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Gamification » Blog Archive » Anyone up for a Game MOOC? By Karen Miller24 October 2013News3 Comments » Tags: gamification Starting in just a few days – on 28 October – is a Games MOOC designed for educators who want to learn more about games, simulations and game-like environments for education. The MOOC is run by the Front Range Community College in Colorado. Kae Novak, an instructional designer for online learning, is the principal instructor for the course. The theme is Makers, Hacker and Gamers, and will explore “educational engagement in the Maker movement, hacking along with the CCCS Hackathon project, the gamer disposition, modding and game building” as well as “building board games, exploring Minecraft and making Machinima”. This iteration of the MOOC (which is the 5th) will be using Minecraft as the online building and maker space. Depending on how much time you have and what your level of interest is, you can participate in whatever way suits you – so it’s very flexible.

Science Differentiation in Action | Special Education Support Service. Section 1 - Introduction 1.1 Introduction Section 2 - Lesson Plans 2.1 Safety - Lesson Plan 2.1.Safety Intro - Presentation 2.1 Safety Quiz - Presentation 2.2 Balanced Diet - Lesson Pan 2.2 Balanced Diet Intro - Presentation 2.3 Digestive System - Lesson Pan 2.3 Digestive System Intro - Presentation 2.4 Respiration - Lesson Pan 2.4 Respiration Intro - Presentation 2.5 Living Things - Lesson Pan 2.5 Living Things Quiz - Presentation 2.6 Cells - Lesson Pan 2.6 Cells Intro - Presentation 2.7 States of Matter - Lesson Pan 2.7 States of Matter Intro - Presentation 2.7 States of Matter Quiz - Presentation 2.8 Elements - Lesson Pan 2.8 Elements Intro - Presentation 2.9 Mixtures & Compounds - Lesson Pan 2.9 Mixtures & Compounds Intro - Presentation 2.10 Air - Lesson Pan 2.10 Air Intro - Presentation 2.10 Air Quiz - Presentation 2.11 Acids & Bases - Lesson Pan 2.11 Acids & Bases Intro - Presentation 2.11 Acids & Bases Quiz - Presentation 2.12 Atoms - Lesson Pan 2.12 Atoms Intro - Presentation.

15 of the Best Blogs for Educators - Social Learning. 25 Trends Disrupting Education Right Now. 25 Trends Disrupting Education Right Now by Terry Heick Disruption doesn’t sound like a pretty word, but in the long run, it can be a beautiful thing. Disruption is about shifting power. Eroding patterns. Breaking the system. In education, this can come from the most unlikely of sources. In these cases, small moves via modest platforms create large ripples. It isn’t always from the most powerful technology, the most noble intents, or even the best ideas that disrupt. So we’ve created a scale. It is not meant to be exhaustive, and it’s absolutely subjective, but maybe we’ll be lucky enough that it might spark a conversation. And it is through informed conversation that more disruption can grow. Note that this is not intended to be an evaluation of the quality of each of these initiatives. Re-balance power. And catalyze new learning forms. Education 3.0--Where Students Create Their Own Learning Experiences.

Education 3.0–Where Students Create Their Own Learning Experiences by Terry Heick Curriculum maps are well-meaning and imminently practical documents that have guided educators–and education–for years. How these documents function in classrooms, schools, and districts is highly variable. They can be general skeletons, common to-do lists, or the do-or-die, alpha and omega of planning and instruction, products of an education system rightfully seeking to establish some sort of common direction, pace, and coverage. In his “What Works In Schools,” Robert Marzano explained the necessity of this kind of “commonness.” “The first school-level factor is a ‘guaranteed and viable curriculum.’ But while a common and viable curriculum–in many ways manifest in a curriculum map and then units and lessons–may indeed have the single-greatest impact on student achievement (debatable), this is assuming that what we’re after is test-born proficiency of academic standards.

Are we? Learners As Creators.