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Goodbye Effect Games

Goodbye Effect Games
Friends, The time has come to shut the doors on Effect Games, so we can move onto other projects. But we've preserved some of our old games and demos for you to play with: We've also open sourced the entire Effect Games engine, as well as the web IDE. Effect Games, in it's entirety, has been moved to GitHub. It can be forked, or simply downloaded and installed on your own server. The source is MIT licensed, so you may use it in both personal and commercial projects. Deepest thanks to everyone who tried Effect Games and provided such awesome feedback.

http://www.effectgames.com/effect/

Free Keylogger From the childhood we have been taught that spying is bad. But is it so? If we are talking about information security of your company or your family you will agree that the end justifies the means. AT&T Developer Program A few months ago at work, we decided to build a realtime multiplayer game for the web, and we chose to go with Node.js for our multiplayer server. It was a pretty strong success, and was up running for several months without a single crash or restart of the Node.js process. We decided to write our game in Node.js because we had heard of this cool platform and had been itching to use it for a while. This turned out to be a blessing because it was very easy to get into, and many interesting Node.js libraries exist to help accomplish various task. A side benefit of using node is that javascript itself is very easy to use.

Developing Multiplayer HTML5 Games with Node.js One day I had some friends over at my house introducing me some cool iPad games. One of the games was Osmos, developed by an Canadian indie studio called Hemisphere Games. You control a little blob that floats in 2D space, and the only thing your blob can do is shoot pieces of itself in a given direction, which propels it in the opposite direction.

Synapse for Kinect SYNAPSE for Kinect Update: There’s some newer Kinect hardware out there, “Kinect for Windows”. This hardware is slightly different, and doesn’t work with Synapse. Be careful when purchasing, Synapse only supports “Kinect for Xbox”. HTML5 Pacman shim for font face This is most of the Pacman game everyone knows and loves. It isnt a complete implementation yet and I do plan on working some more on it, however it should mostly be playable. (who knew the ghosts have a strategy!) Why? I wanted to play with new web technologies so writing a simple browser game seemed like a good idea.

Print on Fabric Using Sunlight: The Lumi Process by Lumi The adventure continues on our site, where you can find our products and information about the process: www.lumi.co We have big plans for how to take the technology even further thanks to your amazing support and enthusiasm. Keep an eye on our Facebook and Twitter pages as the campaign unfolds! You can also sign up for our email newsletter. Take a peek at what you can design with the Lumi Process: The Lumi Process is a revolutionary photographic print process for textiles and natural materials. Free video chat API Authentication REST API calls must be authenticated using a custom HTTP header: X-TB-PARTNER-AUTH. Send your API key and partner secret concatenated with a colon: X-TB-PARTNER-AUTH: <api_key>:<partner_secret> To call the function from the command line, you could issue a command like the following:

Built with appMobi Intel® XDK HTML5 development environment - develop, emulate, test-on-device and build apps Download Today Intel® XDK a HTML5 cross-platform solution enables developers to write web and hybrid apps once, and deploy across many app stores and form factor devices. Easy-to-use: Streamlined workflow from design to app storeDevelop faster: Integrated design, test, and build toolsDeploy simply: Across more app stores, and form factors

Live Demo “The simplicity of working with layouts and fonts on Spaceport is marvelous. Much time is spent on Starling, coding to position graphics, align them together, sizing fonts, creating the textures, worrying for the resolution on different devices, etc. All that is gone with Spaceport.” “This allows us to either make a complex game twice as fast or make two simple games in the same time we would have done a Starling game, thus monetizing more.” - Alejandro C. Case Study: HTML5 MathBoard Introduction MathBoard on iPad, a PalaSoftware application, is a highly polished application with many subtle but natural animations and a unique realistic look and feel. The goal was to do the highest fidelity port of the iPad application to HTML5.

Lost Garden Not all emotions are created equal. Consider: It is a distinctly different thing to feel sad while reading about a dying mother than to actually feel sad because your mother is dying. The former is a shadowy reflection that we intuitively understand is not immediately threatening. The later is raw, primary and life changing. I've yet to see existing terminology for this phenomena, so at the risk of stepping on existing toes, let's use the following labels. How To Make a Tile-Based Game with Cocos2D This post is also available in: Japanese If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting! Update 1/17/2013 Fully updated for Cocos2D 2.1 rc0, Tiled 0.9.0 (released Feb 2013), Xcode 4.6, and ARC. (original post by Ray Wenderlich, update by Charlie Fulton).

Create a Game Character with HTML5 and JavaScript { William Malone } by William Malone In this series we will explore how to create a game character using HTML5 Canvas and JavaScript. Each part of the series will give step by step instructions how to give our character a new ability such as running and jumping. The source code is available for download at the conclusion of each part. The purpose of this series is discuss the basics of creating a game character in HTML5 and JavaScript and hopefully inspire the creation of some new HTML5 games. Meet our character.

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