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Personal learning environment

Personal learning environment
This article or chapter is incomplete and its contents need further attention. Some information may be missing or may be wrong, spelling and grammar may have to be improved, use your judgment! Page created by Daniel K. Schneider, 25 April 2007Contributors: Grob x1, Kalli x9Last modified by Daniel K. Schneider, 1 September 2014 1 Definitions Graham Attwell defines Personal Learning Environments (PLE) as an idea that firstly integrates "pressures and movements" like lifelong learning, informal learning, learning styles, new approaches to assessment, cognitive tools. “ The most compelling argument for the PLE is to develop educational technology which can respond to the way people are using technology for learning and which allows them to themselves shape their own learning spaces, to form and join communities and to create, consume, remix, and share material”.([2], retrieved 22:17, 25 April 2007 (MEST)] On also may define a PLE as a system (but some may not necessarily agree). Daniel K. . Related:  Environnement d'Apprentissage Personnel (EAP)Personal Learning Environment & PL Network

Culture numérique ? | Blog de Michèle Archambault/ Questionnements autour de la gestion des connaissances dans l'environnement numérique About | ROLE Widget Store The Widget Store was developed by IMC AG in scope of the ROLE (Responsive Open Learning Environment) Project. It is a web platform, which represents a catalog of learning widgets and widget bundles to be searched and added in users’ personal learning environments. All the widgets are organized in seven categories: To simplify the search, widgets are tagged with key words indicating category, sub-topic, content sharing platform and the like. They also can be commented and rated by the users to allow better comparison and evaluation.

History of personal learning environments Personal learning environments are systems that help learners take control of and manage their own learning. This includes providing support for learners to set their own learning goalsmanage their learning; managing both content and processcommunicate with others in the process of learning and thereby achieve learning goals. A PLE may be composed of one or more subsystems: As such it may be a desktop application, or composed of one or more web-based services Important concepts in PLEs include the integration of both formal and informal learning episodes into a single experience, the use of social networks that can cross institutional boundaries, and the use of networking protocols (Peer-to-Peer, web services, syndication) to connect a range of resources and systems within a personally-managed space. 1970s[edit] 1976[edit] 1990s[edit] 1998[edit] 2000s[edit] 2000[edit] 2001[edit] 2002[edit] 2003[edit] 2004[edit] 2005[edit] 2006[edit] 2008[edit] 2009[edit] 2010s[edit] 2010[edit] 2011[edit] 2012[edit]

Personal learning environment Personal Learning Environments (PLE) are systems that help learners take control of and manage their own learning.[1] This includes providing support for learners to: Set their own learning goals.Manage their learning, both content and process.Communicate with others in the process of learning. A PLE represents the integration of a number of "Web 2.0" technologies like blogs, Wikis, RSS feeds, Twitter, Facebook, etc. around the independent learner. Using the term "e-learning 2.0", Stephen Downes describes the PLE as: "... one node in a web of content, connected to other nodes and content creation services used by other students. ROLE supports openness by designing a ROLE Reference implementation - infrastructure that supports assembled widget bundles with communication channels, authentication and authorization mechanisms, services for activity tracking and analysis and access to psycho-pedagogical user profiles. See More[edit] External links[edit] References[edit]

Educational Networking - home Environnement d'apprentissage personnel Cet article est une ébauche à compléter. Une ébauche est une entrée ayant un contenu (très) maigre et qui a donc besoin d'un auteur. 1 Introduction Un environnement personnale d'apprentissage peut se définir sur deux plans. Sur le plan conceptuel il s'agit d'un système qui favorise le contrôle de son apprentissage à plusieurs égards: Définition des buts d'apprentissage, gestion des processus d'apprentissage, gestion des contenus et des outils, communications avec d'autres, etc. Une première définition est celle de Mark Van Harmelen (2006) pour qui : les environnements personnels d’apprentissage»sont des systèmes qui aident les apprenants à prendre le contrôle et à gérer leur propre apprentissage en leur fournissant un support pour : définir leurs propres objectifs, gérer leur apprentissage que ce soit le contenu et le processus, communiquer avec les autres dans un processus d’apprentissage atteindre ses buts ». (Anouck Aziza Lens, consulté le 6 mai 2009 à 23:58 (CEST)). Sinon: Articles

E-Learning an Hochschulen » » PLE – Personal Learning Environment und individuelle Lernumgebung Im Zusammenhang mit LMS (Learning Management Systems) und Web 2.0 Tools ist immer wieder der Begriff PLE zu hören. Im folgenden möchte ich auf diesen Begriff eingehen, was sich dahinter verbirgt und welche Abgrenzungen bzw. Unterschiede zu LMS bestehen. PLE steht für Personal Learning Environment, meint also eine individuelle Lernumgebung. Sie dient dazu, den Lernprozess zu organisieren, Lernziele zu definieren und mit anderen (Lernenden) zu kommunizieren. Es handelt sich um eine flexible Umgebung, die an die persönlichen Anforderungen anpassbar ist. Eine Gegenüberstellung von LMS und PLE: *Vieles deutet darauf hin, dass LMS sich zukünftig PLE annähern werden, nicht zuletzt die neuen Schnittstellen (z.B. Wie PLE aussehen können, zeigt die Sammlung von Beispiel-Diagrammen (englisch). Zur Vervollständigung nun noch eine Liste von PLE-Tools, auf der auch myPaed von der TU Darmstadt steht, Gewinner des D-ELINA 2010: Personal Learning Environment mal anders…. PLE vs.

