Sans Public
Sign up | Login Welcome Map Feed Details Download Help About Blog name Sans Public #ChrisMarker author Grimsel created on 3 Mar 2010 at 19:57 posted in World , De Grote Broek , Sans Soleil by onderbelicht in #ChrisMarker location Van Broeckhuysenstraat 46, 6511 Nijmegen, The Netherlands [Post In] [Post Comment] Commenters ( 0 ) Locate Me Explore Area Center Item Zoom Marquee Map Types Showing: photo 'sans public #chrismarker ' Tip Press Locate Me to start sharing your Live location stream close Show balloon next time
Pomodoro Technique
From Wikipedia, the free encyclopedia Time management method The Pomodoro Technique is a time management method developed by Francesco Cirillo in the late 1980s.[1] It uses a kitchen timer to break work into intervals, typically 25 minutes in length, separated by short breaks. Each interval is known as a pomodoro, from the Italian word for tomato, after the tomato-shaped kitchen timer Cirillo used as a university student.[2][1] Apps and websites providing timers and instructions have widely popularized the technique. Description[edit] The original technique has six steps: Decide on the task to be done.Set the Pomodoro timer (typically for 25 minutes).[1]Work on the task.End work when the timer rings and take a short break (typically 5–10 minutes).[4]Go back to Step 2 and repeat until you complete four pomodoros.After four pomodoros are done, take a long break (typically 20 to 30 minutes) instead of a short break. For the purposes of the technique, a pomodoro is an interval of work time.[1]
How to Build a Memory Palace: 11 steps
<img alt="Image titled Build a Memory Palace Step 1" src=" width="728" height="546" class="whcdn">1Edit step1Decide on a blueprint for your palace. While a memory palace can be a purely imagined place, it is easier to base it upon a place that exists in the real world and that you are familiar with or you can use some places of your favorite video game. A basic palace could be your bedroom, for example. <img alt="Image titled Build a Memory Palace Step 11" src=" width="728" height="546" class="whcdn">11Edit step11Build new palaces.
Don’t allow not knowing how to do something to stop you from doing it! « Mark Lipinski's Blog
There are times, when I sit down to start working on a new project, I not only have no idea what I’m planning to do, often times, I don’t know how to do what I’ve finally planned. Does that stop me? No way, Jose! Don’t allow not knowing how to do something to stop you from doing it! Chances are that your first foray into encaustic painting will be a melted wax disaster, but oh, what you’ll learn! Continuing to work at something you already know how to do and of which you are proficient might make you a technical expert, but jumping into some creative area that you know absolutley nothing about, and flying by the seat of your pants, will help you grow as an creative person. Consider throwing caution to the wind this week with the way you conceive, design, and execute some imaginative project (it doesn’t need to be the new Eiffel Tower, start with one small, little thing). Don’t want to stop sewing or rug hooking to try painting? © Pickle Road Studio, LLC Like this: Like Loading...
Ideasthesia
Phenomenon in which concepts evoke sensory experiences Ideasthesia (alternative spelling ideaesthesia) is a neuropsychological phenomenon in which activations of concepts (inducers) evoke perception-like sensory experiences (concurrents). The name comes from the Ancient Greek ἰδέα (idéa) and αἴσθησις (aísthēsis), meaning 'sensing concepts' or 'sensing ideas'. The notion was introduced by neuroscientist Danko Nikolić as an alternative explanation for a set of phenomena traditionally covered by synesthesia.[1] Research has later extended the concept to topics other than synesthesia, and since it turned out to be applicable to everyday perception, the concept has developed into a theory of how we perceive. Examples and evidence[edit] A common example of synesthesia is the association between graphemes and colors, usually referred to as grapheme–color synesthesia. In another study, synesthetes were prompted to form novel synesthetic associations to graphemes never seen before. See also[edit]
Sans Soleil
Description[edit] Expanding the documentary genre, this experimental essay-film is a composition of thoughts, images and scenes, mainly from Japan and Guinea-Bissau, "two extreme poles of survival".[1] Some other scenes were filmed in Iceland, Paris, and San Francisco. A female narrator reads from letters supposedly sent to her by the (fictitious) cameraman Sandor Krasna. Sans Soleil is often labeled as a documentary, travelogue or essay-film. Introductory quotations[edit] "L'Éloignement des pays répare en quelque sorte la trop grande proximité des temps." "Because I know that time is always time And place is always and only place And what is actual is actual only for one time And only for one place".[2] Production[edit] The filmmakers who were not mentioned in Marker's film whoes footage was used were Sana Na N'hada, Jean-Michel Humeau, Mario Marret, Eugenio Bentivoglio and Daniele Tessier. Influences[edit] References[edit] External links[edit]
Spirituality
“Success is a journey, not a destination.” Ben Sweetland Phew it’s been a while … :) I quit the job at my own company now and looked to start something new and make sense of how the personal and spiritual growth fits together. One nagging issue I had was the seemingly conflict between the drive to success and spiritual being – I posted about it several times, not only on this blog … and I want to give some insights about this topic that I realized over the last view weeks: A New View on Success It is much easier for me now to have fun creating again and strive for and enjoy success. The important difference is that such things as success become enjoyable things, for instance creation of a new website and connecting with people on it is something that is fun – it has almost a playing character. But, as I said, success and drive to create is not wrong in any way :) On the contrary, and I enjoy creating it more than ever right now. The Best Creations come from Spirit
Clavier à lumières
The clavier à lumières ("keyboard with lights"), or tastiera per luce, as it appears in the score, was a musical instrument invented by Alexander Scriabin for use in his work Prometheus: Poem of Fire. However, only one version of this instrument was constructed, for the performance of Prometheus: Poem of Fire in New York City in 1915.[1] The instrument was supposed to be a keyboard, with notes corresponding to colors as given by Scriabin's synesthetic system, specified in the score,[2] However, numerous synesthesia researchers have cast doubt on the claim that Scriabin was a synesthete.[3][4][5][6] The "Luce" part is notated on a treble staff with two parts, one proceeding on the circle of fifths during the piece, the other following the tonal centre of the music.[clarification needed] Scriabin assigned the following colors to the following key areas:[citation needed] Keys rearranged into a circle of fifths in order to show the spectral relationship. See also[edit] References[edit]