Waterbear About An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids). Kodu for the PC is available to download for free. Teach Coding in the Classroom: Resources from ISTE '14 I was super excited to attend Hack Education (originally called “EdubloggerCon”), an all-day unconference held the Friday before the formal start of ISTE 2014. This interactive day of learning, now in its eighth year, was touted to me as the event to attend in Atlanta, and it did not disappoint. The informal, small-group conversations were inclusive and welcoming. The "rule of two feet" meant that if you needed to move, you were encouraged. And session topics were diverse -- on the schedule were discussions about maker education, augmented reality, design thinking, game-based learning, coding in the classroom, digital storytelling, and many, many more! In an attempt to heed Dave Guymon’s call to share the ISTE learning (see his blog post on Getting Smart, "Don’t Leave Your Learning Behind: What To Do Now That #ISTE2014 Is Over"), here are some resources discussed by a group of elementary and secondary educators during a morning session on coding in the classroom. Some Final Notes
Computer Science-in-a-Box: Unplug Your Curriculum Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Use it with students ages 9 to 14 to teach lessons about how computers work, while addressing critical mathematics and science concepts such as number systems, algorithms, and manipulating variables and logic. NCWIT is pleased to offer Computer Science-in-a-Box: Unplug Your Curriculum in cooperation with the authors of Computer Science Unplugged. So unplug your computer, and get ready to explore computer science! Computers are everywhere. Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Presenting these activities to your students will allow them to: You don't have to be a computer expert to enjoy learning these principles with your students. Computer Science Unplugged, the curriculum from which these materials are excerpted, was created by Tim Bell, Ian H.
Wearable technology - Future Morph MzTEK is an arts and technology education organisation which addresses the gender gap between men and women working in computing and technology. Our aim is to encourage women and girls to learn and experiment with technology creatively whilst highlighting the amazing, creative and innovative work that women are contributing to the field. We do this partly through our projects such as Chi-TEK , which showcased 15 technologically modified teapots designed by leading women artists, in the setting of a giant tea party as part of the London Design Festival at the V&A Museum in 2011. Our latest projects have explored wearable and fashion technology in workshops using the Lilypad Arduino, a microcontroller designed by Leah Buechley that can be sewn into clothes to make them interactive. E-textiles, soft circuitry and wearable technology are an exciting area of research, spanning art, design, fashion, sports and medical sciences. Artists are also very important in the e-textiles movement.