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Deus Ex: Human Revolution design analysis. The recent Deus Ex: Human Revolution defied a lot of expectations by being, at the end of the day, a worthy successor to the original Deus Ex from over a decade ago, although it deviated significantly from the ideals held in the original Deus Ex in some fairly remarkable respects. I initially reviewed the game following its release, and at the time, gave what I still feel are some solid thoughts on the game's strengths and weaknesses.

Since then, however, I've spent more time with the game, am finishing up my third play-through, and my opinions on the game have shifted towards the more analytic. Of course, a game review is also perhaps not the best place for a critical deconstruction and breakdown of the game in meticulous detail. Advance warning: I have not left anything unsaid, or design aspect un-critiqued. In short, this article is long. Also: minor spoilers within. Player choice & recognition For the most part, this philosophy has been retained in Deus Ex: Human Revolution. Deus Ex Wiki. GiantBomb.com ~ Video Game Reviews, News, Videos & Forums. The Controller Online | Xbox 360 News ,Reviews, Images and Videos. PSU - PlayStation Universe. Matthew Donatelli's Blog - Level Design Review of Deus Ex: Human Revolution. As a lifelong gamer and level designer, I have arrived at five criteria that comprise good level design.

These criteria are: Immersion, Exploration, Flow, Combat, and most importantlyFun. I believe these criteria cover the most important aspects of both design and player experience. The following game reviews are composed with these criteria in mind, and in reference specifically to level design. The original Deus Ex, released in 2000, revolutionized how I thought about level design. Immersion - 5/5 DX:HR immerses the player inside its cyberpunk womb from the very start. The world of DX:HR contains gorgeous corporate architecture and interiors.

Exploration - 4/5 The original Deus Ex game set a new standard for exploration in the FPS genre. Before the first mission of the game the player can be gravely punished for exploring. Aside from the very beginning of the game, DX:HR offers the player great freedom of exploration. Flow - 4/5 Combat - 3/5 The arena for the fight against Sgt. Fun - 5/5. The Art & Business of Making Games.

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Online Games. Articles. Newgrounds.com — Everything, By Everyone. Educational Games @ nobelprize.org. Brain Games & Brain Training. PDF - Games with a Purpose. Game Conferences.