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20 Things Educators Need To Know About Digital Literacy Skills

20 Things Educators Need To Know About Digital Literacy Skills
Widely understood to be essential to success in the workplace and modern life, digital literacy is beginning to emerge as a necessary component of curricula across the globe. As current undergraduates have never known a life without the internet, it’s only natural that universities should nurture their familiarity with technology, encouraging its use in teaching and learning. Instructors should also be prepared to offer guidance on what students aren’t as familiar with–turning their technical skills into skills for lifelong learning and employability. But where does one begin? Teaching digital literacy is about more than just integrating technology into lesson plans; it’s about using technology to understand and enhance modern communication, to locate oneself in digital space, to manage knowledge and experience in the Age of Information. Digital literacy isn’t about knowing computers inside and out; it’s about using technology to change the way you think. 1. 2. 3. 4. 5. 1. 2. 3. 4. 5.

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Michael Fullan’s Topic Videos: The New Pedagogy 1. Fullan stated that pedagogy was the drawing out learning. I have always been told pedagogy was the art of teaching and the science have how we teach so that students learn. I quite like those definitions.

Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide! How to Use Augmented Reality in Your Classroomthis post is read best via a desktop due to the embedded video content Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Michael Fullan’s Topic Videos: Speed of Quality Change Take-a-Ways: People need to be excited about change. If they are excited and bought in, change can happen more quickly. The members are excited because they can see how the change will make a difference.For change to take place, two things need to happen: Recognize the depth of the problemHave a glimpse of the way out and forward The glimpse include: what works, evidence, small victoriesMembers need to see small examples of the success from the change early.

Augmented Reality and Applications for Education – Part 2 Guest post by James Roberts. Though many would say that augmented reality is destined to play a role in the future of education, others would point out that it’s already here. Here is a lowdown on what Augmented Reality is and some ways it can be used in the classroom. Augmented Reality (AR) is the combination of reality and virtual reality, and allows you to put 3D content and images into the real world.

There’s no app for good teaching 8 ways to think about tech in ways that actually improve the classroom. Bringing technology into the classroom often winds up an awkward mash-up between the laws of Murphy and Moore: What can go wrong, will — only faster. It’s a multi-headed challenge: Teachers need to connect with classrooms filled with distinct individuals. We all want learning to be intrinsically motivated and mindful, yet we want kids to test well and respond to bribes (er, extrinsic rewards).

Educational Technology and Mobile Learning: 8 Excellent Augmented Reality Apps for iPad In this post Educational Technology and Mobile Learning is providing you with a list of some awesome augmented reality apps for your iPad but before that let us first see what the concept of augmented reality is all about . Augmented reality is a relatively new digital phenomenon that is brought about by the recent development in the field of technology and particularly mobile technology. In augmented reality the line between the virtual world and the real one is blurred. Engineers use some sophisticated technologies to pull out graphics from television screen and computer display and integrate them into real world environments. Augmented reality spices up the natural world with computer enhanced sounds, graphics, and feedback.If we are to put augmented reality in a continuum that has in one end computer generated environments and in the other end real world environments then augmented reality would be closer to the latter. Check out the augmented reality apps below

Literacy with ICT Versions of each of the posters, are available for viewing and printing as PDF files. See printing instructions. a wall-size poster of the developmental continuum online student-friendly versions of the continuum descriptors that enable student self-assessment posters of each of the fours snapshots of student literacy with ICT that span various grades To view PDF Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning.