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What Makes Facebook Social Games So Popular? Filed under: All Infographics , Pop Culture Infographics | No Comments » GD Star Rating loading... If you’re a regular Facebook user, odds are that you’ve gotten requests to help someone get an item for their farm or city, to play Words with Friends with them, or something like that. Social games are very popular on Facebook – and it isn’t just the kids who are playing them. This infographic addresses the sheer volume of people who play these social games, and the results of their vigorous game playing. OMGPOP Draws Zynga’s Daily User Traffic Up By 25% As the dust settles after Zynga’s purchase of New York mobile social game developer OMGPOP, the company is visibly taking on a new shape.

OMGPOP Draws Zynga’s Daily User Traffic Up By 25%

A 25% larger and more mobile one. That’s the percentage growth of its total daily active user base, when you add in the 14.6 million people playing mobile sketching app Draw Something to its existing 55 million players. The game has gone from 1.7 million to 14.6 over the month of March, based on app tracking service AppData. Today, it’s nearly the combined size of Zynga’s two biggest hits on Facebook, CityVille and Texas Hold’em Poker. Which means Draw Something’s share of the market is likely to grow in the coming months. The Legal Madness Around NCAA Bracket Pools. In 1996, Chris Hehman built one of the first online bracket managers for the NCAA men’s college basketball tournament, or March Madness, as it’s known to the millions of Americans who gamble on it every year.

The Legal Madness Around NCAA Bracket Pools

Hehman’s boss at the now defunct telecom company Nortel Networks wanted a better way to keep track of the 50-odd entries in the annual office pool. “Fifty doesn’t seem like a large number now,” says Hehman, “but back then you had to print it all and mark up all of the results and score them by hand.” Hehman’s program was such an office hit that he turned it into a business, PickHoops, which now processes 180,000 brackets annually. PickHoops isn’t the only, or even the biggest, online bracket manager. Sports-Social-Media-Infographic-GMR-Marketing.jpg (800×1638) 7 Dimensions of Facebook Commerce. Social commerce is estimated to reach $30 Billion (yes, that’s Billion with a ‘B’) in the next 5 years.

7 Dimensions of Facebook Commerce

How is that possible? Facebook Commerce is more than just Liking product pages. Rewarding Users. While our policies prohibit directly tying incentives to the use of our Social Channels, e.g. rewarding users for the sole act of posting a Stream stories or sending a Request, we do allow for referral-based rewards where our Social Channels are indirectly tied to the potential in-app reward.

Rewarding Users

For example, you can reward users based on the number of friends that accept the user’s invitation to your app. In the example below, note that the user does not get a reward for the act of sending the invitation, but instead has the potential to earn rewards if the user has friends who accept the invitation. Like Button - Rewarding Fans We also allow for specific rewarding around the Like button, provided the incentive is open to all new and existing users who Like your Page.

How Pinterest Will Transform the Web in 2012: Social Content Curation As The Next Big Thing. The most interesting wave hitting the social web in 2012 is social curation.

How Pinterest Will Transform the Web in 2012: Social Content Curation As The Next Big Thing

This was kicked off in 2011 as Pinterest's growth was noticed by Silicon Valley and a number of companies quickly followed suit - Snip.It launched as a social information curation platform, Quora adopted boards for a similar purpose, and launched a structured social commerce feed. In this blog post I will discuss the evolution of social media from long-form to push-button, the emergence of social curation on sites such as Twitter and Tumblr, and the move to structured sets of curated content on Pinterest and its brethren.

But first, the meta-trend.... Patent US20060287094 - Methods and systems for betting with ... - Google Patents. 1.

Patent US20060287094 - Methods and systems for betting with ... - Google Patents

Field of the Invention The subject disclosure relates to methods and systems for gaining technology in a distributed computing network, and more particularly to improved methods and systems for betting with pari-mutuel payouts while utilizing the real-time capabilities of a distributed computing network. Bringing Social App Discovery to Mobile. Today, we are extending Facebook Platform on mobile, bringing all the social channels that have helped apps and games reach hundreds of millions of users on the Web to mobile apps and websites. You can now easily reach the 350 million people who use Facebook every month on a mobile device, including iPad, iPhone, iPod touch, and our mobile web site. We are at the beginning of bringing Facebook Platform apps to mobile.

300m Users Access Facebook Via Its Mobile Apps. 29 December '11, 11:36am Follow Christmas gadget gifting appears to have boosted Facebook app use, with it being reported in the last couple of days the world’s largest social network saw monthly active users of its mobile apps pass 300 million users. 1.0 Is the Loneliest Number. I like Apple for the opposite reason: they’re not afraid of getting a rudimentary 1.0 out into the world. The metrics are the message: how analytics is shaping social games. Picture this.

