After Billions of Clicks, Players Near the Center of Peter Molyneux's Cube | Game|Life. When we last looked at Curiosity — What’s Inside the Cube? , we were curious to know why half a million people were compulsively working together to tap and destroy the imaginary green cube in this iPhone app. A few months later, they haven’t stopped. In fact, ten times that many people are now taking part in this “experiment.” Some are drawing crude pictures on the cube’s surface. The end is near. This enigmatic mobile game is the latest creation of Peter Molyneux, the bumptious designer of Populous, Black & White and Fable. Speaking to Wired via Skype, a fat cigarette jutting from his smiling lips, Molyneux swears that what awaits within will “change that person’s life forever.” He refuses to elaborate. Is the reward financial? Molyneux says that only two other people, both employees of his new game studio 22cans, actually know what’s inside the cube. Can the center of the cube be the thing that finally lives up to one of Molyneux’s incredible promises?
How much would this chisel cost? Modern Warfare 3 Delivery Truck Robbed In France. Top 10 Best Halo 3 Screenshots of All Time « Hawty McBloggy Invites You to Play. Halo 3 was a groundbreaking game in numerous aspects but none so much as its Forge and Theater modes. With the ability to capture both video clips and images combined with the instant availability of both online, creating and sharing content has never been easier. Halo: Reach, the next installment in this popular, science fiction video game franchise, is set to release mere days before Halo 3′s third birthday, so now seems like the perfect time to compile a top ten best Halo 3 screenshots of all time list. Yes, of ALL TIME. Because that’s pretty much the same thing as three years, right? Oh, whatever. Armor Lineup was one of the first, and arguably one of the best, screenshots to document all of the different Spartan armor permutations available for multiplayer characters.
Rule 34 is an important part of the internet, and having the Halo version is vital in keeping the world turning. At one point Forge creations were simply weapons laying on the ground. Like this: Like Loading... 5 Things You Didn't Know About 'The Legend of Zelda: Ocarina of Time' Despite the immense challenges in bringing Zelda to the N64 and the 3rd dimension, Shigeru Miyamoto and his team crafted a superlative work that features some of the series' most iconic music, dazzling graphics and daring gameplay. Now, more than a decade after its 1998 release, The Legend of Zelda: Ocarina of Time is among the best loved and best known video games, ever.
But did you know these five facts about " Zelda 64" dug up from around the Internet? Brag/bemoan how much you knew in the comments below. [Read 5 Things You Didn't Know About Final Fantasy VII ] Gameplay could have used a GoldenEye -style shooting system If Zelda creator Shigeru Miyamoto is the mastermind behind the franchise then Takashi Tezuka is his right hand man. The pair told Nintendo Power in 1998 that before starting development on Ocarina , they considered different gameplay approaches, including, amazingly, a 3-D shooting system "similar to that used in GoldenEye .
" Time travel was added to showcase an adult Link. This May Be the Most Amazing Battlefield 3 Experience Ever. Guy chokes a kid after being made fun of in Black Ops, we're ... upset. By Justin McElroy on Sep 30th 2011 11:35AM We read in horror today the story of Mark Bradford, a 46-year-old, jobless father of three from Plymouth, Devon (UK). After being killed and then taunted by a 13-year-old opponent in Call of Duty: Black Ops, Bradford tracked down his teenage opponent (in real life) and proceeded to mercilessly choke him.
The attack was luckily thwarted by the teen's mother and Bradford later admitted to one count of assault. It's a grim story, and simply inexcusable. ...OK, they're gone. We need to first apologize about what we said about Mark Bradford, because Mark Bradford is mother-fucking Batman. Listen to this quote from him: "I'd been playing the whole day and he was baiting me and baiting me and just would not shut up. We hope shithead kids tell stories in hushed whispers about Mark Bradford. To the kid who we hope now permanently talks with a rasp: When you act like a shithead to someone twice your size, they may try to kill you. Portal Kombat Fatalities w/ Bonus Portals IRL! This is the game cover for Portal Kombat, a game that only exists in 'a Youtube video of the fatalities' form (video after the jump).
Still, it's better than nothing. It's also better than getting hit by a car in a grocery store parking lot, so you should really be thanking your lucky stars right now. Also after the jump: a worthwhile shot of a Portal captured in real life (and allegedly un-Photoshopped) by a fan of the franchise. So yeah, put that in your Portal gun and shoot & kill somebody with it. "Uh, you do know the Portal gun's not an actual projectile-firing weapon, right? " Huh? But they call it a gun.
