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CG Education. Primary, Secondary, and Tertiary ShapesBy Neil BlevinsCreated On: Sept 28th 2006Updated On: Nov 30th 2013 Go here to read this tutorial in Indonesian. This theory in composition comes in many names. Primary, Secondary, and Tertiary Shapes Big, Medium, Small 1st Read, 2nd Read, 3rd Read (as in, the 3rd time I read (looked at) this image I saw these shapes) Whatever the name, the idea is the same, if your image has a nice distribution of big (primary), medium (secondary) and small (tertiary) shapes, the resulting image will tend to be more pleasing to the eye. First, a definition.

Primary shapes are your big shapes. If you squint at an image, the details tend to disappear and you're left with only your big shapes. Secondary shapes are the smaller shapes that either sit ontop of, or help make up the primary shapes. Tertiary shapes are again smaller than the secondary shapes. Here's three 2D diagrams showing primary, secondary and tertiary shapes in a fake composition. But so can these... Cinematic Color Grading (Movie Look Effect) in Photoshop. Making of Javier Bardem by Dmitrij Leppée. Dmitrij Leppée shows us how he made this fantastic sculpt of the talented No Country for Old Men actor Javier Bardem In this tutorial I will explain how this impressionistic portrait of Javier Bardem came into being by using ZBrush.

It was created in the course of three to four hours, and I hope that it will present some out of the box approaches and techniques that you can implement in your own work, and that will inspire and make you feel fresh and fulfilled when working on both personal and professional projects. As my workflow changes with each new sculpt, sometimes more sometimes less and not always for the better, I give you a breakdown of one of many ever-changing workflows used for this specific portrait.

Starting point and references I started in ZBrush from a DynaMesh sphere as a completely made up head. Gathering references online, and by taking screenshots from movies Sculpting in ZBrush Progress from a DynaMesh sphere to finalized portrait, with brushes used and their setup. 10 ways to become faster in ZBrush. Ryan Kingslien on Gumroad. Making of "The Beast" by Javier Blanco - Think Tank Training Centre.

Hello, my name is Javier Blanco and I’m a Spanish model/texture artist. Here’s a simple breakdown of the creation process I did to create the first piece of my demo reel at Think Tank Training Centre, with Chris Nichols as my mentor. It was a long and tough process of learning, creation and hard work, but I had a lot of fun with it. The breakdown is going to be focused in two parts, modelling and texturing. Modeling During the whole process, the hardest parts for me were the creation aspects of the creature, like designing the overall shape, setting up the right flow of the scales or choosing the right references during texturing.

When the concept was done, I started modelling in ZBrush using really basic stuff. For the UVs, I had to make sure that they were big enough to show close ups details in the whole body, so I ended up having 12 tiles. The next image shows the mesh retopologized, where each Polygroup represents each UV tile, and the UVs distribution within the tiles. Skin base. VFX artist uses Luxology MODO and a Form 1+ to create amazing 3D printed zoetropes. Mar. 25, 2015 | By Simon Although additive manufacturing technologies have contributed to advancements in other ‘futuristic’ arenas including drones and virtual reality, some of the best applications for 3D printing have been in re-imagining age-old technologies with an updated twist. Having run the successful VFX company EyelandArts, visual effects (VFX) artist Alexandrovich Friderici has expanded his skill set and is currently bringing the creative freedom given to him while working on films such as Pan's Labyrinth and Sin City to the tangible world thanks to 3D printing.

Among the other projects he has been working on recently include 3D printed zoetropes. A zoetrope is a pre-film animation device that produces an illusion of motion by displaying a sequence of movements made from either handdrawn images, photographs or 3D models similar to a flipbook. To create his zoetropes, Friderici uses Luxology MODO (which coincidentally be used both for VFX and create 3D printable models). All Books and eBooks. The Artists | Victory 3D. Gumroad Tutorials List. Frank Tzeng on Gumroad. Designing a Vinyl Toy with Joe Ledbetter - Make:

Although I have been working as a full-time artist in Los Angeles for more than 10 years I am probably best known as an independent toy designer. Toy design is something I fell into after I first discovered the world of designer toys while wandering into a Kidrobot store on Haight Street in San Francisco back in 2002. Since my first glance at their bizarre toy collection I instantly knew it was something I had to be a part of and, although I had no background in toys I would figure out a way.

Since then, I’ve created almost 200 designer toys and held toy releases and signings all over the world; from Amsterdam to Beijing and Tokyo to Istanbul. For the past nine months I’ve been working away on a toy project called The Chaos Bunnies, and I’ll share with you the steps I took to make it happen. From beginning to end I documented my role from conception, design, packaging, photography, promotion, and everything in-between.

I really hope you can take something away from this. Here we go! How to manufacture your own designer toy or start a new small business. I have a long history of goofing off and generating images, models and sometimes even products with the express purpose of making people laugh. In august of 2011 i worked up a digital doodle and shared it on my blog which i thought maybe 8 people even knew about. The model started with some basic volume created in Solidworks, I prefer to start most of my digital modeling in a program like Solidworks because as far as 3-d modeling goes it is my native language and really helps me understand the scale i'm working in. Once i have a basic form and proportion i am happy with i'll transition to another more freeform type modeling program.

In this case that program is actually called Sensable Freeform. This program is operated by a haptic sculpting device that allows you to "feel" your model and provides for a much more sculptural manipulation of your digital file.