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AgentSheets

AgentSheets
Related:  CodingGAMES & GAMINGCOMPUTER SCIENCE

Waterbear Teach Coding in the Classroom: Resources from ISTE '14 I was super excited to attend Hack Education (originally called “EdubloggerCon”), an all-day unconference held the Friday before the formal start of ISTE 2014. This interactive day of learning, now in its eighth year, was touted to me as the event to attend in Atlanta, and it did not disappoint. The informal, small-group conversations were inclusive and welcoming. The "rule of two feet" meant that if you needed to move, you were encouraged. And session topics were diverse -- on the schedule were discussions about maker education, augmented reality, design thinking, game-based learning, coding in the classroom, digital storytelling, and many, many more! In an attempt to heed Dave Guymon’s call to share the ISTE learning (see his blog post on Getting Smart, "Don’t Leave Your Learning Behind: What To Do Now That #ISTE2014 Is Over"), here are some resources discussed by a group of elementary and secondary educators during a morning session on coding in the classroom. Some Final Notes

About An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids). Kodu for the PC is available to download for free.

Computer Science-in-a-Box: Unplug Your Curriculum Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Use it with students ages 9 to 14 to teach lessons about how computers work, while addressing critical mathematics and science concepts such as number systems, algorithms, and manipulating variables and logic. NCWIT is pleased to offer Computer Science-in-a-Box: Unplug Your Curriculum in cooperation with the authors of Computer Science Unplugged. So unplug your computer, and get ready to explore computer science! Computers are everywhere. Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Presenting these activities to your students will allow them to: You don't have to be a computer expert to enjoy learning these principles with your students. Computer Science Unplugged, the curriculum from which these materials are excerpted, was created by Tim Bell, Ian H.

Build Your Own Blocks (BYOB) Learn Dance Party Grades 2+ | Blocks Minecraft Hour of Code Mario's Secret Adventure: Build Your Own 3D Mario Game Bot is sus?! Grades 2-8 | JavaScript | Internet Explorer 11, Microsoft Edge, Chrome, Firefox, Safari Make a Flappy game Hello World Blocks Jumper: Game Creation Grades 2-8 | Blocks Road to the AI League Grades 6-8 | JavaScript, Python Sport + Code: Tennis Coding Town Grades 2-5 | JavaScript Save the Forest! Discover Python with Compute it Grades 2+ | Python | Microsoft Edge, Chrome, Firefox, Safari Poem Art AI for Oceans Grades 3+ | AI and Machine Learning 3D Maker The Grinch: Saving Christmas with Code codeSpark Academy with The Foos: Create Games Pre-reader - Grade 5 | Blocks Make Shapes with Code Pre-reader - Grade 5 | JavaScript, Language independent (can be taught in multiple languages) Write your first computer program Star Wars: Building a Galaxy with Code Grades 2+ | Blocks, JavaScript A Minecraft Tale of Two Villages Grades 2+ | Blocks, Python Code with Anna and Elsa Design your Hero Dragon Blast Animoji

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