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Coursera - Free Online Courses From Top Universities. Khan Academy. Mimi Ito on Learning in Social Media Spaces (Big Thinkers Series) Mimi: So my question is this, why do we assume that kids' socializing and play is not a side of learning? And on the flip side, why do we assume that schools can't have a spirit of entertainment and play as part of what they're doing? Mimi: Last year I wrapped up a three-year study with a large team of researchers where we were looking at a lot of different examples of kids' new-media practice, ranging from sort of everyday hanging-out behavior on sites like Myspace and Facebook with text messaging, IM to what we were calling more "geeked-out" kinds of participation, like making YouTube videos, remixing videos, creating podcasts, engaging in fan fiction, and other forms of fan production.

Mimi: I think our most important top-level finding was that there was tremendous diversity in what kids were doing online and what kids were learning online. Mimi: There really is a gap in perception and understanding between generations about the value of engagement with online activities. Taking Charge: 5 Key Strategies for DIY PD. Ineffective and totally useless aren't exactly the buzzwords you expect to come across when discussing teacher development.

However, they're not uncommon. As a member of the education community -- former teacher, current higher education professional -- more often than not, I hear friends, colleagues, and peers lamenting about their professional development obligations. Research shows that professional development helps you become a more effective teacher. There are a number of journals, such as the Journal for Research on Technology in Education and the Journal of Education for Teaching, that cite statistical evidence to prove that, yes, engaging in professional development does increase teachers' confidence and overall teaching ability. These shortcomings of traditional professional development have caused educators to turn to Twitter for more interactive, robust, and personalized forms of DIY PD. Power of the #Hashtag Communication Classroom Professional Development But What Now? 1. 2. Flipped-Learning Toolkit: Let's Talk Tech. Editor's Note:This post was co-authored by Aaron Sams, Managing Director of FlippedClass.com and founding member of the Flipped Learning Network.

The greatest benefit of flipped learning is the restructuring of class time, which is more of a pedagogical solution than a technological solution. However, the in-class benefit is dependent upon the utilization of technology tools. So what technologies are necessary in a flipped classroom? Content Creation Tools One of the most difficult challenges for some teachers to overcome is the mastery of a content creation tool. Screencasting A popular software category for flipped learning is screencasting tools. Tablet Software Many teachers seek a tablet solution. Document Camera-Based Solutions Many teachers have document cameras in their rooms. Camera-Based Solutions Some teachers choose to forego software-based solutions and opt for the video camera. Record in a quiet room with a decent microphone. Distribution Tools These are only a few solutions. 10 Emerging Education Technologies. Are you or your students wearing your Apple Watches to school, and if so, are you using them as part of your curriculum?

What about the use of digital textbooks, adaptive learning, collaboration with other schools or flipped classrooms? These technologies represent some of the cutting edge tools and trends in education. While some are being implemented now, regular use of others is on the (not to distant) horizon. We’ve scanned the gurus’ lists and found the top technologies that educators need to prepare for in the next one to five years. Image via Flickr by Kārlis Dambrāns As we look at the top new trends in edtech, we notice some common themes: Individualism– much of the new technology is for one person and is customized to that person’s preferences, to be used when convenient. 1. 2. 3.

Shared information—collaboration is key, whether it is with increased reliance on social media and an opportunity for more openness. 4. 5. 6. 8. 9. 10. These are exciting times for edtech. Gamifying the Classroom with Minecraft – so Many Fun Possibilities! Minecraft is showing up with increasing frequency in education technology related social media and blog content.

The gamification of education is a hot topic, ripe with possibilities for increased engagement and learning, and Minecraft is a highly creative and flexible application that is well suited to classroom adoption. What is Minecraft? Minecraft first hit the video game community in 2009 and took gamers of all ages by storm. The sandbox indie video game is fully customizable and offers a flexible gaming experience that everyone can enjoy.

Do you like building structures, towns or cities out of blocks? Image from MindcraftEDU home page Minecraft runs in several game modes, making it easy to customize gameplay. There has been a growing movement to use Minecraft in the classroom as a learning tool and a supplement to the overall curriculum. How to Use Minecraft in the Classroom Why Use Minecraft to Teach Students? About Jessica Marello Print This Post. Educational Technology and Mobile Learning: Top 5 Classroom Management Tools ... 1- Socrative Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets.

Socrative is simple to set up and there are a variety of options for you to use. You can ask multiple choice questions, have exit tickets to gauge understanding at the end of the lesson, you can include pictures in your questions and you can also have Socrative answers your short answer questions too. ClassDojo is a classroom tool that helps teachers improve behavior in their classrooms quickly and easily. It also captures and generates data on behavior that teachers can share with parents and administrators. Better learning behaviors, smoother lessons and hassle-free data - and its free! Pick a student at random just by giving your device a shake or tapping the screen -- but that’s just the beginning. Related : 6 iPad Apps for Better Classroom Management.

MinecraftEdu. 9.pdf. Mobile Learning. Educational Technology and Mobile Learning - Great and daily updated site that show the latest technologies in Education. What is Educational Technology? References to educational technology, learning technologies, and instructional technology pervade professional journals and magazines throughout education. Yet no single, acceptable definition for these terms serves the field, and there is uncertainty even about the origins of the terms (Reiser & Dempsey, 2006).

Educational technology historian Paul Saettler (1990) says that the earliest reference to educational technology seems to have been made by radio instruction pioneer W W Charters in 1948, and instructional technology was first used by audiovisual expert James Finn in 1963. Even in those early days, definitions of these terms focused on more than just devices and materials. Saettler notes that a 1970 Commission on Instructional Technology defined it as both "the media born of the communication revolution which can be used for instructional purposes ... " (p. 6) and "a systematic way of designing, carrying out, and evaluating the total process of learning and teaching. . .

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