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MakerSpaces

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Learn By Doing: Exploring Values, Networks, and Genres. Makerspace Starter Kit. The hot new Makerspace Movement is NOT new to Murray Hill Middle School. Eighteen years ago we designed and opened the school with the idea that we would have creation labs in the Media Center, GT room, and the TV studio. We started with video production, iMovie, Specular LogoMotion, Hyperstudio, and animation with Hollyood High kids. Here's an example of an EARLY (2003) video production called Bookfellas, featuring some Guy Ritchie-esque film direction techniques. These kids are now all grown up and we've kept evolving, too! It's OK to Start Small! I re-purposed some of my empty study carrels for this Makerspace center at the top corner of our library. As I asserted in a recent blog post about new Ed Tech trends, fads, & tech -you can start small and You Don't Have to Marry It!

For the Duct Tape Craft Cubby, I used a spring loaded curtain rod to hold the duct tape rolls, bought a bright blue colored shower caddy for the scissors and other tools. Amazon Delivers! FUND Me! Illinois MakerLab – Learn, Make and Share. Champaign-Urbana Community Fab Lab. Makerspace Stories and Social Media: Leveraging the Learning. The maker movement is built upon a constructivist philosophy that views learning as a highly personal and social process. In this philosophy, teachers facilitate inquiry-based learning, student development of knowledge and thinking processes, and student interaction and sharing of ideas.

We do not learn from experience. . . We learn from reflection on experience. " John Dewey Reflection and sharing are core components of inquiry, which should be pervasive in all makerspaces. Learning that endures should transcend a makerspace. Furthermore, there is tremendous value in utilizing authentic tools and platforms that are already part of students' personal (and possibly, educational) lives. With these thoughts in mind, use the rest of this post to help your students reflect upon their makerspace experiences and tell their stories using Snapchat Stories -- Makerstories -- and Instagram (or Instagram Stories) -- Makergrams! Click here for printable directions and storyboards. 1. 2. 3. 4. Launching a Makerspace: Lessons Learned From a Transformed School Library.

Excitement about school makerspaces has been in the air, but many educators eager to create hands-on learning spaces in their schools still aren’t sure how to get started or why it’s worth the effort. New Canaan High School librarian Michelle Luhtala recently jumped headfirst into creating a makerspace in her library and documented what she learned, how her space changed and how it affected students along the way. Her experience was very different from elementary school librarian Andy Plemmons, whose makerspace started with a 3-D printer obtained through a grant and blossomed into a core teaching resource at his school.

Luhtala is blessed with a big library, but for most of her career it has been dominated by large bookshelves. Over time, Luhtala has pared down her collection as she increased the digital reading material the library offers, but in order to make room for a makerspace she cleared out 7,000 books. A floor plan of shelving in Luhtala’s library in 2011. How to Get Started With Genius Hour for Elementary Classrooms? – Kleinspiration. I believe that every single child is gifted and that every kid has a talent which we as educators should help uncover. This is not easy when you have a curriculum to follow and tons of material to teach. But that given we need to make time to work with kids in a different and more creative setting.

It’s important to let them explore new things that may not be present in your curriculum but are in your students’ heads all the time. This is how we can awaken curiosity in young children and help them develop creative thinking. Interestingly though, this idea does not originate in education or teaching practice.

It was actually inspired by Google’s “20% Time” rule, which encourages employees to spend 20% of their time working on their own projects and ideas outside Google. What is Genius Hour? Genius Hour is a concept which allows students spend a set amount of time (usually one hour per week) exploring their passions, researching topics of interest and experimenting. Talk to your students. Makerspaces in Literacy — Reading, Writing, and Researching in a Digital World. So What?

The way education is taught to students is constantly changing due to societal factors; the more advanced the technology gets the more creative teachers have to become. Makerspaces promote a new approach to teaching in education called STEM. STEM stands for Science, Technology and Engineering, and Mathematics. According to Amanda S. Roberts (2013), a Ph.D. student at Old Dominion University studying teaching strategies for STEM education, in her article, STEM IS HERE.

NOW WHAT? Another great educational framework that makerspaces fit in with is STEAM. Tinkering Fundamentals: A Constructionist Approach to STEM Learning - Exploratorium. KinderLab Robotics | Toys for learning about technology. Playfully! Wonder Workshop | Meet Dash. Classroom Robotics. Videos/Podcasts. Keynote: MakerSPACE Camp edweb.net Webinar: Creating a Makerspace at Your School Rutgers MLIS Colloquium: Creativity, Connectivity & Story! BAM Radio Network Podcast: Wondering about makerspaces and what it takes to set one up? If so, this is the segment for you. Tune in to learn the ABC's of what is required to get started. Flying By the Seat of Your Pants: TableTop Inventing Podcast NJEA Classroom Closeup: A demonstration of a collaboration between English as a Second Language teacher and school librarian on integrating technology into instruction. Society for Scholarly Publishing: The Transmedia World Inanimate Alice Trailer ISTE SIGLib Webinar- 'Digital Librarianship' TL NewNight- Tech Segment CBS News– NMHS Makerspace The EdCollab Gathering- Rigorous Learning Through Makerspaces CBS News– Virtual Classrooms.

Maker Education Initiative – Every Child a Maker. The Tinkering Studio. A Librarian’s Guide to OER in the Maker Space. Dynamic, living, breathing, current, personalized, adaptive, engaging, creative, cutting-edge, and current are just some of the words that have been used to describe the open educational resources (OER) movement.

The U.S. Department of Education recently expanded its efforts to increase schools’ access to high-quality, openly licensed learning resources, giving educators more access to technology to personalize learning for their students. What are OER? OER are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits sharing, accessing, repurposing—including for commercial purposes—and collaborating with others. They include educational materials, such as lesson plans, games, textbooks, tests, audio, and video. The benefits of using OER in the maker space The Williamsfield School District in Illinois has been leading the OER charge.

A switch-activated circuit from “High-tech Fashion.” Wonder Workshop | Home of Dash and Dot, robots that you can code. Engineering is Elementary | Developed by the Museum of Science, Boston.