6 Tips for Starting an Online Community Are you considering building an online community? In order to build a strong community , there are a few key factors every business should take into consideration. This article will assist you in gathering the building blocks for a strong online community. #1: Know Your Audience Every business should begin its focus on its audience, the customers. What are demographics, you ask? General categories of demographics use age, gender, life-cycle stage, income, social class, lifestyle, education, religion and location and are collected by varying means of market research. If you know who your audience is, your business will be better able to understand the needs of and what drives the audience. #2: Know Their Needs How does a business find out what its audience needs? How can you get in front of your audience to ask about their needs? TrueBlue Community lets members make friends and make plans, discuss restaurants, sightseeing and travel tips. #3: Know Your Business #4: Know Your Stuff

notes on Downes’s PLE presentation #plenk2010 | Morgan's Log When I watch videos, I take notes, so here they are. Stephen covers a lot of territory in this video – some technical, some practice, and some theory and speculation. My next post will have some notes of my own. Managing a MOOC>I describe the organization of connectivist courses such as CCK08 and PLENK2010, demonstrate some of the technology, and discuss some of the thinking behind the design.—-OV of PLENK2010 from moderator’s perspective. Discusses tech elements of the course: wiki, blog, moodle forum, elluminate discussions.Design of wiki and course.

Espace Personnel d’Apprentissage Que peut être l’Espace Personnel d’Apprentissage de nos étudiants : Quels outils choisir ? Comment initier une dynamique ? ou au moins essayer … Nos étudiants passent quelques années dans un centre de formation (2 ans pour un BTS, 3 à 5 ans pour un ingénieur, …) Cette période est l’occasion de construire les bases d’un apprentissage tout au long de la vie, aussi bien disciplinaire que méthodologique. Espace Personnel d’Apprentissage Ce qui est en bas (et en rouge) correspond à l’existant : les étudiants ont chacun au moins un équipement (mobile ou portable) pour se connecter à Internet. L’objectif de l’Espace Personnel d’Apprentissage est d’exploiter les technologies pour élargir ces réseaux afin de s’insérer dans un ou plusieurs réseaux virtuels. SUIVRE : Quelles sont les personnes qui me semblent compétentes dans mes centres d’intérêt ? RÉFLÉCHIR : L’apprentissage correspond à un processus d’appropriation, qui nécessite un murissement, une maturation. J'aime : J'aime chargement…

Personal Learning Environment (de) Der Ausdruck Personal Learning Environment (kurz PLE, deutsch Persönliche Lernumgebung) ist nicht klar definiert, kann aber als Konzept der individuellen Ausgestaltung der eigenen Lernumgebung verstanden werden. Der wichtigste Aspekt ist, dass der Lernende diese Umgebung unter seiner Kontrolle hat und seine Lern- und Arbeitsumgebung individuell gestaltet, um Wissen zu entwickeln und mit anderen zu teilen. Obwohl die rein sprachliche Übersetzung prinzipiell die gesamte persönliche Lernumgebung meint (z. B. Schreibtisch, Bücherei, Computer, Zeitung, etc.), wird unter der technischen Umsetzung einer PLE in der Forschung im Wesentlichen die individuelle Zusammenstellung von (Social-)Software, Web-Services und Mobilen Technologien, die das zumeist informelle Lernen mit dem Computer unterstützen, verstanden. Begriffsgeschichte[Bearbeiten] Lifelong Learning[Bearbeiten] Informelles Lernen[Bearbeiten] Funktionen einer PLE[Bearbeiten] Literatur[Bearbeiten] Einzelnachweise[Bearbeiten]

14 Reasons Why Social Media Happened I recently was thinking.. which can be a dangerous thing and I found myself asking the question “how did social media happen?” and how did it evolve from the primordial web soup? So I looked up some Wikipedia references on social media and social networking and also about it’s early history to obtain some insights into the what, why and how. “A social network service focuses on building and reflecting of social networks or social relations among people, e.g., who share interests and/or activities. In other words a social network service or channel enables 2 way communication and sharing between like minded people. These services were very clunky ways of sharing information within like minded communities and involved forum like platforms and email that were slow and hard to use. In 1995 social media networks evolved to the next stage of evolution with channels such as classmates.com (which as of December 2009, Classmates.com is ranked by Alexa as one of the top 1,000 most popular sites.

Социальные сети могут лишить памяти Современные интернет-технологии дошли до той стадии переизбытка информации, которая нарушает мыслительные процессы. Интернет-технологии с небывалой скоростью адаптируют нас к быстрому поиску, переработке и синтезированию информации. Компьютеры, планшеты, смартфоны и социальные сети дарят нам море разнообразных возможностей. Так и появился пользователь-мультифункционал. Если вы переписываетесь с другом в чате, смотрите видео на Youtube, слушаете музыку и выкладываете фотки на Facebook, и все это одновременно, то можете смело причислять себя к этому типу интернет-пользователя. Ученые заявляют, что эти нескончаемые потоки информации губительно сказываются на нашем мозгу подобно тому, как переизбыток жира или сахара сказывается на нашем теле. Специалисты бьют тревогу и настаивают на так называемой "технодиете". Последние исследования показали, что отвлекающие способности смартфонов и социальных сетей нарушают процессы долговременной памяти и умственного развития в целом.

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