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Easy Homemade Granola. January 26, 2009 | By Adam Roberts | 36 Comments Now that I’m a health guru you might suspect that I made granola last week because of my new fitness regimen. But you’d be wrong, very wrong indeed; I made granola last week because of the newest cookbook in my collection, a gorgeous cookbook that I bought for my friend Lisa’s 30th birthday and that I secretly wished I’d kept for myself. But then the publisher offered to send me a review copy and I was in heaven. The book in question is “Baked: New Frontiers in Baking” by Matt Lewis and Renato Poliafito of the Baked Bakery in Red Hook and next to Martha Stewart’s Baking Book this may quickly become my favorite baking book in my collection.

Granola? The answer, I suppose, is that I’ve never really found a granola that I love. No, I was looking for a life long commitment here. Easy Homemade Granola from “Baked: New Frontiers in Baking” by Matt Lewis and Renato Poliafito Ingredients: 2 cups rolled oats 1 teaspoon cinnamon 1 teaspoon salt. Mindfulness (psychology) Mindfulness as a psychological concept is the focusing of attention and awareness, based on the concept of mindfulness in Buddhist meditation.[1] It has been popularised in the West by Jon Kabat-Zinn.[2] Despite its roots in Buddhism, mindfulness is often taught independently of religion.[3][4] Clinical psychology and psychiatry since the 1970s have developed a number of therapeutic applications based on mindfulness for helping people suffering from a variety of psychological conditions.[5] Several definitions of mindfulness have been used in modern psychology. According to various prominent psychological definitions, Mindfulness refers to a psychological quality that involves bringing one’s complete attention to the present experience on a moment-to-moment basis,[6] or involves paying attention in a particular way: on purpose, in the present moment, and nonjudgmentally,[6] Bishop, Lau, and colleagues (2004)[8] offered a two-component model of mindfulness:

Microsoft interview. The Microsoft interview is a job interview technique used by Microsoft to assess possible future Microsoft employees. It is significant because Microsoft's model was pioneering, and later picked up and developed by other companies including Amazon, Facebook, and Google[citation needed].[1] Innovation[edit] The Microsoft Interview was a pioneer in that it was about technical knowledge, problem solving and creativity as opposed to the goal and weaknesses interviews most companies used at the time. Initially based on Bill Gates' obsession with puzzles, many of the puzzles presented during interviews started off being Fermi problems, or sometimes logic problems, and have eventually transitioned over the years into questions relevant to programming:[2] Puzzles test competitive edge as well as intelligence. Like business or football, a logic puzzle divides the world into winners and losers. You either get the answer, or you don't...

Further information[edit] Interview resources[edit] How to Generate Random Colors Programmatically | Martin Ankerl. Creating random colors is actually more difficult than it seems. The randomness itself is easy, but aesthetically pleasing randomness is more difficult. For a little project at work I needed to automatically generate multiple background colors with the following properties: Text over the colored background should be easily readableColors should be very distinctThe number of required colors is not initially known Naïve Approach The first and simplest approach is to create random colors by simply using a random number between [0, 256[ for the R, G, B values. The generated output looks like this: As you can see this is quite suboptimal. Using HSV Color Space Let’s fix the too dark / too bright problem first. Based on the description provided by the wikipedia article on conversion from HSV to RGB I have implemented a converter: Using the generator and fixed values for saturation and value: # using HSV with variable hue gen_html { hsv_to_rgb(rand, 0.5, 0.95) } returns something like this: Have fun!

Tangible user interface. A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface, which is no longer used. Characteristics of tangible user interfaces[edit] Physical representations are computationally coupled to underlying digital information.Physical representations embody mechanisms for interactive control.Physical representations are perceptually coupled to actively mediated digital representations.Physical state of tangibles embodies key aspects of the digital state of a system According to,[1] five basic defining properties of tangible user interfaces are as follows: space-multiplex both input and output;concurrent access and manipulation of interface components;strong specific devices;spatially aware computational devices;spatial re-reconfigurability of devices.

