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Play Galactic Traders Online. Galactic Traders, a new, easy to learn game of trading goods across the galaxy. The game is for 2-4 players, ages 8 and up, but gamer kids of a younger age could easily play too! Its duration is approximately 30 -45 minutes. The game is played over several rounds divided in 2 phases: 1) Trade... Galactic Traders, a new, easy to learn game of trading goods across the galaxy. The game is for 2-4 players, ages 8 and up, but gamer kids of a younger age could easily play too!

1) Trade goods phase 2) Deployment phase During the 1st phase, players scour the galaxy in search of trade goods they will later sell to planets in distant solar systems. During the 2nd phase, players deploy their trade goods gathered from the 1st phase on planets of their choice. In the end, the best Galactic Trader will be the winner! Play Cube Attack Online. Play Burning Suns Online. Play Pocket Imperium Online. Monsterpocalypse. Monsterpocalypse brings the kaiju (giant monster) genre to the tabletop in the form of an exciting and highly strategic war game. Designed by Matt Wilson, the award winning creator of Warmachine and Hordes, Monsterpocalypse utilises the critically acclaimed abilities of Privateer Press as a leading miniatures manufacturer to enter a new category of product with a property that will appeal to a world-wide fan base of all ages.

The players take the role of different factions (dinosaurs, robots, aliens, monsters and so on) fighting with one large (Godzilla size) creature combined with a steady flow of smaller units to support it. The battlefield is a cityscape (poster map) with building models integral to the game's strategy and gameplay. The game uses dice pools of custom dice that are used for both attacking and taking actions, leading to an ebb and flow between monster and unit turns.

The goal for both players is to eliminate the monster on the opposing side. Crisis. Axia — a land with a glorious past, a most uncertain present, and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people, Axia is in crisis – economic, social, and political: the longest-running recession in its modern history, the highest inequality in years, and a political system teetering on the brink of collapse. In more ways than one, Axia is fighting against itself. Old divisions of the past have given way to new ones, and this generation – along with the next ones – has the most to lose. Will you, along with your fellow industrialists, do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that, and survive? Perhaps you can, and perhaps you can even thrive – and you will, if you see opportunity where others only see crisis! Anachrony. It is the late 26th century.

Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital. By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Anachrony features a unique two-tiered worker placement system. The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!).

Eclipse. The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule? A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. The shadows of the great civilizations are about to eclipse the galaxy.

Xia: Legends of a Drift System. Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship. Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame. The most adaptive, risk taking, and creative players will excel. Customize: Each player begins the game by choosing and customizing a Tier 1 starship.

Adapt: The goal of Xia is to become the most famous captain. Sandbox: The real fun of Xia is that each game will be different. Modding: Xia is very opened to modding, and the community created loads of stuff. Merchants & Marauders. Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship.

A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Philanthropoly. Rithmomachy. Sub Terra. Descent: Journeys in the Dark (Second Edition) Game description from the publisher: Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.

With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

Compared to the first edition of Descent: Journeys in the Dark, this game features: Alchemists. In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. During play, players' reputations will go up and down. Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art.

But what arcane secrets do these strange ingredients hide? Food Chain Magnate. Play Statecraft Online | Tabletopia. Play EVO Online | Tabletopia. Play Prophecy Online | Tabletopia. Play Potion-Making: Practice Online | Tabletopia. Play Go Nuts for Donuts! Online | Tabletopia. Play IUNU Online | Tabletopia. Play Supervillain. This Galaxy Is Mine! Online | Tabletopia. Play Castles of Caleira Online | Tabletopia. Play Enchanters Online | Tabletopia. Play Town Center Online | Tabletopia. Play The Hackers Guild Online | Tabletopia. Play Lucidity Online | Tabletopia. Play Dare to Dream Online | Tabletopia. Play Tao Long: The Way of the Dragon Online | Tabletopia. Play Cerebria: The Inside World Online | Tabletopia. Play Spyfall Online | Tabletopia.

Play Hand of Fate: Ordeals Online | Tabletopia. Play Catham City Online | Tabletopia. Play Nightmarium Online | Tabletopia. Play Cooks & Crooks Online | Tabletopia. Play S.C.A.R.E. Tactics Online | Tabletopia. Play Pathogenesis 2.0 Online | Tabletopia. Smugglers of the Galaxy. Dodging battlecruisers, escaping space monsters, and blasting bounty hunters are all in a day’s work for you, as captain of your own space freighter. Trade goods on the space lanes, work for crime lords, or engage in your own piracy—the big bucks are for those who can smuggle past orbital customs stations.

Use your credits to upgrade your space freighter and find other special equipment. Freedom of movement and diversity of choice don't keep Smugglers of the Galaxy from being a simple and easy play. Some of the many options for players include: Space Trading, Smuggling, Piracy, Bounty Hunting, and Starship Upgrades. SPACE TRADING Every planet has different demands for Food, Robots, Weapons, Luxuries, and Medical Supplies. SMUGGLING Some goods are illegal on some worlds—but that means big bucks for those who can smuggle them past customs!

PIRACY Become a space pirate yourself by arming your ship and blasting unsuspecting merchant ships (and other players) for their cargo.