background preloader

Doctorat

Facebook Twitter

Human-based computation game - Wikipedia. Unity datamoshing. Un grand entretien avec Bernard Stiegler : « Le rôle de l’art ? Produire du discernement ! » - L'Oeil - n° 633 - Mars 2011. Le consumérisme culturel et les nouvelles technologies sont les chevaux de bataille de ce philosophe atypique pour qui il faut défendre l’art et la culture.

Un grand entretien avec Bernard Stiegler : « Le rôle de l’art ? Produire du discernement ! » - L'Oeil - n° 633 - Mars 2011

L'oeil : Philosophe, directeur de l’IRI, l’Institut de recherche et d’innovation du Centre Pompidou, vous analysez les conséquences du consumérisme dans le champ culturel.

Wikipedia

Le musée virtuel - Bernard Deloche - Questions - Format Physique et Numérique. Nouvelle revue d'esthétique 2013, n° 11 - - Nouvelle revue d'esthétique - Format Physique et Numérique. Dominique Peysson : L’image-matière. Paru en avril 2016 édition française 16,5 x 21,5 cm (broché) 128 pages (20 ill. coul. et 20 ill. n&b)

Dominique Peysson : L’image-matière

Smoothie-3D. Convert your image into 3d automatically. Generating fantasy maps. These are some notes on how I generate the maps for my Twitter bot @unchartedatlas, which is based on a generator I originally produced during NaNoGenMo 2015.

Generating fantasy maps

There's JavaScript code for the generator on Github here, and the original messy Python generator code can be seen here. You may also be interested in this companion piece, which describes the placename generation. Inspiration I wanted to make maps that look like something you'd find at the back of one of the cheap paperback fantasy novels of my youth. Creative Applications of Deep Learning with TensorFlow. Session 1: Introduction to TensorFlow We'll cover the importance of data with machine and deep learning algorithms, the basics of creating a dataset, how to preprocess datasets, then jump into Tensorflow, a library for creating computational graphs built by Google Research.

Creative Applications of Deep Learning with TensorFlow

We'll learn the basic components of Tensorflow and see how to use it to filter images. Session 2: Training A Network W/ TensorFlow We'll see how neural networks work, how they are "trained", and see the basic components of training a neural network. We'll then build our first neural network and use it for a fun application of teaching a neural network how to paint an image, and explore such a network can be extended to produce different aesthetics. Turn 2D into 3D with 3Defy! Just because you don’t have a 3D camera does not have to mean you can’t participate in 3D photography—thanks to companies such as 3Defy, which make software that you can use to transform your 2D images into stereoscopic 3D shots you can view with your 3D Vision™ hardware.

Turn 2D into 3D with 3Defy!

The 3Defy name may already be a bit familiar to you if you frequent the site—we’ve been featuring a lot of their content on 3DVisonLive to give you a taste of what you can do with their software, and you can check out the full gallery here. (Each 3D model was created from a single 2D image!) Chris Wallace, Co-founder of 3Defy describes what the company, and its software, is all about: “3Defy is a free web application that allows you to convert 2D photographs into 3D models. Built by a team of passionate engineers, designers, and 3D enthusiasts, 3Defy aims to increase the availability of quality 3D content online. A city built from memory. Cultural Data Sculpting: Omni-spatial Visualization for Large Scale Heterogeneous Datasets. 1.

Cultural Data Sculpting: Omni-spatial Visualization for Large Scale Heterogeneous Datasets

Introduction. Recreate the Cinema Redux effect. Internet Protocol City – Reynald Drouhin. 2008, I.P.C., Internet Protocol City, site web. « I.P.C. est un générateur de villes fantômes qui transforme le n° IP des internautes en buildings monochromes, I.P.C.