Examples[edit] A simple example of tangible UI is the computer mouse. Another example is the Topobo system. See also[edit] PneumaticDisplays. Physical buttons have the unique ability to provide low-attention and vision-free interactions through their intuitive tactile clues. Unfortunately, the physicality of these interfaces makes them static, limiting the number and types of user interfaces they can support. On the other hand, touch screen technologies provide the ultimate interface flexibility, but offer no inherent tactile qualities.

In this paper, we describe a technique that seeks to occupy the space between these two extremes – offering some of the flexibility of touch screens, while retaining the beneficial tactile properties of physical interfaces. The outcome of our investigations is a visual display that contains deformable areas, able to produce physical buttons and other interface elements. Download Reference Harrison, C. and Hudson, S. A Brief Rant on the Future of Interaction Design. So, here's a Vision Of The Future that's popular right now. It's a lot of this sort of thing. As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't.

But that's not my problem with the video. My problem is the opposite, really — this vision, from an interaction perspective, is not visionary. This matters, because visions matter. This little rant isn't going to lay out any grand vision or anything. Before we think about how we should interact with our Tools Of The Future, let's consider what a tool is in the first place. I like this definition: A tool addresses human needs by amplifying human capabilities. That is, a tool converts what we can do into what we want to do. That's right! And that's great! Raphael Additional Helper!! Database 4.... Wait... Notes... Initialising New(3rd June) Animation.delay Animation.repeat Element.animate Element.animateWith Element.attr Element.click Element.clone Element.data Element.dblclick Element.drag Element.getBBox Element.getPointAtLength Element.getSubpath Element.getTotalLength Element.glow Element.hide Element.hover Element.id Element.insertAfter Element.insertBefore Element.isPointInside Element.matrix Element.mousedown Element.mousemove Element.mouseout Element.mouseover Element.mouseup Element.next Element.node Element.onDragOver Element.paper Element.pause Element.prev Element.raphael Element.remove Element.removedata Element.resume Element.rotate Element.scale Element.setTime Element.show Element.status Element.stop Element.toBack Element.toFront Element.touchcancel Element.touchend Element.touchmove Element.touchstart Element.transform Element.translate Element.unclick Element.undblclick Element.undrag Element.unhover Element.unmousedown Element.untouchcancel Element.untouchend Element.untouchmove Element.untouchstart eve.on.

Recognition by Components Theory. Geons[edit] The recognition-by-components theory suggests that there are less than 36 geons which are combined to create the objects we see in day to day life.[3] For example, when looking at a mug we break it down into two components – “cylinder” and “handle”. This too works for more complex objects, which in turn are made up of a larger amount of geons. Perceived geons are then compared with objects in our stored memory to identify what it is we are looking at. The theory proposes that when we view objects we look for two important components. Edges – This enables us to maintain the same perception of the object regardless of viewing orientation.Concavities – The area where two edges meet. These enable us to observe the separation between two or more geons.

Viewpoint Invariance[edit] One of the most defining factors of the Recognition-by-Components theory is that it enables us to recognize objects regardless of viewing angle, this is known as viewpoint invariance. Weaknesses[edit] 2010 TRIAD SERVICE* SCHOLARSHIP APPLICATION. How to Write a Spelling Corrector. Exercise 3: Numbers And Math — Learn Python The Hard Way, 2nd Edition. Every programming language has some kind of way of doing numbers and math. Do not worry: programmers lie frequently about being math geniuses when they really aren't. If they were math geniuses, they would be doing math, not writing ads and social network games to steal people's money. This exercise has lots of math symbols. Let's name them right away so you know what they are called. . + plus- minus/ slash* asterisk% percent< less-than> greater-than<= less-than-equal>= greater-than-equal Notice how the operations are missing?

$ python ex3.py I will now count my chickens:Hens 30Roosters 97Now I will count the eggs:7Is it true that 3 + 2 < 5 - 7? Above each line, use the # to write a comment to yourself explaining what the line does.Remember in Exercise 0 when you started Python? Why is the % character a "modulus" and not a "percent"? Mostly that's just how the designers chose to use that symbol. How does % work? Another way to say it is, "X divided by Y with J remaining.

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