Tutorial Categories. View topic - Sintel's Eyes. 3D models, Tutorials, Gallery, Art works, Animation. For the colour maps to save some time I used some high detail photos from To add to these maps I painted lots of spot maps and colour maps that I could quickly apply to each texture. above is the texture for his right lower arm veins were painted in deepaint chest photo from and final chest texture back texture top arm right texture Here's a Couple of pics showing the textures.
That's it Byeeeeeeee. 45+ Incredible Maya Tutorials Around | Tutorials. Autodesk Maya, or simply Maya, is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions.
In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they all give you clean idea about latest techniques. For those, who don’t know what is Maya? And what it can do? The please follow the link below for brief introduction. You may be interested in the following related articles as well. Don’t forget to and follow us on Twitter — for recent updates. 01. 02. 03. 04. 05. Making of the Standing Beauty. Making of the Standing Beautyby Asan Umerov, Ukraine Zbrush and Refinements Definitive operational development of model and extraction displacement maps, I did in Zbrush.
After work completed in Zbrush, I imported the model back in Maya and applied definitively adjusted materials. For textures improvement, in a Photoshop multiply the layers of the textures with a displacement maps. Rendering and Compose Hair - it is standard Maya hairs. As a material for a body I used simple Blinn shader. P.S. Compositing Maya 2009 Render Passes with After Effects | Aloe Design Studios, llc. I’ve been experimenting with Maya 2009′s Mental Ray Render Passes feature. It’s intended to easily allow separation of different elements of the render into separate images. An easy example would be separating the diffuse light from the shadow. In practice it seems to be way more finicky ( or broken) than it ought to be. After many trials I’ve developed a workflow via After Effects that successfully composites all my passes so that they just about match the default composite render.
Step 1. Understanding The Problem There seems to be a bug with the color clamping in most Maya image output file formats when using render passes. This is the shadow pass image as it comes out of Maya. The correct and normal method to composite this type of shadow pass would be to combine or merge it on top of the diffuse color pass using a “difference” apply mode. This is how the shadow composite should not look. This is the Beauty Pass. Step 2. Here are the steps to output 32 bit EXR sequences out of Maya. Maya Tutorials, Makings, Videos. Tutorials for visual effects artists, concept designers, sculptors and comic book illustrators and traditional artists using Maya, ZBrush, 3ds Max, Photoshop and Painter as well as traditional drawing and painting. Faking ray-traced shadows with depth-map shadows i - Page 2 - Free Shaders Rendering / Lighting Tutorials for Maya.
To produce realistic 'soft shadows' in Maya, you have two solutions. # Ray-traced shadows (with radius > 0); it works pretty well, but the higher rays samples (at low value, you get a noisy shadow), the longer it'll take to compute an image. # Depth-map shadows, which is the quickest way, but has some limitations in realistic rendering: by default a depthmap shadow is sharp or blurred (according to the Dmap filter size value in the shadow section of a light) Before starting the tutorial, let's review what a depthmap shadow is and how it's generated.
A depthmap shdw is a depth image (Z channel) of your scene, calculated from the light's point of view, and that indicates to maya, which surface is illuminated and which surface is in shadow. Now, in order to produce realistic depthmap shadows, you'll need a lightInfo node, and an anim curve connected to your light. To create an anim curve, go to effect section in your light's ae (attribute editor).
Open the graph editor. Deepshad. Jobye Karmaker's Online Portfolio. Blog.leocov.com: lcHairShader.cgfx – Maya Realtime Hair Shader. Grass simulation with Fur and Hair. Valid for: Maya Unlimited 2008 2009. Tools used: Fur, Hair. Goal: creation of grass with Fur and dynamic simulation. Global overview: In this tutorial we are going to see how to use and setup Maya Fur to create grass and how to animate it. Grass Creation: Preparation step: We need : A NURBS sphere (Radius=6). Grass setup: First we need to create the grass color Lambert.
