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Deus Ex: Human Revolution design analysis. The recent Deus Ex: Human Revolution defied a lot of expectations by being, at the end of the day, a worthy successor to the original Deus Ex from over a decade ago, although it deviated significantly from the ideals held in the original Deus Ex in some fairly remarkable respects.

Deus Ex: Human Revolution design analysis

I initially reviewed the game following its release, and at the time, gave what I still feel are some solid thoughts on the game's strengths and weaknesses. Since then, however, I've spent more time with the game, am finishing up my third play-through, and my opinions on the game have shifted towards the more analytic. Of course, a game review is also perhaps not the best place for a critical deconstruction and breakdown of the game in meticulous detail. Advance warning: I have not left anything unsaid, or design aspect un-critiqued. In short, this article is long. Deus Ex Wiki. GiantBomb.com ~ Video Game Reviews, News, Videos & Forums. Xbox 360 News ,Reviews, Images and Videos. PSU - PlayStation Universe.

Matthew Donatelli's Blog - Level Design Review of Deus Ex: Human Revolution. As a lifelong gamer and level designer, I have arrived at five criteria that comprise good level design.

Matthew Donatelli's Blog - Level Design Review of Deus Ex: Human Revolution

These criteria are: Immersion, Exploration, Flow, Combat, and most importantlyFun. I believe these criteria cover the most important aspects of both design and player experience. The Art & Business of Making Games.

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Online Games. Articles. Newgrounds.com — Everything, By Everyone. Educational Games @ nobelprize.org. Brain Games & Brain Training. PDF - Games with a Purpose. Game Conferences.