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The Game Creators - Make Your Own Game - Computer - Design and Making Software

The Game Creators - Make Your Own Game - Computer - Design and Making Software
Our easy to use game making tools do all the complex scientific stuff, leaving you to create, play and share. If you just want to click together a game then we've got a tool for that. If you want to hand code your own game, we have solutions for that too. We have been in business for over fourteen years and have a creative and thriving community who can help all new comers to the wonderful world of game creation. We have recently started work on our new FPS Creator Reloaded project. This will allow anyone to make their own First Person Shooter games.

http://www.thegamecreators.com/

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Download Microsoft XNA Game Studio 4.0 from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=23714" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> Microsoft XNA Game Studio 4.0 makes it easier than ever to create great video games for Windows-based PCs, Xbox 360 consoles, and Windows Phone Details XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.

MicroWorlds EX We think our products are great! But don't just take our word for it, here's what teachers have to say... "I was first introduced to Logo about 20 years ago at the University of Nebraska. About 10 years ago when the opportunity came up to teach a 6-week exploratory class for seventh graders, I knew right away that I wanted to use MicroWorlds! Euphoria Euphoria represents a step change towards creating truly believable characters, worlds and games. Instead of playing back canned animation, Euphoria uses the CPU to generate motion on the fly by simulating a character’s motor nervous system, body and muscles. With Euphoria, games are truly live. Anything can happen. Euphoria is optimised to run on PlayStation®4, Xbox One® and PC, and is powering some of the biggest blockbuster games of all time including Grand Theft Auto 4, Red Dead Redemption, and Star Wars: The Force Unleashed. NaturalMotion is creating the next-generation of mobile games and animation technology that will redefine the industry.

Mozilla Rewards Digital Literacy With New Webmaker Badges Over the weekend, Mozilla launched Mozilla Webmaker Badges to “recognize the skills that you learn” while making “awesome webmaking projects” (and for participating in the Mozilla Webmaker community and events). Here are the badges you can earn: “As users complete projects on Webmaker.org – like creating web pages, animated GIFs, or learning the fundamentals of programming — they can earn digital badges linked to their identity,” Mozilla explains.

About An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills. 15+ great resources for introducing coding to the classroom By Kelly Maher September 4th, 2015 Must-try apps, games, and tutorials for learners of every age “Computer science is a liberal art, it’s something that everyone should be exposed to, everybody should have a mastery of to some extent.”—Steve Jobs As the world continues to become more and more digital, the number of computer science jobs in this country is rising three times faster than the number of computer science graduates.

Boston Dynamics: Dedicated to the Science and Art of How Things Move. ** Click on our logo to visit the DI-Guy Website ** DI-Guy is software and content for adding lifelike human characters to real-time visual simulations. DI-Guy characters look realistic, respond to simple high-level commands, and travel about the environment as directed.

Badges What is a Badge? badge [baj]: a special or distinctive mark, token, or device worn as a sign of allegiance, membership, authority, achievement, etc. (Source: Dictionary.com) A badge is a symbol or indicator of an accomplishment, skill, quality or interest. From the Boy and Girl Scouts, to PADI diving instruction, to the more recently popular geo-location game, Foursquare, badges have been successfully used to set goals, motivate behaviors, represent achievements and communicate success in many contexts. A “digital badge” is an online record of achievements, tracking the recipient’s communities of interaction that issued the badge and the work completed to get it.

Why Kids Should Make the Video Games They Love to Play When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, “To do what with computers?” Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it’s the real-world applications of computational thinking and coding language skills that bring such knowledge to life. Three million open jobs in U.S., but who's qualified? The following script is from "Three Million Open Jobs" which aired on Nov. 11, 2012. Byron Pitts is the correspondent. David Schneider, producer. The balance of power in Washington didn't change this week as President Obama and most members of Congress kept their jobs. They'll go back to work and face an unemployment problem that also hasn't changed very much.

Products The Avatar Platform Platform Overview The Big Stage Avatar Platform transforms photos of regular people into a wide range of avatar styles, fully animated and ready to enter any digital environment. The Platform combines several advanced technologies, including photogrammetry, computer vision, facial reconstruction and machine learning, which together enable interactive entertainment developers to create and publish highly personalized games and applications. The enhanced level of personalization driven by Big Stage technology stems from the deeper emotional connection between users and their avatars when those avatars are constructed from actual photographs and therefore bear striking resemblances to their users which will drive up usage and micropayment transactions.

Badgeville launches Dynamic Game Engine and Widget Studio In an era where rewarding customer involvement has exploded to a whole new level through social media, companies are starving to get their hands on solutions that they can leverage to take advantage of social gaming and it's popularity. Back in December I wrote about Moxsie.com's use of Badgeville as their weapon of choice for building customer incentive through a Facebook badge program in an effort to involve their fans in the buying process. Badgeville won the Audience Choice Award when it launched at the Tech Crunch Disrupt last September and the demand for their social reward system has gone nowhere but up. Industry leading brands like Island Def Jam (Universal Music), The Active Network, Bluefly.com and more have signed on with Badgeville to harness the viral power of gamification to help reach user-driven objectives, turning it into profit.

Making Games: The Ultimate Project-Based Learning Part 6 of MindShift’s Guide to Games and Learning. As game-based learning increases in popularity, it’s easy to get pigeon-holed into one particular way of thinking about it or one way of employing it. This is true regardless of how teachers feel about gaming in the classroom, whether they’re for or against it. One common objection to game-based learning is that students will sit in front of screens being taught at. Sure, games are interactive, but on some level, don’t they still just replace the sage on the stage with the sage on the screen? Does a joystick really change the nature of pedagogy?

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