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What Makes Facebook Social Games So Popular? Filed under: All Infographics , Pop Culture Infographics | No Comments » GD Star Rating loading...

What Makes Facebook Social Games So Popular?

If you’re a regular Facebook user, odds are that you’ve gotten requests to help someone get an item for their farm or city, to play Words with Friends with them, or something like that. Social games are very popular on Facebook – and it isn’t just the kids who are playing them. This infographic addresses the sheer volume of people who play these social games, and the results of their vigorous game playing. OMGPOP Draws Zynga’s Daily User Traffic Up By 25% As the dust settles after Zynga’s purchase of New York mobile social game developer OMGPOP, the company is visibly taking on a new shape.

OMGPOP Draws Zynga’s Daily User Traffic Up By 25%

A 25% larger and more mobile one. That’s the percentage growth of its total daily active user base, when you add in the 14.6 million people playing mobile sketching app Draw Something to its existing 55 million players. The game has gone from 1.7 million to 14.6 over the month of March, based on app tracking service AppData.

The Legal Madness Around NCAA Bracket Pools. In 1996, Chris Hehman built one of the first online bracket managers for the NCAA men’s college basketball tournament, or March Madness, as it’s known to the millions of Americans who gamble on it every year.

The Legal Madness Around NCAA Bracket Pools

Hehman’s boss at the now defunct telecom company Nortel Networks wanted a better way to keep track of the 50-odd entries in the annual office pool. “Fifty doesn’t seem like a large number now,” says Hehman, “but back then you had to print it all and mark up all of the results and score them by hand.” Hehman’s program was such an office hit that he turned it into a business, PickHoops, which now processes 180,000 brackets annually. PickHoops isn’t the only, or even the biggest, online bracket manager. Sports-Social-Media-Infographic-GMR-Marketing.jpg (800×1638)

7 Dimensions of Facebook Commerce. Social commerce is estimated to reach $30 Billion (yes, that’s Billion with a ‘B’) in the next 5 years.

7 Dimensions of Facebook Commerce

How is that possible? Facebook Commerce is more than just Liking product pages. There are 7 dimensions driving Facebook Commerce that make up the “F-Commerce Ecosphere,” as shared by Janice Diner, founding partner of Horizon Studios, a social media consultancy at the Meshwest conferencethis week in Vancouver, BC. The F-Commerce Ecosphere. Rewarding Users. While our policies prohibit directly tying incentives to the use of our Social Channels, e.g. rewarding users for the sole act of posting a Stream stories or sending a Request, we do allow for referral-based rewards where our Social Channels are indirectly tied to the potential in-app reward.

Rewarding Users

For example, you can reward users based on the number of friends that accept the user’s invitation to your app. In the example below, note that the user does not get a reward for the act of sending the invitation, but instead has the potential to earn rewards if the user has friends who accept the invitation. Like Button - Rewarding Fans We also allow for specific rewarding around the Like button, provided the incentive is open to all new and existing users who Like your Page. How Pinterest Will Transform the Web in 2012: Social Content Curation As The Next Big Thing.

The most interesting wave hitting the social web in 2012 is social curation.

How Pinterest Will Transform the Web in 2012: Social Content Curation As The Next Big Thing

This was kicked off in 2011 as Pinterest's growth was noticed by Silicon Valley and a number of companies quickly followed suit - Snip.It launched as a social information curation platform, Quora adopted boards for a similar purpose, and Fab.com launched a structured social commerce feed. In this blog post I will discuss the evolution of social media from long-form to push-button, the emergence of social curation on sites such as Twitter and Tumblr, and the move to structured sets of curated content on Pinterest and its brethren. But first, the meta-trend.... ...Social Media: Evolving From Long Form To Push Button In the evolution of social media over the last decade, the trend has been a move from long form content, which has high friction of participation (both on the production and consumption side) to ever lower requirements placed on a user to participate in a conversation.

Patent US20060287094 - Methods and systems for betting with ... - Google Patents. 1.

