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Interactive Virtual Reality In 3-D, The Newest Learning Tool. Remember the days when students would come to class armed with only a notebook and a textbook? In some places, that time is long gone, as laptops and iPads make their way into schools. Now a creative technology studio has come up with a platform for classrooms that makes digital textbooks look ancient. Chaotic Moon's immersive 3-D experience allows students to manipulate virtual objects and experience whatever they're studying firsthand.

The platform marries a Leap Motion gesture controller with an Oculus Rift virtual reality headset so that students can experience scenarios arguably more memorable than anything they'd read in a book. In this video demo, shown below, a "student" learns about atoms and molecules by looking at the periodic table of elements in 3-D, manipulating hydrogen and oxygen atoms, and finally taking a trip under the sea to hammer home the importance of H2O. After consulting with an education company, Chaotic Moon put together the periodic table demo. Enhancing Customer/Channel Rewards Programs with Mobile App Gamification.

Coming is a cool app that enhances rewards programs from RewardsVIPclub.com Here are just some of the screenshots which can all be customized for specific customer or channel partner needs including features like chat, pic sharing (like SnapChat), database and POS integration, push notifications and social network sharing such as Facebook, Twitter, email or SMS and other features. Here are some new ideas for customer/channel partner engagement: – Providers and Master Agents add incentive rewards programs to agent programs – increase engagement with your agents and others to your own programs. – Agents add rewards/loyalty programs to your offerings to clients – thousands of businesses can benefit from rewards/loyalty programs – gain commissions from referrals or participation. We can help design, build, enhance, build incentives (gamification) and maintain/support the rewards program for iOS (iPhone/iPad/iWatch), Android, Windows and PC/MAC platforms.

RewardsVIPclub Here are larger views: Gamification motivates plan members to take action. Craig Sebastiano | September 25, 2014 Employees participating in a gamified online program have increased contributions to their workplace savings plan or opened a new product, according to Sun Life Financial. In the first six months since the company launched its money UP program for plan sponsors, one-third of employees who completed the first level in the program took action with regard to their savings, said Nadia Darwish, vice-president of market development for Sun Life’s Group Retirement Services, during a webinar on Wednesday. The average increase in contributions was 74%, and the average increase in payroll deductions was 69%.

Of those who had opened a new product, the most popular choice was a tax-free savings account followed by an RRSP. Darwish noted that millennials make up the highest proportion of players in the program and are also the most likely to take action. Related articles: Game On! How Learning Wins With Gamification | Learning In The Cloud. Getting Started Is Easier Than You May Think By Mohana Radhakrishnan, VP Client Services, Expertus Mohana Radhakrishnan, VP Client Services, Expertus Does your organization seek a more engaging way to develop skills, boost performance and drive innovation? Chances are, you’ve considered gamification. This isn’t about playing foosball at work. Rather, it’s about human-focused design that applies gaming techniques in non-game situations to drive interest, participation and engagement. Ideal scenarios combine instructional design concepts and game dynamics (such as rewards and recognition systems) to create engaging interactive learning experiences. What’s The Upside?

Self-Esteem − Leadership, progress, praiseFun − Discovery, delight, excitementSocial Capital − Contribution, connections, statusThings − Resources, points, rewards Game mechanics can easily align these incentives with learning objectives, for successful outcomes. Watch the ExpertusONE gamification + social learning mini-demo. Comment une légère gamification peut doubler vos ventes ? Ace Hardware, une enseigne de bricolage aux US a réussi à doubler ses ventes en intégrant une légère gamification à son application.

L’opération s’est déroulée sur une période de promotion durant le weekend de la Saint Patrick. Pour rappel la gamification c’est intégrer des mécanismes de jeux dans une contexte de non-jeu. La gamification – ou ludification pour les défenseurs de notre belle langue – permet de séduire une génération sensibles au codes des jeux vidéos dont les limites démographiques diminuent années après années. Ici, l’enseigne a repris le concept de la roue de la fortune (comme dans Candy Crush si vous préférez) en l’intégrant à son application. L’utilisateur, en faisant tourner la roue pouvait gagner des réductions ou des coupons allant de 5$ à 50%. « Les jeux sont des bons motivateurs pour capter le comportement des consommateurs pour deux raisons.

