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LING VR. Based on mobile gyroscope, all game and software in LING VR support 360 view. It is not a fantasy any more to melt virtual and real world together. Optical lens and anti-distortion software bring you the real immersive experience. Watch Video The composition with mobile phone create cinema experience, making the world in front of you do not limit to the screen size of phone. Enjoy the feast of private cinema without go outside. BAI brings you into the game world, to feel the moment of life and death with real vision. Diving, skiing, flying, bungee jumping and even free falling, you can experience everything that you want but not dare to do at here.

Best with 4.7-5.7 inch screen Interpupillary distance adaption Myopia adaption Ten times of scheme change and countless optical experiments. 90 degrees FOV creates wider vision and real feeling. LING World Latest VR games build up a portalto virtual world. Download LING Cinema Multiple watching mode for localand online video resource. Frma71/sbs. 焰火工坊 | 中国最专业的VR公司. FiresVR Launches Xiaomi-based, GearVR-like Products -- BEIJING, Dec. 28. 2015. The GearVR-like product launched by FiresVR is priced at RMB199 BEIJING, Dec. 28. 2015 /PRNewswire/ -- Chinese virtual reality platform company FiresVR (FiresVR.com) launched its JiDome-1 this month, VR hardware product for phones that is highly similar to Samsung's GearVR.

In addition to hardware, the company has dubbed itself "The"Xiaomi of China's VR industry," and has also introduced a Unity-based SDK and a complete user interaction system. This is China's first mobile phone VR hardware product with built-in high-performance IMU and interactive buttons. Previously the Chinese market had been flooded with similar products based on Google's cardboard and modified versions of its open-source SDK, which were more like toys stead of formal VR products. It is also the first time that a Chinese company has attempted to provide a high-performance product comparable to GearVR. According to FiresVR founder and CEO Frank Lou, JiDome-1 is technically very close to Samsung's GearVR.

SOURCE FiresVR. Thank You - IonVR. Wearality. VICO VR DEMO INTRODUCTION. Ximmerse | Coming Soon. DotLab VR. VR Expert to Oculus Rift Devs: Make Sure You're Doing 3D Right. It turns out that rendering stereoscopic 3D images is not as simple as slapping two slightly different views side-by-side for each eye. There’s lots of nuance that goes into rendering a proper 3D view that properly mimics real world vision — and there’s lot’s that can go wrong if you aren’t careful.

Oliver Kreylos, a VR researcher at UC Davis, emphasizes the importance of proper stereoscopic rendering and has a great introduction to 3D rendering for Oculus Rift developers. The dangers of poor stereoscopic 3D rendering range from eyestrain and headaches to users not feeling right in the virtual world. The latter of which is the “biggest danger VR is facing now,” Kreylos told me. The subtleties of improper 3D rendering are such that the everyday first-time VR user won’t think, “this is obviously wrong, let me see how to fix it.” They’ll say instead, “I guess 3D isn’t so great after all, I’ll pass,” says Kreylos. Oculus Rift SDK and Unity Have the Basics, but There’s More That Can Go Wrong. Calculating Stereo Pairs. Written by Paul Bourke July 1999 Introduction The following discusses computer based generation of stereo pairs as used to create a perception of depth. Such depth perception can be useful in many fields, for example, scientific visualisation, entertainment, games, appreciation of architectural spaces, etc.

Depth cues There are a number of cues that the human visual system uses that result in a perception of depth. Perspective. There are other cues that are not present in 2D images, they are: Binocular disparity. While binocular disparity is considered the dominant depth cue in most people, if the other cues are presented incorrectly they can have a strong detrimental effect. Stereographics using stereo pairs is only one of the major stereo3D dimensional display technologies, others include holographic and lenticular (barrier strip) systems both of which are autostereoscopic. The case where the object is behind the projection plane is illustrated below.

Rendering Toe-in (Incorrect) References. FOV2GO Viewer. FOV2GO Model D Viewer You can construct your own FOV2GO Model D Viewer – for the iPhone 4/4S, the Samsung Galaxy Note, or most Android smart phones – out of foam board and a couple of plastic lenses. Just download the instructions and the appropriate template. Templates for the Model D are designed to be printed out on multiple sheets of letter-sized paper, so you can use almost any printer.

FOV2GO Model A Viewer We have designed a fold out viewer, made from inexpensive laser cut foam core and plastic lenses. If you would like to laser cut your own viewer (or manufacture them yourself using a sharp blade), here are the CAD files that we use: iPhone Viewer Samsung Galaxy Nexus Viewer FOV2GO Model C Viewer iPhone 4-4S Viewer Model C – PDF Template & Instructions Also… FOV2GO apps can be viewed using a Hasbro my3D viewer if you have an iPhone 4, iPhone 4S, or iPod Touch. FOV2GO Quick Start. Streamer des jeux PC sur un casque Homido. Vous souhaitez gouter aux joies de la VR / PC gaming à la Oculus avec un Homido ? Voici la marche à suivre, si vous possédez le matériel adéquat: Vous devez disposer pour le coté hardware : - D’une carte vidéo de marque Nvidia et de génération Kepler au minimum, c’est-à-dire une carte supérieur à la 650GTX- D’un routeur Wifi N ou AC pouvant travailler sur la bande des 5Ghz- D’un smartphone sous Android 4.2 au minimum et disposant toujours au minimum d’un processeur dual-core cadencé à au moins 1.2Ghz- D’un Homido évidemment !

Pour le software il vous faut sur votre ordinateur : Coté smartphone il vous faut : Maintenant quelques explications sur le principe de fonctionnement. Un smartphone Android ne peut évidemment pas lancer un jeu Windows nativement, pour cela nous allons utiliser la fonction Gamestream intégrée dans les gpu Nvidia listé ci-dessus afin de « streamer » l’affichage de vos jeux vers votre smartphone. Pour bien comprendre la chose voici le qui fait quoi ? GeForce expérience : R. Farnell element14. Amazon. Construye tu propio Oculus Rift Casero STM32F3DISCOVERY,Head Tracker. Nexus 5 + Durovis Dive = Oculus Rift. My android vr setup. DEV-12587 SparkFun Electronics | 1568-1061-ND | DigiKey. Construye tu propio Oculus Rift Casero Edid Spoofer HDMI. FPV with your Phone! - EasyCAP.

Taller: Utilizar Freepie y GlovePIE (Android y Wiimote) Half Life 2 VR Mod using the Razer Hydra (longer gameplay) Index of ./data/Vireio Perception/ Half-Life 2 VR mod with head tracking (download now) While we're all sitting around holding our breaths waiting for our shipment notifications from Oculus I thought I'd share my Half-Life 2 VR mod I've been working on. If you have a Hillcrest tracker and an HMD you should check it out. Assuming you're using a hillcrest tracker and have something that takes care of the warping and SBS rendering this should work great with a DIY rift (I'll be jealous if it does though as I've been doing everything on my ski-goggle modded HMZ).

(if the video below is blocked in your location b/c of the background music click here to watch it on vimeo: Bear in mind that this is still a really early version. Any feedback is helpful, if you have any issues I'll see what I can do. Oh and start from chapter one or use the console to load any of the maps to jump to a specific spot since I know we've all played the game like 200 times. *You'll need the Source 2007 SDK installed for this mod to start.