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Knowledge, Learning

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IT чаты или Выжимаем из скайпа все соки. Часто у новичков в той или иной IT области ощущается острый дефицит знаний и знакомых, у которых можно что-либо «спросить» по теме. Да, StackOverflow, Google и другие подобные ресурсы — просто кладезь полезной информации, однако, согласитесь, бывают и ситуации, когда вопрос настолько общий, что ответ на него может дать только опытный человек работающий в этой сфере не первый год. По большей части это касается этих самых новичков, потому что матёрые айтишники мало того что могут из гугла и душу чужую вытащить, так ещё обычно и знакомых у них в этой сфере хватает — вопрос так или иначе решится. И вот тут пролетела мысль — а почему бы не сделать IT-чаты и разбить их на определённые темы/технологии? Ок, попробуем. И Skype нам тут поможет.

Если Вы хотите узнать почему был выбран скайп, каким образом можно «обойти» лимит в 300 человек на один чат или у Вас просто спряталась альтруистичная IT нотка и вы любите помогать коллегам — берите печеньки и добро пожаловать под кат. Почему Skype? 2) Пинг. Награды и премии: Зимняя кость. What systems for organizing knowledge exist? - classification. What is ALEKS? Assessment and LEarning in Knowledge Spaces is a Web-based, artificially intelligent assessment and learning system. ALEKS uses adaptive questioning to quickly and accurately determine exactly what a student knows and doesn't know in a course. ALEKS then instructs the student on the topics she is most ready to learn. As a student works through a course, ALEKS periodically reassesses the student to ensure that topics learned are also retained.

ALEKS courses are very complete in their topic coverage and ALEKS avoids multiple-choice questions. A student who shows a high level of mastery of an ALEKS course will be successful in the actual course she is taking. ALEKS also provides the advantages of one-on-one instruction, 24/7, from virtually any Web-based computer for a fraction of the cost of a human tutor. Read an overview of ALEKS. Open Knowledge Foundation. Educational entertainment. Educational entertainment (also referred to by the portmanteau "edutainment", which is education + entertainment[1]) is any entertainment content that is designed to educate as well as to entertain. Content with a high degree of both educational and entertainment value is known as edutainment. There also exists content that is primarily educational but has incidental entertainment value. Finally, there is content that is mostly entertaining but can be seen to have some educational value.

History[edit] It can be argued that educational entertainment has existed for millennia in the form of parables and fables that promoted social change. Terminology[edit] The term edutainment was used as early as 1948 by The Walt Disney Company to describe the True Life Adventures series. By media[edit] Audio and video[edit] Film and television[edit] Motion pictures with educational contents appeared as early as 1943, such as Private Snafu, and can still be seen in modern films such as An Inconvenient Truth.

Educational Games. Game-Based Learning: What it is, Why it Works, and Where it's Going. Education is not the filling of a pail, but the lighting of a fire. –William Butler Yeats Introduction Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process. To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system.

This is true whether the game is considered “entertainment” (e.g., World of Warcraft) or “serious” (e.g., an FAA-approved flight simulator). The implications of delivering game experiences for education and training are enormous. Because of good game design, more than 11 million subscribers spend an average of 23 hours per week immersed in World of Warcraft. What is Effective Game-based Learning, and Why Does it Work? When education or training feels dull, we are not being engaged and motivated. Game-based Learning vs. Fig. 1: Comparison of Traditional Training, Hands-on, and Game-based Learning. Universal Classification of Knowledge in Education and Training. Universal Classification of Knowledge in Education and Training Higher education currently exists in an industrial, conveyer belt model. Adopting an approach to education that teaches students to learn how to learn would eliminate the artificial uniqueness of the higher education system.

Photo by Jojje11. Conventional education is reflective of an industrial model based on standardization and competitiveness where intellectual diversity is the premise for selecting workers for various parts of the economy. Because such a model is based on an erroneous view of human potential, it is very political, and artificial uniqueness is required to sustain it. It is this artificial uniqueness that creates all the problems for information-based education and training which transcends politics. That is the reality that we must confront if we want to change education for the better. We need uniqueness at the learning level, but we do not need it at the classification level.

Content Process Structure. Information science. Information science (or information studies) is an interdisciplinary field primarily concerned with the analysis, collection, classification, manipulation, storage, retrieval, movement, and dissemination of information.[1] Practitioners within the field study the application and usage of knowledge in organizations, along with the interaction between people, organizations and any existing information systems, with the aim of creating, replacing, improving, or understanding information systems. Information science is often (mistakenly) considered a branch of computer science.

However, it is actually a broad, interdisciplinary field, incorporating not only aspects of computer science, but often diverse fields such as archival science, cognitive science, commerce, communications, law, library science, museology, management, mathematics, philosophy, public policy, and the social sciences. Information science should not be confused with information theory or library science. Foundations[edit] Wolfram|Alpha: Computational Knowledge Engine. Colon classification. ISKO Italia. Documenti Notation and examples are taken selectively from: Colon classification. Basic classification : 6th edition / S R Ranganathan -- Sarada Ranganathan endowment for library science : Bangalore : 1960. SRELS has been asked permission of reproducing. A short explanation of CC is given at the end of Eugene Garfield's Tribute to S R Ranganathan [PDF file]. 3 Book science 4 Journalism B Mathematics B1 Arithmetic B11 Lower arithmetic B12 Concept of numbers B13 Theory of numbers [number] , [theory] : [method]B2 Algebra B21 Elementary algebra B23 Algebraic equations [equation] : [problem] B25 Higher algebra [form] , [degree] : [transformation]B3 Analysis B33 Differential equation [equation] , [degree] , [order] : [problem] B37 Real variable [variable] : [problem] B38 Complex variable [variable] : [problem] B39 Special functions B4 Other methods B6 Geometry [space] : [method]B7 Mechanics [matter] : [problem]B8 Physico-mathematics B9 Astronomy [body] : [problem] C Physics Z Law.