Hollow Icons — Design/UX. Take a look at the example above. The red lines indicate areas where cognitive load is occurring. Your brain traces the shapes on the first row an average of twice as much. Your eye scans the outside shape and then scans the inner line to determine if there is value in the “hollow” section. Icons without this empty core are processed as definite and only the outer lines are processed.
Depending on the outline of the shape, this happens pretty fast. No matter the shape, though, the hollow icons take more time to process. This phenomenon has been documented (and debated) tirelessly with how the brain processes reading of words (;tldr is that you read ‘shapes’ not individual letters). The icon situation is a more complex issue than words sadly. Most people won’t do this, they’ll just tire of the design and decide they don’t like it. Design above it. A History of the GUI.
Macintosh System 1 VisiOn By this time more than one company besides Apple was working on graphical user interfaces for personal computers. VisiCorp, makers of the first ever spreadsheet VisiCalc, was working on a graphical interface for IBM PCs. It was released as VisiOn in 1983, but the extremely high price (US$1,495 for the software alone) and steep hardware requirements for the time (PC-XT with hard disk, 512KB of memory, and a mouse) kept it from being a big seller. VisiOn user interface Windows 1.0 Overall, VisiOn was clunky and a failure, but its mere announcement inspired Bill Gates to come up with a competing product, initially titled Interface Manager, but later renamed to the somewhat more familiar Windows.
Another departure was the use of tiled, rather than overlapping windows. GUIdebook > Icons > Components. GUIdebook > Screenshots. Function is nothing without beauty. 10 sites doing it right. - TNW Design & Dev. The 90s and the early ’00s weren’t exactly known for their emphasis on aesthetics in the tech space. For the most part, technology companies dedicated their efforts to building massive, reliable infrastructures like Microsoft, Amazon, Google and Facebook. Fast forward 10 years and today’s tech savvy companies, most recently Google, are realizing that you can’t just be geeky anymore, you have to be beautiful too. After all, there’s a reason Acer isn’t Apple. It’s smart design. We take great pride in our design at The Next Web.
In case you hadn’t noticed, it’s undeniably more beautiful than our main competitors. A smart and beautifully designed website is a combination of an innovative, thoughtful user experience dressed up in a fabulous user interface; a website that provides users with easily accessible information with a disregard for click-through rates. One of New York City’s most successful and popular independent user experience designers, Whitney Hess is also quite prolific. 1. The Future of User Interfaces. User interfaces—the way we interact with our technologies—have evolved a lot over the years. From the original punch cards and printouts to monitors, mouses, and keyboards, all the way to the track pad, voice recognition, and interfaces designed to make it easier for the disabled to use computers, interfaces have progressed rapidly within the last few decades.
But there’s still a long way to go and there are many possible directions that future interface designs could take. We’re already seeing some start to crop up and its exciting to think about how they’ll change our lives. In this article are than a dozen potential future user interfaces that we’ll be seeing over the next few years (and some further into the future). Brain-Computer Interface What it is: In a brain-computer interface, a computer is controlled purely by thought (or, more accurately, brain waves).
Army Mind-Control Projects Image source. The Matrixesque Brain Interface: MEMS-Based Robotic Probe Image source. Image source. E-Ink. UI DESIGN GUIDE - Web Application Design, Design Examples, Design Lessons | Exploring The World Of Web Application Interface Design By Design Examples, Lessons, And Real Project Design Examples." Vers une unification des interfaces des navigateurs internet. Avec la sortie de Mozilla Firefox 4 (14 mois après Mozilla Firefox 3.6), une tendance lourde des navigateurs sur leur présentation semble être en train de s’imposer.
Un allègement maximal de l’interface. Cette tendance a été lancée par Google et son navigateur maison basé sur Webkit et le projet Chromium. J’ai décidé de faire des captures d’écran de l’interface de Mozilla Firefox 4.0, Chromium 10, Midori (le navigateur par défaut de Xfce) et d’Opera 11, car je prends uniquement en compte les navigateurs existant sur les unix libres et non libres – dont MacOS-X est un représentant – et MS Windows.
Ok, Midori n’existe pas pour MS Windows Pour des raisons pratiques, j’ai utilisé un environnement virtuel, pour installer une ArchLinux 64 bitsXfce 4.8.1, avec Mozilla Firefox 4.0, Midori 0.3.3, Chromium 10 et Opera (ou presque pour ce dernier). Opera ? On peut remarquer que les grandes idées de présentations sont les mêmes : Vous aimez ceci ? Web design. Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; interface design; authoring, including standardised code and proprietary software; user experience design; and search engine optimization. Often many individuals will work in teams covering different aspects of the design process, although some designers will cover them all.[1] The term web design is normally used to describe the design process relating to the front-end (client side) design of a website including writing mark up.
Web design partially overlaps web engineering in the broader scope of web development. Web designers are expected to have an awareness of usability and if their role involves creating mark up then they are also expected to be up to date with web accessibility guidelines. History Web design books in a store The start of the web and web design Evolution of web design End of the first browser wars.