usability

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http://www.nngroup.com/articles/twitter-postings-iterative-design/ Summary: We made a timeline message more punchy, credible, and viral through 5 rounds of redesign.

Twitter Postings: Iterative Design (Jakob Nielsen's Alertbo

http://www.nngroup.com/articles/top-ten-web-design-mistakes-of-2002/

Top Ten Web-Design Mistakes of 2002 (Alertbox)

Summary: Every year brings new mistakes. In 2002, several of the worst mistakes in Web design related to poor email integration.
Your feature ideas are great, and your obvious passion is a tribute, I think, to what we've done so far. So I'm going to have another one of those "out on a limb" conversations here about product design. (It's possibly too much for a blog like this, but...) there was something in a few of your postings that comes up often, and it includes the expression that the solution to a problem is "obvious." This has triggered something in me. A number of new community features will roll out next week and it seemed like a good time to bring you deeper into my world. There is this idea in product design that can be called a "product tax." http://blog.netflix.com/2007/07/product-tax.html

Community Blog: The Product Tax

by Oliver Reichenstein is a combination of Presence (how well is it pushed? How known is it?) and Self Dynamic (how well does it market itself as a product?).

Information Architects Japan » iA Notebook » The 50 loudest webs

http://informationarchitects.net/blog/the-50-loudest-websites-in-2006-ordered-by-category-and-strength/
http://itc.conversationsnetwork.org/shows/detail378.html

IT Conversations: Doug Engelbart

Dr. Douglas Engelbart invented or influenced the mouse, hypertext, multiple windows, bit-mapped screens, shared screen teleconferencing, and outline processing. But his ideas transcend technology and computer science and reach into the humanitarian. In this presentation, he tells how can we construct a collective vision as to where we are headed and where we should best be headed. The history of computing has always been marked by individuals who have been years ahead of their time.

The Magical Number Seven, Plus or Minus Tw

http://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two " The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information " [ 2 ] is one of the most highly cited papers in psychology. [ 3 ] [ 4 ] [ 5 ] It was published in 1956 by the cognitive psychologist George A. Miller of Princeton University 's Department of Psychology in Psychological Review . It is often interpreted to argue that the number of objects an average human can hold in working memory is 7 ± 2. This is frequently referred to as Miller's Law . [ edit ] Miller's article

Top Ten Mistakes in Web Design (Jakob Niel

Summary: The ten most egregious offenses against users. http://www.nngroup.com/articles/top-10-mistakes-web-design/

Life With Alacrity: The Dunbar Number as a

http://www.lifewithalacrity.com/2004/03/the_dunbar_numb.html Lately I've been noticing the spread of a meme regarding "Dunbar's Number" of 150 that I believe is misunderstanding of his ideas. The Science of Dunbar's Number Dunbar is an anthropologist at the University College of London, who wrote a paper on Co-Evolution Of Neocortex Size, Group Size And Language In Humans where he hypothesizes: ... there is a cognitive limit to the number of individuals with whom any one person can maintain stable relationships, that this limit is a direct function of relative neocortex size, and that this in turn limits group size ... the limit imposed by neocortical processing capacity is simply on the number of individuals with whom a stable inter-personal relationship can be maintained. Dunbar supports this hypothesis through studies by a number of field anthropologists.
http://headrush.typepad.com/creating_passionate_users/2006/07/usability_throu.html « Follow-up bits | Main | More on blind spots » Usability through fun I've heard myself say that things can be both usable AND fun, but what if things might be more usable because they're fun? What if we started including fun in our specs? And I'm not talking about games . Can a spreadsheet be fun?

Usability throu

http://www.joelonsoftware.com/uibook/fog0000000249.html

User Interface Design For Programmers - Jo

by Joel Spolsky Wednesday, October 24, 2001 Chapter 1: Controlling Your Environment Makes You Happy
The web professional's online magazine of choice. In: Columns > Design in Theory and Practice By Joshua David McClurg-Genevese

Color: An Investigation

Color Theory Tutorial by Worqx

Why study color theory? If you are involved in the creation or design of visual documents, an understanding of color will help when incorporating it into your own designs. Choices regarding color often seem rather mystical, as many seem to base decisions on nothing other than "it looks right." Although often told I had an eye for color, the reason why some colors worked together while others did not always intrigued me and I found the study of color theory fascinating.

Functioning Form - User Experience Software

The list of software tools available for user experience professionals continues to grow. From card-sorting applications for Information Architects to prototyping applications for Interface Designers, here are a few tools I’ve been exposed to recently. Update: I'm only including software specifically built for a particular user experience methodology like card sorting, user recruiting, requirements gathering, etc. General purpose software like Photoshop, Visio, Flash, and Omnigraffle are therefore omitted from this list. Microsoft Expression Interactive Designer