Internet Protocol City – Reynald Drouhin

(Internet Protocol City) est davantage un archipel numérique qu’une cité. Les différentes visualisations d’I.P.C. correspondent aux 256 dernières connexions enregistrées. Grâce à l’identification des n° IP, I.P.C. devient l’illustration la plus littérale du village planétaire de Marshall Mc Luhan. Des internautes du monde entier cohabitent dans ce cyberterritoire sans le savoir. » Carole Rinaldi 2007-08, série de photographie généré à partir du site Internet Protocol City.

Lev Manovich - Selected Projects & Exhibitions. Inequaligram View Project Website 2016 Inequaligram measures social media inequality in NYC using 7.5M Instagram images.

Lev Manovich - Selected Projects & Exhibitions

Read more → On Broadway View Project Website 2015 The interactive installation and web application "On Broadway" represents life in the 21st-century city through a compilation of images and data collected along the 13 miles of Broadway that span Manhattan. Read more → Selfiecity View Project Website 2014 Interactive web app for exploring a dataset of 3200 Instagram selfie photos, and separate visualizations of these photos created with custom software.

Together with Dominikus Baur, Jay Chow, Daniel Goddemeyer, Nadav Hochman, Moritz Stefaner, Alise Tifentale, and Mehrdad Yazdani. Literary Constellations - C82: Works of Nicholas Rougeux. When a story is well-written, you can become so immersed while reading that it becomes your world.

Literary Constellations - C82: Works of Nicholas Rougeux

All your surroundings disappear and all that remains are the words on the page guiding you through the story. These words can be transformed into constellation-like diagrams. The first words of a story—and even every chapter—are unique in that they set the stage for what's to come. Constellations were created from words of first sentences of each chapter in classic short stories to draw a paths based on word length and part of speech. The directions of lines were based on part of speech (noun, verb, adjective, etc.) and length is based on the length of the word. Information aesthetics - Data Visualization & Information Design.

A visual exploration on mapping complex networks. DataArt - Visualisations. FlowingData. Data Art : la donnée comme matériau d’origine. A l’occasion de l’appel à projets vidéo The Open Window, lancé par vente-privee, dix artistes verront leur œuvre exposée sur la façade artistique du Vérone, le bâtiment icône du site, visible par plus de 7 millions de personnes par mois.

Data Art : la donnée comme matériau d’origine

Cette exposition urbaine et digitale d’un genre nouveau est à découvrir à partir du 17 avril, aux portes de Paris, et nous invite à continuer notre exploration des nouvelles formes d’écritures nées des arts numériques. Aux confins de l’art et des technologies de l’information, des artistes hackers s’essayent aujourd’hui au Data Art, et inventent des manières novatrices de représenter les données qui envahissent notre quotidien.

Focus sur mouvement qui place le Big Data au centre de la création contemporaine. Algorithmic Art : L’ère de l’automatisation de l’art. Data Art, l'art d'un monde d'informations. The Ekmans' Atlas of Emotions. Data Visualization and Feelings - Scientific American Blog Network. In a memorable talk at OpenVisConf earlier this year, data journalist Mona Chalabi posited that there is no such thing as an emotionless data visualization. There is a person behind each visualization, she reasoned, and that person has feelings about the information she is representing. Whether consciously or not, those feelings are often revealed in the visual design decisions that characterize the resulting image.

In science visualization, however, the goal is often to be as detached as possible. When representing scientific data, we are generally not trying to evoke an emotional response from our readers, but rather to allow them to explore the data and draw empirical conclusions themselves. While those conclusions may carry emotional weight, it is not the job of the visualization to arouse those feelings directly. Data Games. Data games are games that use real-world information for creating their content. Data is incorporated into game content under the assumption that players should view, learn and interact with such data during gameplay. However, data in its raw form is usually not suitable for direct use in-game, and need to be transformed. Transformation of data into content apt for gameplay includes data selection (i.e. selecting which parts of the data are useful to content generation) and structural transformation (i.e. adapting the data in accordance to the game).