Télécharger le case study (en anglais). Gamification: How Effective Is It? Classroom Game Design: Paul Andersen at TEDxBozeman. How Gamification Can Help Overcome Remote Employment Issues. Gamification can solve remote employment issues, if used right. My favorite example is giving feedback, the immediate positive kind.

Working remotely denies employees the opportunity to get it; this may lead to the feeling that they are working in a void. Feedback – as in “wow, you’ve managed to get so much done today” – contributes to the employee’s sense of well-being and drives them more. Many game elements can give this feedback – and also document it so a human will also be driven to give feedback too. For instance, think of Karma points, the classic reward for participating in knowledge sharing (think reddit). Collecting Karma points provides an immediate reward – but can also get noticed by a superior or peer and get a positive mention. Let’s look at how using gamification in dealing with remote employment holds great potential in dealing with each of these challenges: 1. In knowledge management scenarios, think of how to reward over-communication. 2. 3. Gamification Engaging your Workforce (pdf) 7 Habits of Companies Successfully Using Social Collaboration and Gamification.

The Human Side of Gamification. ConcoursMania : que peut vous apporter la Gamification ? The Science of Gamification - COLLOQUY. The Gamification of Loyalty – Part Three of An Eight-Part Series This is the third in an eight-part series by gamification expert Gabe Zichermann that examines how loyalty marketers can integrate gamification strategies to increase engagement. The next installment is scheduled to run May 13. By Gabe Zichermann We've all seen game playing that goes beyond any reasonable level of appropriateness. Is this purely an art form, like advertising, or something more grounded in science? At the core is a concept called intrinsic reinforcement. Alongside dopamine's role as an intrinsic reinforcer, it also plays a significant role in the psychological state of “flow.”

Similarly, gamification relies on many psychological and behavioral economics theories, and being well versed in these key concepts can only help a loyalty marketer interested in this burgeoning field. Among the most relevant areas worth exploring is decision theory, in particular a seminal work called Tyranny of Choice. Games and Your Brain: How to Use Gamification to Stop Procrastinating. 1.4K Flares Filament.io 1.4K Flares × It is Thursday afternoon. Hump day. You are being humped. The one thing you wished to accomplish today remains unaccomplished, sitting there as a painful reminder of your failure, goading you to check Tumblr just one more time. You lack motivation, clearly. This is not a problem you would have with, say, video games. And there’s your answer! Turning repetitive tasks into games is the secret sauce to getting things done.

Where did gamification come from in the first place? The idea behind gamification—challenge, motivation, reward— have been present in video games from the start, and it was gaming’s growth from niche to mainstream in the 2000s that helped push game mechanics into new industries and fields. Gabe Zichermann, author of Game-Based Marketing and CEO of Gamification.co, believes the success of Foursquare and Zynga and the effectiveness of gamified marketing helped the new idea flourish.

Why our brains are so attracted to playing games 1.) 2.) Gamification for Employee Screening. I was interviewed a while ago about the use of games and gamification within the employee selection process, here are some of the questions and responses. Can you give an example of a gamified hiring process? One example is to gamifiy the process of selection of people to work in the cyber security industry. So you do is create a contest where applicants needed to complete a series of challenging problems involving trying to breach various computer systems and networks. The applicants compete for a limited number of spots and need to demonstrate knowledge of network software, creative approaches to firewall breaches and time to breach. The reason that a game-type approach was used was for three reasons. Second, the skills needed are not always taught in school and formal schooling or certificates were not a good indicator of ability so it was much more effective to use a meritorious process through selection based on actual ability rather than stated ability or self-reporting.