In the Hypershade window, first, click on the Work Area tab. Now that we have the color shader for the grass we can start working with Maya Fur. Animation of the grass: We now have nice grass but it is static. Create a hair system ("Dynamics" menu, "Hair->Create Hair->options" and choose "Output: NURBS curves"). Video of grass animation : grass simulation with very small turbulences. That's all folks ! Now you need to experiment to understand how to properly use the attributes. Copyright © Olivier Dumas Tutorial written by Olivier Dumas. Low Poly Game Character Hair. And below are the textures for the head; remember to treat the hair on the head geometry in the same way regarding color/specular (same colors/brightness for the diffuse and specular textures). If the head geo will be covered by the alpha planes this does not mean that you will have to skip detailing the head geo ... there will be places where the hair geo will not cover entirely the head geo so the details on the head will be visible.
Diffuse Normals Specular And at the end a few poses with Varga and her pet. I hope you enjoyed this tutorial and that you did find something useful by wasting your time browsing it :-) Related Links Making of Varga - Detailed Tutorial for CG Artists. Cloth & Fur Tutorials. Animating a Heavy Character. I've been animating a big 'ol dinosaur lately and here are some tips I've picked up along the way before and during this test: Animating a heavy character - -Big up and down as the legs absorb all that weight -Ease a lot on downs, Spend more time down than up, it's harder for the weight to go up, and once it's up there, it really wants to come down! -The feet stay on ground as long as possible before stepping: peel up slowly keeping that weight support as long as possible, and then quickly throw themselves forward, hitting that ground with hurried force to catch all that weight as soon as they can -Super exaggerated overlap from all that heavy weight dragging behind what the body is doing, again, lots of ease when dragging down and spend as little time as possible when up, without looking too snappy.
-Overweight people seem to have a tendency to throw their arms forward to try to gain momentum. -If you have toes, show really clear toe spread and toe straighten as the foot takes the weight. Tutorials. I'm posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul".
A lot of times, bad eyes can "kill" your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give life to your character. Therefore, don't underestimate this very important step of CG character construction... if not, you've only created "puppets". There is a quite big camber in the cornea, in the iris area. 1. 2. 3. 4. 5. 6. 7. ...in quads, cutting the mesh this way: 8. 9. ...shade mode. 10. Next page > Modeling Interior Environments Tutorial in Maya Part 3 of 3. April 11, 2009 Category: 3D Modeling Part 3. Modeling furniture. In the next 8 videos we will cover modeling the furniture for our interior environment. This includes two chairs, couch, tables, palm tree, carpet and lamp.
Then I finish up by cleaning up the scene and arranging all furniture. PART 1: Planning, Reference and Research Setting Deadlines New Project Modeling Mindset.Watch Part 1 PART 2: Setting up the Scene, Scale and Setting up New Project Modeling Walls, Wall Trims, Windows, Curtain and Ceiling. Part 3.1 - Modeling the First Chair Part 3.2 - Modeling the Table Part 3.3 - Modeling the Second Chair Part 3.4 - Arranging the Furniture and Carpet Part 3.5 - Modeling the Couch and Paint Effects of the Palm Tree Part 3.6 - Damage Control: Tightening Up Part 3.7 - Modeling the Leg Rest and Lamp Part 3.8 - Finishing Up. Tutorials. Linking to UV Sets with the UV Relationship Editor The purpose of this demo is to provide an educational framework for two common uses of the UV-Centric, UV linking, Relationship Editor. First of all, a little context: Why would we want to go through this trouble of establishing UV sets?
What are some of the common uses? And, what is a UV set? Well, in general, UV sets are a function inside Maya which allow for the easy selection of UVs. Creating UV Sets that don't Need the Relationship Editor UV sets are created for the purpose of applying separate texture maps to different parts of a model, often as seen below, with the case of game-ready characters for a head and a body. Select the first group of faces, in this case the body, and choose "Copy UVs to UV set > Copy to New UV Set" option under the Polygons menu in the UV texture editor; call it Body. In this menu, return to map 1; you will again see both parts. You can toggle back and forth at any time with the UV Sets menu. Fig. 01 Fig. 02. Maya 2011 Graph Editor (Pendulum Swing) Subsurface Scattering. I was washing my paintbrushes this afternoon, and I realized that I didn't remember having finished a couple of brushes that were sitting clean to one side. This used to happen when I drove across Los Angeles: suddenly I'd be closing in on Santa Monica, and I would have no memory of going through Beverly Hills.
