Where History Comes Alive: Augmented Reality in Museums — The Synapse “Museums will need to do everything they can to engage with their public, through their displays, education and outreach programs, and by being as open as possible to what their audience wants. Museums are much more than repositories of objects; they are meeting places for people and ideas. Their future depends on remaining a dynamic part of the public realm.” -Robert Hewison (Guardian) Last fall, The Guardian wrote an article on “Post-web technology: what comes next for museums?” At the heart of this debate is the question of how museums can remain a dynamic part of the public realm in a time when digital technology seems to be driving consumer tastes and culture while outpacing the ability of most cultural institutions to keep up with its rapid innovations.
Made With Play: Game-Based Learning Resources Resources by Topic: Intrigued by game-based learning, but not sure where to begin? Edutopia's series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice. The Made With Play series is a co-production with Institute of Play; visit their website for many more resources around game-based learning for both educators and parents, including a comprehensive games and learning reading list (PDF). Myst: Masterpiece Edition on Steam Probably one of the best games I've ever played. Myst is a Point and Click game where you get to explore amazing worlds and solve puzzles. Plot:You bump into a book called Myst. Opening the book sends you into Myst Island. Now all you can do now is explore this desolate island and discover its secrets.
3 Ways to Use Game-Based Learning What exactly is game-based learning, anyway? Is it a roomful of children playing video games? Is it students designing games? What Game Based Learning Can Do for Student Achievement If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most readers to incredulously click to the next article. But today, Game-Based Learning (GBL) and Gamification are gaining some real traction in the teaching community. At the recent OETC conference, the organizers dedicated an entire wing of the convention center to the subject, and educators weren’t shy about their interest.
12 Interesting Ways Playing Video Games Can Boost Your Health Playing video games has long been associated with poor health due to its sedentary nature and long exposure to digital screens. But Karen Reed suggests that there are many benefits to video games we may not have considered. She addresses all of them in detail in the article 12 Surprising Health Benefits of Playing Video Games, featured on Positive Health Wellness.
Shining Rock Software What is Banished? Welcome to the world of Banished! In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include hunting and gathering, agriculture, trade, and fishing.
Tutorials/Beginner's guide – Official Minecraft Wiki Created for players who do not know how to begin their Minecraft journey, the Beginner's Guide is a tutorial created to provide a list full of good ways to start! Here, players will learn how to survive their first night in two different formats: in an overview with goals or in a step-by-step instruction. The player can choose which one they want, but both will accomplish the same goal.
Learning Learning What if learning were fun? Angry Birds Playground learning concept is a new export title built on the highly respected Finnish educational expertise. The program is based on, but not limited to, the Finnish National Curriculum for Kindergarten.