What Makes Facebook Social Games So Popular? Filed under: All Infographics , Pop Culture Infographics | No Comments » GD Star Rating loading... If you’re a regular Facebook user, odds are that you’ve gotten requests to help someone get an item for their farm or city, to play Words with Friends with them, or something like that. Social games are very popular on Facebook – and it isn’t just the kids who are playing them. This infographic addresses the sheer volume of people who play these social games, and the results of their vigorous game playing. Top 10 Facebook Social Games* OMGPOP Draws Zynga’s Daily User Traffic Up By 25% As the dust settles after Zynga’s purchase of New York mobile social game developer OMGPOP, the company is visibly taking on a new shape.
A 25% larger and more mobile one. That’s the percentage growth of its total daily active user base, when you add in the 14.6 million people playing mobile sketching app Draw Something to its existing 55 million players. The game has gone from 1.7 million to 14.6 over the month of March, based on app tracking service AppData. The Legal Madness Around NCAA Bracket Pools. In 1996, Chris Hehman built one of the first online bracket managers for the NCAA men’s college basketball tournament, or March Madness, as it’s known to the millions of Americans who gamble on it every year.
Hehman’s boss at the now defunct telecom company Nortel Networks wanted a better way to keep track of the 50-odd entries in the annual office pool. “Fifty doesn’t seem like a large number now,” says Hehman, “but back then you had to print it all and mark up all of the results and score them by hand.” Hehman’s program was such an office hit that he turned it into a business, PickHoops, which now processes 180,000 brackets annually.
Sports-Social-Media-Infographic-GMR-Marketing.jpg (800×1638) 7 Dimensions of Facebook Commerce. Social commerce is estimated to reach $30 Billion (yes, that’s Billion with a ‘B’) in the next 5 years.
How is that possible? Facebook Commerce is more than just Liking product pages. Rewarding Users. While our policies prohibit directly tying incentives to the use of our Social Channels, e.g. rewarding users for the sole act of posting a Stream stories or sending a Request, we do allow for referral-based rewards where our Social Channels are indirectly tied to the potential in-app reward.
For example, you can reward users based on the number of friends that accept the user’s invitation to your app. In the example below, note that the user does not get a reward for the act of sending the invitation, but instead has the potential to earn rewards if the user has friends who accept the invitation. Like Button - Rewarding Fans. How Pinterest Will Transform the Web in 2012: Social Content Curation As The Next Big Thing. Patent US20060287094 - Methods and systems for betting with ... - Google Patents. 1.
Field of the Invention The subject disclosure relates to methods and systems for gaining technology in a distributed computing network, and more particularly to improved methods and systems for betting with pari-mutuel payouts while utilizing the real-time capabilities of a distributed computing network. 2. Bringing Social App Discovery to Mobile. Today, we are extending Facebook Platform on mobile, bringing all the social channels that have helped apps and games reach hundreds of millions of users on the Web to mobile apps and websites. You can now easily reach the 350 million people who use Facebook every month on a mobile device, including iPad, iPhone, iPod touch, and our mobile web site.
We are at the beginning of bringing Facebook Platform apps to mobile. 300m Users Access Facebook Via Its Mobile Apps. 29 December '11, 11:36am Follow Christmas gadget gifting appears to have boosted Facebook app use, with it being reported in the last couple of days the world’s largest social network saw monthly active users of its mobile apps pass 300 million users. Enders Analysis analyst Benedict Evans writes that the figure is correct as of 27 December, with iOS and Android applications accounting for more than two-thirds of mobile app use on the social network. Evans uses Facebook’s own mobile data, comparing iOS, Android, BlackBerry, Windows Phone, Symbian and featurephone use, to the network’s 800 million total users and 350 million mobile users, which the company announced at the end of September.
1.0 Is the Loneliest Number. I like Apple for the opposite reason: they’re not afraid of getting a rudimentary 1.0 out into the world. “No wireless. Less space than a nomad. The metrics are the message: how analytics is shaping social games. Picture this.