I guess I've gotten that good at cleaning paintbrushes. What I was thinking about, rather than the brushes, was subsurface scattering. Subsurface scattering is a real nightmare for computer generated imagery programmers, but it's not an unproblem for painters. Subsurface scattering is a significant property of how objects reflect light. Disclaimer: this is the first example *everyone* gives when talking about this. The milk overall looks opaque. But it's not like clear glass. So much for the meniscus.
Graphic source: Let's take a look at the structure of human skin: The epidermis is the outermost layer (you know, the one you can see). Animate cracking terrain. Basic Walk Cycle, part 2. <- go to Part 1: Creating Extremes This is the second installment on applying information found in The Animator's Survival Kit by Richard Williams to creating a 3D (CG) character walk cycle. The first installment covered creating the first poses or extremes using a pose to pose method. That tutorial touched on the subject of process but mostly concentrated on how to craft visually appealing contact poses or extremes albeit with a not so pretty character. This installment will cover a little more on process while describing how to approach a second pass in the animation process in which I create the primary breakdowns for this walk cycle.
Pass 1 Complete: Timing Poses Contact (or the timing) poses. The first pass in this animation process establishes the extreme poses. Part 1 involved only three frames in the time line, no less, no more. One part of the process that I glossed over in the last tutorial involved having only 3 frames viewable in my time line. Beginning Pass 2: Spacing Poses. ENVIRONMENT AND VECHICLE MODELLING AND TEXTURING. Maya Unlimited Cloth Fur Tutorial.
Paint FX Tutorials for Maya. Making of PhotoRealistic Actress In 3D. Making of PhotoRealistic Actress In 3DMaking-of by CG artist, MAX Wahyudi CGIndia Feature CGIndia bring you quite Useful and Free tutorial for Maya Users. The tutorials is created by CG Artist MAX Wahyudi who shows us Making of "PhotoRealistic Actress In 3D using Autodesks Maya". If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia@gmail.com Making of by MAX Wahyudi Reference Finding good reference is the key to making a good likeness, for that I always use screen captures from movies because sometimes you can find shots where the character turns and the camera distortion is always the same and predictable.
Modeling I use an old base mesh and jump straight into zbrush for tweaking. Eye The Eye ball consist of 2 parts, the inner part used a SSS material and the outer part used a PhongE material. Click to Enlarge Texturing Note: Hair Lighting. Tutorial: Renderman displacement rendering with Zbursh3 - MD3 Tips& Tricks. Maya Displacement Maps. Maya 2011 Tutorials | Creating Textures and Shaders. Honey leaking effect on the delicious pancake. Used images: Thin Pancake(or Blintz, Blin) and honey drops) [link] Plate [link] Download psd file [link] Create a new document in Photoshop, Width around 900px.
Insert pancake image, move it to the center of the composition. Apply following layer style effects to the background layer. Type a text with any handwriting style font. I used Brush Script std. Play with Warp transformation to create more natural handwriting and leaking effect. In other way, you may draw the "Sweet" sign without any font just using Brush tool. Round letters contours with round Brush Tool. You may add new elements - heart symbol for example. Adjust Brush Tool settings, check box on Shape Dynamics parameter in Brushes Palette, then right click path and choose Stroke Path and Simulate Pressure.
Create leaking drops with small round Brush Tool. Create wave effect by using Liquify filter - Forward Warp Tool and Turbulence Tool. 5 Creative Ways to Hack Your Facebook Profile Photo. 50 Stunning Photoshop Text Effect Tutorials - Smashing Magazine. Photo Editing Photoshop Tutorials - Tutorial King. How to Turn Humdrum Photos into Cinematic Portraits. How to Enhance Photos With a Pen Tablet. Create a Colorful Cake Illustration in Photoshop. How To Create A Gold Text Effect In Photoshop. Create Super Glossy 3D Type. Create Light Painted Typography From Scratch in Photoshop. Advanced Glow Effects. Create a Spectacular Grass Text Effect in Photoshop. PSGallery :: Metal Text. Rusty Silver and Gold Text Effect - Photoshop tutorial. Free Maya Video Tutorials - Wrinkle Feature in Maya 2010 Muscle.
3D Tutorials, 3D modeling tutorials and CG Tutorials. - Page 6. Blending Life 2010 « BenSimonds.com.