Hit the jump for the picture and video. Portal Kombat: Fatality with a Portal Gun [obviouswinner] andPortal IRL of the Day [geeks.thedailywh.at] andYoutube Thanks to Christine, anon (DID YOU F*** WITH MY PS3 NETWORK OR NOT?!) WoW Archivist: The Corrupted Blood plague. The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? In late September of 2005, the world was struck with a terrible, virulent plague. In the early days of this plague, it was believed to be well under control. Casualties were few and far between, constrained to indoor quarantine zones, protecting the outside world from the violent malady.
These quarantine zones did not last long. Men, women and children were all infected. We're not talking about the Black Death or a modern pandemic like SARS or H1N1. Patient zero Corrupted Blood was a debuff mechanic from the first iteration of Zul'Gurub from patch 1.7, utilized in the Hakkar the Soulflayer encounter.
Normally, Corrupted Blood would fade from your character on its own. Hunter pets played the exact role that vermin do in real-world outbreaks. Real-world ramifications Repeat performance. 5 ways Ocarina of Time changed video games forever | Cardboard and Dice. Battlefield 3 PC version won’t have in-game server browser. The tables have turned. A day after we gladly reported that console gamers would be getting this great PC feature called “server browser”, we can now report that PC gamers won’t have an in-game server browser. DICE’s Alan Kertz has confirmed that in order to switch servers, you have to exit Battlefield 3, and use Battlelog to find another server and join.
Granted, Kertz points out that BF3 “starts up really fast”, but we can’t imagine it being more effective than having an in-game server browser, which has been the norm in PC games for decades — in fact, there’s no other game that requires you to exit in order to switch servers. Considering that server switching is frequent among gamers, either because of rage quitting or trying to find a better game, or something third, this could cause some annoyance. We’ll have to wait and see how it plays out (no pun intended) when Battlefield 3 is released.
So far, it’s kinda disappointing news, but we’ll see how it turns out in the end. Game over, iPad: Why Nintendo holds the key to fragging Apple's tablet | Page 2 | Mobile | silicon.com. Unlimited Detail’s non-polygon 3D gets more unlimited. When first (and last) we met the Brisbane-based technology company Unlimited Detail, it was promising to revolutionize the creation of 3D images in games. Its technique was called a “point cloud,” a software-created collection of billions of dots that would bestow lifelike characteristics on graphics that, even when rendered by the best video cards on the market, have traditionally looked blocky and unrealistic. And it would do all this with modest, rather than excessive, processing power. But when Unlimited Detail vanished from the public eye almost as quickly as it arrived, many (including yours truly) assumed its experiment was a failure — and not even a spectacular enough one to warrant more press coverage.
The reports of Unlimited Detail’s death, however, have apparently been greatly exaggerated. The company resurfaced two days ago under the name Euclideon, and posted a video to YouTube (embedded below) demonstrating the work it’s been doing the past 15 months. AppBlaster lets you kill the aliens hiding in your home. The appBlaster is an iPhone accessory that allows you to shoot at virtual aliens in your real-life surroundings, via the Alien Attack augmented reality app(Photo: RED5) Image Gallery (5 images) Last month we reported on the Aurasma augmented reality (AR) app, and compared it to the special sunglasses in the John Carpenter movie They Live, that let their wearers see the aliens secretly living amongst us. Well, the new appBlaster iPhone accessory is much, much more reminiscent of that film.
It's essentially a toy gun, that your iPhone mounts on top of. Running the free Alien Attack AR game, the phone will proceed to show you the virtual otherwise-invisible aliens that are all around you, overlaid on real-time video of your your real-life surroundings. View all Unlike some AR apps, Alien Attack appears not to recognize real-life objects, so aliens won't come through doorways or sit on chairs, for instance. Source: engadget About the Author Post a CommentRelated Articles. Not so fast: Sony's Playstation Network hacked again - TNW Industry. Less than 2 days after Sony started bringing its PlayStation Network back online reports are coming in that the besieged gaming giant’s platform has been hacked yet again. MCV is reporting that the exploit allows for hackers to change users passwords using only a PSN account email and date of birth, two pieces of user information that were obtained in the original hack.
Update: Sony has responded to the reports of a new hack. MCV says that the hack, which is really an exploit of Sony’s password reset system, was first reported by Nyleveia.com and then corroborated by Eurogamer. Now the PSN login option is unavailable on a number of Sony’s sites. Sony’s login site that is used to reset passwords using the email and date of birth is now down. According to Nyleveia the exploit was demonstrated to it personally by someone who knew the method. “It has been proven to me through direct demonstration on a test account, so I am without any shadow of a doubt that this is real.
Meet The New Class Of Borderlands 2: The Gunzerker - Features - www.GameInfo... Over 1 billion PAC-MAN Dots Eaten by HTML5 users - Ubelly. When we released the worlds biggest PAC-MAN we knew it was going to be popular, but I don’t think anyone at Microsoft (with maybe the exception of Michael Kordahi) really expected it to be as popular as it has been. Users of the site have managed to eat over one Billion PAC-DOTS during a combined playing time of 22 years. Staggering really when you think about it. All of the stats can be found on this page. One of may favourite things about the worlds biggest packman is that you can create your own levels. In the first week 10,000 mazes were created and to date 40,000 mazes have been added.
If you think of each of these mazes as being the size of the screen on an original PAC-MAN arcade machine (58 x 58 cm), then you would need a screen twice the size of the pitch at Wembley fit the PAC-MAN universe. Of all the user submitted mazes, 6.7% had to be removed due to, well, naked parts 80% of those naked parts were the type that uniquely belong to the male of our species. Portable Nintendo 64! Behind The Scenes Of The Portal Proposal. Stephanie Harbeson - Stephy to her friends and loved ones - wasn't what you would call a core gamer. Sure, she played her share of casual games and would always offer to play co-op when her boyfriend Gary Hudston got something new, but no title ever really captured her - until she tried Portal 2. Suddenly, after five years of watching Gary play, she was playing with him - taking charge, in fact, and telling him where to go. For the first time, the pair had a game they both truly enjoyed. By now, you've almost certainly seen where that led - Hudston commissioned a romantic and well-designed mod of Valve's hit game to propose to Stephy.
And it was, to use the well-trod pun, a huge success. (Want to play it yourself? Head here. ) Here's how it happened. Hudston had always promised Stephy that his proposal would be geeky and unique. His first step was to contact Valve. A month later, Wolpaw told him an opening had been found - but Hudston had less than a day to get a script to them. Survey: Modern Warfare 2 Loses Brand Awareness Without...
The Trenches - Ship It. Ship It. Suppose you found a bug in a game that rendered a console unplayable? Suppose it was something akin to the original Myth II Uninstall problem where it basically formatted your hard drive, only worse? There was a game that was released in the last 10 years that had a peculiar issue toward the end where you could crash the title just before one of the end bosses by doing a manual save just as it was autosaving. If you did, it caused the console kernel to overwrite itself, rendering the entire unit non-functional.
After causing this to happen once, I was asked to replicate the issue in front of people who made a lot more money than I did. After sixteen hours of play, I, again, saved while the game was autosaving, and watched with everyone else in the room as the screen turned black and the console shut down. (To me) “You can do this every time?” The game shipped. I got fired. 127575281278.jpg (511×700) Fleet Commander: A Student-made Star Wars Game of Epic Proportions. Someone needs to offer Arthur Nishimoto a job in video game development with a quickness. This University of Illinois graduate student has designed an "unofficial" Star Wars game that's pretty much one of the coolest things I have ever seen. Find out all the extra details and see a video of Nishimoto's touchscreen, multiplayer strategy game in action. Did we mention he's got it running on a 20-foot screen? Ladies and gentlemen, I give you Fleet Commander.
Nishimoto originally built the game to be used on the 52-inch TacTile touchsceen, but eventually upgraded the software to play on the school's LCD wall, Cyper-Commons. Delivering awesome in 3...2... Source: Slash Film Join The Joystick Division! Creator of Xbox Blockbuster 'Fable' Blames Success on Baked Beans, Happy Accidents: Peter Molyneux, creator of the popular “Fable” gaming series and head of Microsoft Game Studios in Europe, recalls the highs and lows of a 22-year career in video games – GUILDFORD, U.K. — April 15, 2011 – Peter Molyneux, one of the video game industry’s most celebrated designers and the creative force behind hits such as “Fable,” “Populous” and “Dungeon Keeper,” credits much of his 22-year career to a happy accident involving baked beans.
Peter Molyneux, head of Microsoft Game Studio Europe, in 2007 shortly after receiving the Chevalier de l’Ordre des Arts et des Lettres (The Knighthood in the Order of Arts and Letters). It happened shortly after he graduated from university. Molyneux already had tried his hand at game design and business without much success, and was searching for a way to make ends meet. When the father of his then-girlfriend suggested he start a company that exported baked beans to the Middle East, he went for it. He soon discovered the region didn’t have much of an appetite for baked beans. “It was a very hand-to-mouth existence,” said Molyneux, now the creative director of both Lionhead Studios and Microsoft Game Studios Europe.