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Jane McGonigal: Gaming can make a better world

Jane McGonigal: Gaming can make a better world

http://www.youtube.com/watch?v=dE1DuBesGYM

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We need to talk about TED In our culture, talking about the future is sometimes a polite way of saying things about the present that would otherwise be rude or risky. But have you ever wondered why so little of the future promised in TED talks actually happens? So much potential and enthusiasm, and so little actual change. « What Gamification Really Means, » – Guest Post from @GeorgeCohta Research firm Gartner projects that by 2014, 70% of 2,000 global organizations will depend on gamified applications for employee performance, health care, marketing, and training, and that 50% of corporate innovation will be gamified, with American corporations spending several billion dollars on it. Gamification is not just a game and it requires an understanding of psychology and motivation along with understanding the principals of excellent game design. Let me briefly introduce you to the concept. Gamification is the process of using game mechanics and game thinking in non-game contexts

The Framework of an Agile Learning Center The structure of an Agile Learning Center is designed to nourish a productive, vibrant, and healthy culture – allowing participants to engage authentically in a learning process that cultivates confidence, dynamic skill sets, mental agility, self-awareness, and group skills. Morning Intentions The day kicks off with a Morning Intentions meeting, which operates much like a scrum stand-up meeting would in an Agile Management environment. Each person takes a turn announcing their intentions -- making declarations for how they will spend the day, and making requests for any support they may need. This simple process only takes about ten to fifteen minutes, but serves an extremely important purpose of starting each day with intention and accountability. : Simon Carless's Blog - When Your Wishlists Don't Convert The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Hi, I’m Simon Carless, and you’re reading the Game Discoverability Now!

What Is Gamification In Education? ‘OK, whoever finds the correct answer will get 5 points and a sticker. I’m writing the names of the students with the most points on the board. Let’s see who will be on the top!’ If you regularly set up in class mini competitions like that, you are already using gamification techniques in your teaching. Agile Learning Center Campaign Design About Metamaps.cc Metamaps.cc is a free and open source web platform for changemakers, innovators, educators and students. It enables individuals and communities to build and visualize their shared knowledge and unlock their collective intelligence.

How the World of Goo became one of the indie video game hits of 2008 The growing popularity of the indie game, World of Goo earned it the No. 1 rank on Amazon’s top ten best-selling PC games recently, albeit temporarily, among giants like World of Warcraft, Spore, Left-4-Dead, and Fallout3. This independently developed game’s success illustrate the changes that are taking place in the video game and digital content distribution landscape. How appropriate, as we end this year and look for changes in the next. Gamification Can Reinvigorate Teaching and Learning: An Introduction – Engagucate When students are engaged and inspired, they excel academically. Regrettably, schools all around the country are facing a student motivation and engagement crisis of epic proportions. Student engagement and motivation are the most important and also difficult aspects of the teaching profession. How do we motivate students who are utterly not interested in their own learning? The answer to that question is gamification.

Tea House Sequence Tweets “RT @johnverdon: Can a computer simulate all the processes of logic? Yes -But can logic simulated all sequences of cause & effect? e.g. pluripotence? No.”

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