Unity 3D. Create a 2D Platform Game with Unity and the Dolby Audio API. In this tutorial, you'll learn how to create a mobile 2D game using C# and Unity.
We'll be taking advantage of the Dolby Audio Plugin for Unity to enhance the game's audial experience. The objective of the game is simple, reaching the other side of the level while avoiding enemies and collecting coins. In this tutorial, you will learn the following aspects of Unity game development: setting up a 2D project in Unity creating Prefabs movement and action buttons working with physics collisions using a sprite sheetintegrating the Dolby Audio API Open Unity and select New Project from the File menu to open the new project dialog. In the next step, you're presented with Unity's user interface. Unity Basics: Introduction for Beginners - Unity Cookie. Looking to get started with Unity?
Maybe you’ve just installed Unity 5 and you want to get up and running quick with how to start developing your own multi-platform games. This course is designed with the beginner in mind who has little to no experience Unity and wants to start from the ground up. Unity is fairly straightforward and easy to understand but can be a bit confusing if you’re coming from another engine like Unreal, or CryEngine. GameDev.net. Build New Games. Video Documentary Sites. Game based learning. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.
All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Video games With the increase and availability of technological devises, there has been a shift in what types of games people play. Every Day The Same Dream. Plot Gameplay The game gives the player simple controls, only enough to walk left or right using the arrow keys and interact using the spacebar. Using these limited controls, the gameplay encourages the player to "subvert the limitations of the world" however possible until the narrative changes. Critical Response & Analysis Interactive Experience Some find the label "game" unfit for this work, offering "interactive experience" as a more accurate definition. Interactive Media and Design
Secret Page with cool stuff – How To Unlock Wii. Congratulations!!!
You have made it to the Super Secret Page filled with cool stuff. You should bookmark this page so you can find a way to this page later in case you want to download these games again. Here you can download all 30 of the Nintendo Wii homebrew games. Game Theory in The Dark Knight: the opening scene (spoilers) The newest Batman movie The Dark Knight absolutely stunned me.
Not since Dr. Strangelove has a movie contained so much game theory. A lot of people have focused on a scene near the end of the movie. But there is so much more to see. In fact, I’ll be so bold as to suggest the following: the entire film is a sequence of games and an illustration of strategic thought. There is a lot of creativity going on. (Warning: this article contains spoilers and covers roughly the first five minutes of the movie. 20 Insanely Creative Bookshelves. Game Design Documents. How Drawing Comics Helped Shigeru Miyamoto Make Great Mario Games. Paper Prototyping: 5 Facts for Designing in Low-Tech. Bored Game – A Cautionary Tale For Design Students (Part 2) Earlier this month, I embarked on a two-part odyssey chronicling the misadventures of my design team as we built an analog game for class.
You can read part one here, but the tl;dr version goes like this: We spent two weeks of a three-week project developing a game that we were too stubborn to admit broken. It was broken because we split the focus of our team, ignored crucial states of play, and waited too long to prototype. At the end of the second week we scrapped our previous board game model, and decided to do a pen and paper RPG. It was an odd choice considering the time frame, but there was logic behind it. When working in the AAA industry, we had been told ad nauseum that they wouldn’t give be giving us the opportunity to bring our “visions” to life on a daily basis. Lesson #5: Follow your heart. Initially, the other designer and I wanted to make a tabletop RPG, but passed over it in favor of a board game. So we sprung to action. Lesson #6: Don’t have time for a full product? Lost Garden. Game Based Learning. Game Based Learners. Video Games, Social Media & Learning. Starting From Scratch: Five Tips for Better Game Design.