12 Excellent Examples of “Lazy Registration” Signup forms have long irked the casual visitor.
During the process of discovery, nobody wants to stop and fill out details before they can “unlock” the rest of the site’s potential. As web users become more and more fickle, signup forms are becoming an increasingly large barrier that repels many prospective visitors from great sites. Fortunately there’s a new signup system in town that is making it much easier for the visitor to interact with the site and it increases signups. Twitter Postings: Iterative Design (Jakob Nielsen's Alertbo. Aurora (Part 1) Top Ten Web-Design Mistakes of 2002 (Alertbox) Community Blog: The Product Tax. Your feature ideas are great, and your obvious passion is a tribute, I think, to what we've done so far.
So I'm going to have another one of those "out on a limb" conversations here about product design. (It's possibly too much for a blog like this, but...) there was something in a few of your postings that comes up often, and it includes the expression that the solution to a problem is "obvious. " This has triggered something in me. Sung Park on Blue Dot. Information Architects Japan » iA Notebook » The 50 loudest webs. By Oliver Reichenstein Internet Marketing is a combination of Presence (how well is it pushed?
How known is it?) And Self Dynamic (how well does it market itself as a product?). Breadcrumb Navigation. Jon Udell: AJAX and automation. IT Conversations: Doug Engelbart. Dr.
Douglas Engelbart invented or influenced the mouse, hypertext, multiple windows, bit-mapped screens, shared screen teleconferencing, and outline processing. But his ideas transcend technology and computer science and reach into the humanitarian. In this presentation, he tells how can we construct a collective vision as to where we are headed and where we should best be headed.
The history of computing has always been marked by individuals who have been years ahead of their time. The nature of computing, its impact on society, and the acceleration of change in turn recursively accelerates change. In 1962, Dr. IT Conversations' publication of this session is underwritten by your donations and: Douglas Engelbart, Ph.D., Director and Founder of the Bootstrap Institute, has been a pioneer in human-computer interaction throughout his entire career. Resources: This presentation is one of a series from the Accelerating Change 2004 held at Stanford University, November 5-7, 2004. Usability Week 2006 Conference: Nielsen No. The Magical Number Seven, Plus or Minus Tw. "The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information" is one of the most highly cited papers in psychology. It was published in 1956 by the cognitive psychologist George A.
Useit.com: Jakob Nielsen on Usability and. June 4, 2017 Typing a password takes twice as long on mobile than on desktop.
Follow these 12 guidelines to make registration and login less painful on mobile devices. June 4, 2017 Modal ads, ads that reorganize content, and autoplaying video ads were among the most disliked. Ads that are annoying on desktop become intolerable on mobile. Usability Views - 11,002 articles about u. Top Ten Mistakes in Web Design (Jakob Niel. Douglas Engelbart. Life With Alacrity: The Dunbar Number as a. Lately I've been noticing the spread of a meme regarding "Dunbar's Number" of 150 that I believe is misunderstanding of his ideas.
The Science of Dunbar's Number Dunbar is an anthropologist at the University College of London, who wrote a paper on Co-Evolution Of Neocortex Size, Group Size And Language In Humans where he hypothesizes: ... there is a cognitive limit to the number of individuals with whom any one person can maintain stable relationships, that this limit is a direct function of relative neocortex size, and that this in turn limits group size ... the limit imposed by neocortical processing capacity is simply on the number of individuals with whom a stable inter-personal relationship can be maintained. LukeW Interface Designs.
Usability throu. « Follow-up bits | Main | More on blind spots » Usability through fun I've heard myself say that things can be both usable AND fun, but what if things might be more usable because they're fun?
What if we started including fun in our specs? And I'm not talking about games. About the Book - Designing Interface. User Interface Design For Programmers - Jo. By Joel Spolsky Wednesday, October 24, 2001 Chapter 1: Controlling Your Environment Makes You Happy Most of the hard core C++ programmers I know hate user interface programming.
Developer.gnome.org/documents/usability/us... Interaction Design: An Introduction. 5 ways to optimize your design. Color: An Investigation. The web professional's online magazine of choice.
In: Columns > Design in Theory and Practice By Joshua David McClurg-Genevese Published on November 6, 2006 Introduction What is color? The first true critical thinking about color occured during the Renaissance in Europe. In a previous article, I referred to color as an element of design, one of the basic tools that designers can use when building a composition. Color Theory Tutorial by Worqx. Why study color theory? If you are involved in the creation or design of visual documents, an understanding of color will help when incorporating it into your own designs. Choices regarding color often seem rather mystical, as many seem to base decisions on nothing other than "it looks right. " Although often told I had an eye for color, the reason why some colors worked together while others did not always intrigued me and I found the study of color theory fascinating.
While attending the University of Minnesota I enrolled in almost every course I could from different departments: graphic design, interior design, and fine arts. During my studies, I learned that there were 2 main reasons why scholars investigated color—the first involved the communication of colors; the other involved the application of color. Functioning Form - User Experience Software. The list of software tools available for user experience professionals continues to grow.
From card-sorting applications for Information Architects to prototyping applications for Interface Designers, here are a few tools I’ve been exposed to recently. Update: I'm only including software specifically built for a particular user experience methodology like card sorting, user recruiting, requirements gathering, etc. General purpose software like Photoshop, Visio, Flash, and Omnigraffle are therefore omitted from this list.
Microsoft Expression Interactive Designer Deliver exciting next generation user experiences that leverage the full capabilities of the Windows platform to provide greater overall performance, improved usability, and increased customer satisfaction.