Country Briefings EN IMAGES. Une carte du monde montre les pays à leur "vraie" taille contrairement aux planisphères classiques GÉOGRAPHIE - Méfiez-vous des apparences trompeuses... Lorsque l'on regarde un planisphère établi sur la base de la projection de Mercator, certains pays – tels que le Brésil ou encore la Russie – peuvent paraître immenses. Créée par James Talmage et Damon Maneice, cette carte apparaît comme un grand bouleversement de notre représentation du monde: depuis notre plus tendre enfance, nous avons en effet été accoutumés à utiliser des mappemondes obéissant à la Projection Mercator. Si cette dernière possède pour avantage de représenter le monde entier au sein d'une carte rectangulaire, elle ne permet cependant pas de conserver les proportions réelles des pays: plus ils se trouvent près des pôles et plus ils sont représentés grands. Contrairement à ce qu'on pourrait penser en regardant une carte traditionnelle donc, la Russie par exemple, n'est pas plus grande que le continent africain.
Hybrid and Postcolonial Music Ethnomusicology Bruno Nettl, a music and anthropology professor, lists some of the various definitions for “ethnomusicology.” Meanings, in terms of the material that is studied, range from “folk and what used to be called “primitive,” i.e. tribal or possibly ancient music,to “all human music” (The Study of Ethnomusicology, 2-3). Colonialism and the Production of Hybrid Culture Colonialism affected the people who were colonized economically, socially, and politically. Responses to Western Influences Nettl cites three types or groups of motivation for non-Western societies in relation to their experience of colonization or the formation of cultural hybridity as expressed in their musical behavior in an essay entitle “Cultural Grey-Out” (The Study of Ethnomusicology, 347-48). Hybrid Music Forms In addition to Westernization, one must also consider the influence that the colonies have had on Western culture. Miho Hatori, vocalist for the band Cibo Matto/CC Licensed
How to Plot the Cyclomatic Complexity of Your Project - Streamhead The Cyclomatic Complexity Number of your program is a very rough measurement of how many paths can be taken through your source code. It can be calculated fully automatically. While it is far from perfect, it will give you an idea of how complex your program is. One of my preferred talks at Devoxx 2010 was Neal Ford’s explanation of how the design of a program emerges over time. Design can emerge when you refactor code to extract patterns or design elements from existing code. For part of a project I’m working on the graph looks like this (click for full size): On the X axis are the Subversion revision numbers. The Y axis shows: in green (left axis) the sum of the cyclomatic complexity of each method in the program. In hindsight, I wish I would’ve used date labels instead of revisions, but the graph shows a good year of development time. How to Create Your Own Cyclomatic Complexity Plot What you’ll need to get started: A command line client for your version control system. Conclusion
OECD How To Learn On Your Own: Make A Personal Scholar Resource Plan One of the most challenging and gratifying parts of learning alone is the opportunity to search for and select your own learning material. Students in traditional classrooms usually don’t get to decide how they are going to master course content. Instructors decide for them in the form of textbook selection, quizzes, tests, group projects, etc. A resource plan is a document used to brainstorm the learning material you can use when you begin your studies. This article will show you how to create a resource plan to use in your independent studies. Step 1: Set a Goal The first step to creating a resource plan is to decide on a single goal. Ineffective Goal – Learn HTMLEffective Goal – Create several websites using HTML, referring only minimally to a coding book. Ineffective Goal – Learn about American literature.Effective Goal – Identify and read 100 classic American novels, memorize the major time periods in American literature, and be able to discuss major American authors.
Urban Dictionary, January 27: iphone effect Six Thinking Hats Six Thinking Hats is a book by Edward de Bono which describes a tool for group discussion and individual thinking involving six colored hats. "Six Thinking Hats" and the associated idea parallel thinking provide a means for groups to plan thinking processes in a detailed and cohesive way, and in doing so to think together more effectively. Underlying principles The premise of the method is that the human brain thinks in a number of distinct ways which can be deliberately challenged, and hence planned for use in a structured way allowing one to develop tactics for thinking about particular issues. de Bono identifies six distinct directions in which the brain can be challenged. In each of these directions the brain will identify and bring into conscious thought certain aspects of issues being considered (e.g. gut instinct, pessimistic judgement, neutral facts). Since the hats do not represent natural modes of thinking, each hat must be used for a limited time only. Summary