Patent US20060287094 - Methods and systems for betting with ... - Google Patents

Field of the Invention The subject disclosure relates to methods and systems for gaining technology in a distributed computing network, and more particularly to improved methods and systems for betting with pari-mutuel payouts while utilizing the real-time capabilities of a distributed computing network. Bringing Social App Discovery to Mobile. Today, we are extending Facebook Platform on mobile, bringing all the social channels that have helped apps and games reach hundreds of millions of users on the Web to mobile apps and websites.

Bringing Social App Discovery to Mobile

You can now easily reach the 350 million people who use Facebook every month on a mobile device, including iPad, iPhone, iPod touch, and our mobile web site. We are at the beginning of bringing Facebook Platform apps to mobile. 300m Users Access Facebook Via Its Mobile Apps. 29 December '11, 11:36am Follow Christmas gadget gifting appears to have boosted Facebook app use, with it being reported in the last couple of days the world’s largest social network saw monthly active users of its mobile apps pass 300 million users.

300m Users Access Facebook Via Its Mobile Apps

1.0 Is the Loneliest Number. I like Apple for the opposite reason: they’re not afraid of getting a rudimentary 1.0 out into the world.

1.0 Is the Loneliest Number

“No wireless. Less space than a nomad. The metrics are the message: how analytics is shaping social games. Picture this. You're deeply engaged in one of the many free-to-play adventure games available online, when you decide to buy a bigger sword. It could be that you made the tactical decision to extend your armoury, or that you panicked when you spotted a gigantic dragon lumbering in your direction; you might not even know why you did it.

You just fancied a bigger sword. But that action took you into the barely two percent of free-to-play gamers who actually pay for content – and the game makers want to know why. The freemium gaming business is expanding rapidly. How to legally obtain sports data for commercial use. This is a long standing question of mine reignited by bignoggins post at where he described the success of I've often thought of building sports related apps (esp. pertaining to fantasy sports) but I've always struggled with how to legally obtain the necessary data (scheduling, statistics, player images, team logos, etc.) such that I can pursue it as a commercial venture. An obvious solution is to simply scrape the info but I'd assume you'd get shut down or blocked rather quickly. Zynga IPO Filing Shows Flat User Growth, Booming Revenue.

Zynga's impressive stats are part of the reason for its sky-high valuation. With 232 million monthly active users and $597 million in revenue last year alone, it's no surprise that so many people are interested in getting a piece of the action. But when we dug into Zynga's nearly 200-page S-1 filing, we found a more complicated picture. How Zynga grew from gaming outcast to $9 billion social game powerhouse.

Update: This article is now available as a 63-page e-book on Amazon’s Kindle bookstore. Zynga has turned the video game world upside down in its short five-year history. As it’s poised on the verge of a massive initial public offering, the social game startup is now one of gaming’s great success stories. But its success was never a foregone conclusion. In fact, most game industry veterans didn’t view it as a real game company. Real Money for Virtual Coin. “Virtual goods” are imaginary playthings that exist only inside computer games.

But their rising popularity is creating billions of dollars in very weal wealth and might even establish a beachhead for a new payment system for physical goods. Different kinds of virtual goods are available in different types of games. Role-playing adventure games might offer shields and swords; a car game might have new racing courses for sale. The research firm In-Stat projects that the global market for such goods will be over $14.6 billion by 2014, more than double its 2010 value. @ Social Gaming Summit – What I Learned — David Eckoff blog. How to Make Your Startup Go Viral The Pinterest Way. PHP Pick 'Em - Free PHP Football Pool. Survey: Online social games drawing bigger crowd. Cameron Payne. What To Look For In A Technical Co-Founder. Inside Social Games · An In-Depth Look at the Social Gaming Industry’s Performance and Prospects on Facebook.

Does CentSports Engage in Illegal Bookmaking? « Seattle Entertainment and Trademark Lawyer Blog. A Legal Alternative To Online Gambling - Forbes.com. Why Zynga's Mark Pincus Tried To Buy CNet [Startup School] Greg Frame. Facebook’s Zuckerberg: If I Were Starting A Company Now, I Would Have Stayed In Boston. Stock Market Game - Practice investing $1,000,000 - UpDown.com.

Centsports. Gambling Law US - State Gambling Laws United States. Www.virtualworldlaw.com/Virtual Currency.pdf. Could social gaming run afoul of gambling laws?