Zbrush 4 - all features This DVD will be for sale at jasonwelsh.com when I complete chapter 15. If you are interested in series and want a full high res copy that plays on both MAC and PC the DVD would make a great addition to you collection. For those that offer donations I would rather you wait for the DVD so that you get something out of the donation. The entire series will also be on youtube located here. Enjoy the series as it unfolds and I hope it enriches your lives a gets you interested in 3D as either a Hobby or a Student.
ZBrush Hard Surface Techniques In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes.
Darksiders demon thx guys I started out with a simple base in maya and then blocked out the details in zbrush. Whne I was satisfied I split him up att the shoulders, thighs, calves and feet to be able to work on the underlying surfaces and easier baking (if I want to make a low-res in the future) and rebuilt the topology at the same time. Then I just added some stuff that was prebuilt in maya and when the mesh was done I started adding some color and trying some material settings. It's all polypaint done in zbrush, haven't unwrapped anything at all.
Download Center Welcome to Pixologic's MatCap LibraryPixologic has created a library full of amazing MatCap materials from ZBrush artists who wish to share their work with the ZBrush community. This library gives you one unique location to view, download, and begin sculpting with that unique MatCap look that only ZBrush can give you. Enjoy the search. Image Courtesy of Magdalena Dadela ZBrush 4R2 Betatesting By: Geert Melis "I bought a Porsche last year. Today, the new model came out and guess what... they gave it to me for free... full option and all... . How cool is that!!!!!!!!"I was awestruck when I started working with the new ZBrush - I needed to flesh out a new Beast character for "The Thin Veil of Reality" and with all these new features at hand it was a great experience. Again, technical barriers are lifted, giving our imagination and creativity unprecedented freedom.Betatesting Z4R2 was awesome!
Some Terrain stuff. -It helps for me to have lots of reference, Delicate arch and the nearby "Brain Rocks" provided some inspiration.-I used standard and TRIM DYNAMIC, then finished with alphas. - if you go to my blog, I posted some of my fav alphas a few weeks ago.- Crazy bump is great for creating great alphas, its just hard finding a good pic not in direct sunlight. Get Insert MeshMaster and MatCap Baker for ZBrush Friday, October 12th, 2012 | Posted by Jim Thacker Joseph Drust’s MatCap Baker plugin in action, in a fan video created by YouTube user zbro z. Ubisoft lead character artist Joseph Drust has released two new free ZBrush plugins: Insert MeshMaster and MatCap Baker. Hec's 2012 early 2013 works dump Hi Jake,The master for the minis get printed at places that have high definition printers, one of the ones I know of is moddler.com in California I think and the other place I know of is somewhere in Munich. The previous two characters were character skins for League of Legends, skin is just a term for models wearing alternate outfits, these used to be just texture variations, but these days they're more full blown new sculpts and low poly meshes with new textures.Here's a couple more minis, the ninja girl might get re-posed before printing, my client and I are still deciding some of that: Many of the Kingdom Death minis I make are based on concept art by the amazing lokman lam:
Tutoriel de Conception d'une Pièce Basique This page is a translated version of the page Basic Part Design Tutorial and the translation is 97% complete. This tutorial introduces new user to some of the tools and techniques used in the Part Design Workbench. This tutorial is not a complete and comprehensive guide to the Part Design Workbench and many of the tools and capabilities are not covered. This tutorial will take user through the steps needed to model the part shown in the image below using sketches. Avant de Commencer
Holdeen's Max - Real Time - Page 4 Hi guys.. Sorry to delay for answer and thanks for the comments! lildragon - I'll do about unity and posting here too .. all right?