social gaming
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Curt Woodward
As the dust settles after Zynga’s purchase of New York mobile social game developer OMGPOP, the company is visibly taking on a new shape.
In 1996, Chris Hehman built one of the first online bracket managers for the NCAA men’s college basketball tournament, or March Madness, as it’s known to the millions of Americans who gamble on it every year.
Social commerce is estimated to reach $30 Billion (yes, that’s Billion with a ‘B’) in the next 5 years.
Referral Based Rewards
The most interesting wave hitting the social web in 2012 is social curation.
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Today, we are extending Facebook Platform on mobile, bringing all the social channels that have helped apps and games reach hundreds of millions of users on the Web to mobile apps and websites. You can now easily reach the 350 million people who use Facebook every month on a mobile device, including iPad, iPhone, iPod touch, and our mobile web site. We are at the beginning of bringing Facebook Platform apps to mobile.
Christmas gadget gifting appears to have boosted Facebook app use, with it being reported in the last couple of days the world’s largest social network saw monthly active users of its mobile apps pass 300 million users. Enders Analysis analyst Benedict Evans writes that the figure is correct as of 27 December, with iOS and Android applications accounting for more than two-thirds of mobile app use on the social network. Evans uses Facebook’s own mobile data, comparing iOS, Android, BlackBerry, Windows Phone, Symbian and featurephone use, to the network’s 800 million total users and 350 million mobile users, which the company announced at the end of September.
Essays Many entrepreneurs idolize Steve Jobs. He’s such a perfectionist, they say.
And what the big players have learned is that coming up with a great game concept is only the beginning.
This is a long standing question of mine reignited by bignoggins post at http://news.ycombinator.com/item?id=1772224 where he described the success of http://www.fantasymonsterapp.com. I've often thought of building sports related apps (esp. pertaining to fantasy sports) but I've always struggled with how to legally obtain the necessary data (scheduling, statistics, player images, team logos, etc.) such that I can pursue it as a commercial venture.
Zynga’s impressive stats are part of the reason for its sky-high valuation. With 232 million monthly active users and $597 million in revenue last year alone, it’s no surprise that so many people are interested in getting a piece of the action. But when we dug into Zynga’s nearly 200-page S-1 filing, we found a more complicated picture.
Zynga has turned the video game world upside down in its short five-year history.
(page 2 of 2) Keeping the numbers up means more marketing, and the expenditures don’t always pay immediate dividends. A prime example is Redwood City (Calif.)