The metrics are the message: how analytics is shaping social games

How to legally obtain sports data for commercial use. Zynga IPO Filing Shows Flat User Growth, Booming Revenue. How Zynga grew from gaming outcast to $9 billion social game powerhouse. Update: This article is now available as a 63-page e-book on Amazon’s Kindle bookstore.

How Zynga grew from gaming outcast to $9 billion social game powerhouse

Zynga has turned the video game world upside down in its short five-year history. As it’s poised on the verge of a massive initial public offering, the social game startup is now one of gaming’s great success stories. But its success was never a foregone conclusion. In fact, most game industry veterans didn’t view it as a real game company. Real Money for Virtual Coin. “Virtual goods” are imaginary playthings that exist only inside computer games.

Real Money for Virtual Coin

But their rising popularity is creating billions of dollars in very weal wealth and might even establish a beachhead for a new payment system for physical goods. Different kinds of virtual goods are available in different types of games. Role-playing adventure games might offer shields and swords; a car game might have new racing courses for sale. The research firm In-Stat projects that the global market for such goods will be over $14.6 billion by 2014, more than double its 2010 value. @ Social Gaming Summit – What I Learned — David Eckoff blog. How to Make Your Startup Go Viral The Pinterest Way.

On Thanksgiving, Pinterest’s co-founder Ben Silbermann sent an email to his entire user base saying thanks.

How to Make Your Startup Go Viral The Pinterest Way

It was fitting, as Pinterest was born two years ago on Thanksgiving day 2009. Ben had been working on a website with a few friends, and his girlfriend came up with the name while they were watching TV. Pinterest officially launched to the world 4 months later. PHP Pick 'Em - Free PHP Football Pool. Survey: Online social games drawing bigger crowd. By Mike Snider, USA TODAY Updated 2011-11-14 3:17 PM The logo for PopCap Games. Cameron Payne. What To Look For In A Technical Co-Founder. Inside Social Games · An In-Depth Look at the Social Gaming Industry’s Performance and Prospects on Facebook. Facebook, and social gaming, appears to be a vastly different place for game developers today versus just a year ago. While social gaming visibly grew at astounding rates through 2009 and into early 2010, producing massive successes like Zynga, growth seemed to suddenly stop in the spring of 2010 as Facebook began limiting the viral channels that made big gains possible.

Since then, Facebook itself has repeatedly changed the rules that app developers play by, and has increasingly forced usage of Credits, a virtual currency that skims 30 percent of in-game sales when used, leading some developers to conclude that Facebook is now too difficult to work on. Growing a game on Facebook is certainly more difficult today than it was in 2009. Does CentSports Engage in Illegal Bookmaking? « Seattle Entertainment and Trademark Lawyer Blog. A Legal Alternative To Online Gambling - Why Zynga's Mark Pincus Tried To Buy CNet [Startup School] Greg Frame. Facebook’s Zuckerberg: If I Were Starting A Company Now, I Would Have Stayed In Boston. Yesterday, Facebook founder and CEO Mark Zuckerberg took the stage at Y Combinator’s Startup School in a candid interview with Y Combinator Partner Jessica Livingston.

You can watch the full interview here, and it starts around the 43 minute mark, and lasts for roughly 40 minutes. Stock Market Game - Practice investing $1,000,000 - Centsports. Centsports was a company founded in late November 2007 by Texas A&M graduate Victor Palmer.[1] It was notable for being regarded as providing a legal way to play online gambling and sports betting games in the United States.[1][2] In August 2011, CentSports was acquired by[3] Legality[edit] In the United States, online gambling is illegal.

Gambling Law US - State Gambling Laws United States. Currency.pdf. Could social gaming run afoul of gambling laws? A variety of social network gaming applications are making lots of money from virtual goods. But could these services soon find themselves in trouble for allowing gambling — and get slapped with large fines or other punishment? The question matters like never before, and the answer’s not clear — although from my research, the risk seems relatively low. Some companies, like Zynga, are rumored to be bringing in revenues of more than $100 million through games like Texas Hold ‘Em poker. This year alone, companies on Facebook’s platform could see $500 million in total revenue, and most of it is in the form of virtual goods purchases and advertising-based offers. Add in MySpace, other social networking sites with developer platforms — and soon, the iPhone — and you can see how big this market already is, and will be.