CEA LIST - Vision and Content Engineering Lab- Vision and Content Engineering Lab. Wang Group: Modeling Objects, Concepts, Aesthetics, and Emotions in Big Visual Data. About Prof. James Z. Wang Dr. Moebio Labs website. Software Studies Initiative. Cultural Analytics Lab. Imagga - powerful image recognition APIs for automated categorization & tagging. Where Seeing is Tagging - Autotagging with PicScout. Intelligent photo keywording tool for photographers. CJC - FAQ : À propos du doctorat. Retrouvez ici les questions les plus fréquentes relatives au doctorat. B.A. The Lab at the Cultural Institute, a crossroads of ideas, art and technology.

Play now The Google Cultural Institute creates new technology to help partners publish their collections online and reach new audiences, as seen in the Google Art Project, Historic Moments and World Wonders initiatives. We created The Lab in Paris as a place where tech and creative communities come together to share ideas and discover new ways to experience art and culture. We welcome experts, creatives, curators, artists, designers and educators to help us craft new bridges between tech and culture.

Contact us to make more amazing things happen. Site presse - Institut Culturel de Google. About – 89plus. 89plus is a long-term, international, multi-platform research project co-founded by Simon Castets and Hans Ulrich Obrist, investigating the generation of innovators born in or after 1989. Without forecasting artistic trends or predicting future creation, 89plus manifests itself through panels, books, periodicals, exhibitions and residencies, bringing together individuals from a generation whose voices are only starting to be heard, yet which accounts for almost half of the world’s population.

Marked by several paradigm-shifting events, the year 1989 saw the collapse of the Berlin Wall and the start of the post- Cold War period, and the introduction of the World Wide Web and the beginning of the universal availability of the Internet. Experiments. What are Google Arts & Culture Experiments? At the Google Cultural Institute’s Lab, a team of Google software engineers, artists and creative coders come together to experiment at the crossroads of art and technology. We believe that through the collaboration with the cultural sector, curators and artists we can develop the best tools and technology for cultural institutions around the world.

We created this space for you to explore the Google Arts & Culture Experiments. Project Alexandria - Helping you find your next favorite book. ImagePlot visualization software: explore patterns in large image collections. What is ImagePlot? ImagePlot is a free software tool that visualizes collections of images and video of any size. It is implemented as a macro which works with the open source image processing program ImageJ.

ImagePlot was developed by the Software Studies Initiative with support from the National Endowment for Humanities (NEH), the California Institute for Telecommunications and Information Technology (Calit2), and the Center for Research in Computing and the Arts (CRCA). See your whole image collection in a single visualization. Existing visualization tools show data as points, lines, and bars. Better understand media collections and make new discoveries. Exploring Time in Structured Video. UberNet demo. Towards Organogenesis: For an Instrumental Approach in Research in Art. Samuel Bianchini Artist and Associate Professor, École nationale supérieure des Arts Décoratifs (EnsAD, Paris) Fig. 1 – Le Temporium, 2014, autonomous machine for the continuous creation of Algaegraphies.

Entretien avec David McCandless : l'information par la visualisation. Autrefois spécialisé dans les jeux vidéo, David McCandless s’est peu à peu diversifié. « La nouvelle économie mondialisée entre les mains d’un petit nombre d’entreprises » Tous les gifs vintage de vos rêves sont sur GifCities. Les genres d'émotions. De la pathétique artistique à l’émotion esthétique. Muséologie, archéologie et impression 3D - Aniwaa. Commons. Art contemporain: la peau de l'ours. Les innovations numériques de la muséologie — Enseigner avec le numérique. Museo 30 05 07 GaleriesVirtuelles. Ilovepdf.com split 13.

Christian Fauré - L’art de la mémoire. Christian Fauré - Cultural Analytics. Introduction à "Matière numérique : la production et l'invention de formes, Vers une esthétique nouvelle". Odile Blin. Visualizing Emotions: Turning ‘Dry’ Data Into Stories. Four perspectives on personal games. Research: Lev Manovich Coins the Term 'Media Visualization'