You're deeply engaged in one of the many free-to-play adventure games available online, when you decide to buy a bigger sword. It could be that you made the tactical decision to extend your armoury, or that you panicked when you spotted a gigantic dragon lumbering in your direction; you might not even know why you did it. You just fancied a bigger sword. But that action took you into the barely two percent of free-to-play gamers who actually pay for content – and the game makers want to know why. The freemium gaming business is expanding rapidly. And what the big players have learned is that coming up with a great game concept is only the beginning. How to legally obtain sports data for commercial use. This is a long standing question of mine reignited by bignoggins post at where he described the success of I've often thought of building sports related apps (esp. pertaining to fantasy sports) but I've always struggled with how to legally obtain the necessary data (scheduling, statistics, player images, team logos, etc.) such that I can pursue it as a commercial venture.
Zynga IPO Filing Shows Flat User Growth, Booming Revenue. How Zynga grew from gaming outcast to $9 billion social game powerhouse. Update: This article is now available as a 63-page e-book on Amazon’s Kindle bookstore.
Real Money for Virtual Coin. “Virtual goods” are imaginary playthings that exist only inside computer games.
But their rising popularity is creating billions of dollars in very weal wealth and might even establish a beachhead for a new payment system for physical goods. Different kinds of virtual goods are available in different types of games. Role-playing adventure games might offer shields and swords; a car game might have new racing courses for sale. The research firm In-Stat projects that the global market for such goods will be over $14.6 billion by 2014, more than double its 2010 value. Virtual goods first became widely known about a decade ago in the online virtual-reality platform Second Life. The poster child of this new market is Zynga, the San Francisco company behind FarmVille and other popular games.
@ Social Gaming Summit – What I Learned — David Eckoff blog. SAN FRANCISCO – I attended the Social Gaming Summit this week, and here is a digest of the most interesting things that I learned.
Justin Smith, editor of Inside Facebook gave a state of the industry. He defines social games as “casual games designed to be played with friends on online social platforms.”Facebook has created an environment where there is no catalog, therefore “quality drives distribution.” How to Make Your Startup Go Viral The Pinterest Way. On Thanksgiving, Pinterest’s co-founder Ben Silbermann sent an email to his entire user base saying thanks. PHP Pick 'Em - Free PHP Football Pool.
Survey: Online social games drawing bigger crowd. Cameron Payne. What To Look For In A Technical Co-Founder. Inside Social Games · An In-Depth Look at the Social Gaming Industry’s Performance and Prospects on Facebook. Facebook, and social gaming, appears to be a vastly different place for game developers today versus just a year ago. While social gaming visibly grew at astounding rates through 2009 and into early 2010, producing massive successes like Zynga, growth seemed to suddenly stop in the spring of 2010 as Facebook began limiting the viral channels that made big gains possible. Does CentSports Engage in Illegal Bookmaking? « Seattle Entertainment and Trademark Lawyer Blog. A Legal Alternative To Online Gambling - Forbes.com. Why Zynga's Mark Pincus Tried To Buy CNet [Startup School]
Greg Frame. Facebook’s Zuckerberg: If I Were Starting A Company Now, I Would Have Stayed In Boston. Yesterday, Facebook founder and CEO Mark Zuckerberg took the stage at Y Combinator’s Startup School in a candid interview with Y Combinator Partner Jessica Livingston. Stock Market Game - Practice investing $1,000,000 - UpDown.com. Centsports. Centsports was a company founded in late November 2007 by Texas A&M graduate Victor Palmer. It was notable for being regarded as providing a legal way to play online gambling and sports betting games in the United States. In August 2011, CentSports was acquired by FreeSportsBet.com. Legality In the United States, online gambling is illegal. Gambling Law US - State Gambling Laws United States. Www.virtualworldlaw.com/Virtual Currency.pdf. Could social gaming run afoul of gambling laws? A variety of social network gaming applications are making lots of money from virtual goods.