Fifty Writing Tools: Quick List Use this quick list of Writing Tools as a handy reference. Copy it and keep it in your wallet or journal, or near your desk or keyboard. Share it and add to it. I. Nuts and Bolts 1. ClipArt ETC: Free Educational Illustrations for Classroom Use Alphabets The Alphabets ClipArt collection offers 1,193 illustrations arranged in 43 galleries including decorative letters and numerals, complete alphabet sets, and several sign language systems. If you are looking… American History and Government
10 Cool Google Secrets & Tricks You Never Knew Existed! There is no doubt that Google is the most popular search engine on the internet. But, did you know that Google's homepage is full of surprises? Here are 10 top best-hidden secrets of Google that you really need to know for fun! #1 Flip A Coin What do you do when you have to make a difficult decision of choosing something between two options? Flipping a coin is one thing that can help you out, but what if a coin is not handy?
Start group-writing activities Students Join now to get your very own Boomer. Get writing on BoomWriter today and you could be a published author! Join Now Educators & Schools BoomWriter is free for educators to use with their students. How curiosity changes our brains Participants in the study were asked to rate how curious they were to find out the answer to a specific trivia question, such as: “What does the term ‘dinosaur’ actually mean?” The participants were then placed in an MRI machine that measures brain activity, based on changes in blood flow when the brain is performing certain tasks. The participants saw the trivia question again followed by the image of a person’s face and were asked to make a specific decision about the person. Finally, they were shown the answer to the trivia question, in the dinosaur case “terrible lizard.”
Explore the Pros, Cons of Gamification in Online Education In his online course on ethical decision-making, Greg Andres, a philosophy lecturer at the University of Waterloo in Canada, has students compete for the top spot on the class' leader board. As they answer questions about how they would respond to various ethical dilemmas, they receive a certain number of points depending on how Andres views their responses in a given context. The goal is "to make course concepts concrete – here's how it actually plays out in real life," Andres says. Andres' class is an example of gamification, a term that generally refers to the implementation of different game-design elements – such as competition or the earning of points or badges – into various settings.