Playtime and Screen Time Pokémon Go was the viral sensation of the summer, engaging kids and adults alike in the pursuit of rare digital creatures across neighbourhoods and parks. Now, another nostalgic brand has launched a product to catapult kids into the digital world. With a new app that brings plasticine sculpture to life inside a virtual world, Play-Doh Touch is part of a trend that blends digital play with real world experiences. The app is hitting the market not long after American Association of Pediatrics released its updated recommendations on screen time for our quickly changing digital world, in part to help parents navigate this new wave of hybrid experiences. "Children learn best by doing and, traditionally, screen time has been largely passive and inactive," says Paul Darvasi, a media studies expert who uses game-based learning strategies in his teaching at Royal St.
Why Students Forget—and What You Can Do About It Teachers have long known that rote memorization can lead to a superficial grasp of material that is quickly forgotten. But new research in the field of neuroscience is starting to shed light on the ways that brains are wired to forget—highlighting the importance of strategies to retain knowledge and make learning stick. In a recent article published in the journal Neuron, neurobiologists Blake Richards and Paul Frankland challenge the predominant view of memory, which holds that forgetting is a process of loss—the gradual washing away of critical information despite our best efforts to retain it. According to Richards and Frankland, the goal of memory is not just to store information accurately but to “optimize decision-making” in chaotic, quickly changing environments. In this model of cognition, forgetting is an evolutionary strategy, a purposeful process that runs in the background of memory, evaluating and discarding information that doesn’t promote the survival of the species.
The Influence of a Digital Math Game on Student Number Sense Abstract This study sought to determine if playing a digital math game could increase student number sense (mathematical proficiency in numeracy). We used a pre- and post-assessment to measure the number sense of two groups of third grade students with the same mathematics teacher. One group played the game Wuzzit Trouble and the other did not. Overall, the group who played Wuzzit Trouble showed a significant increase in number sense between the pre- and post-assessment, compared to the other group who did not. A qualitative analysis of a novel problem revealed differences between the treatment and comparison groups from pre- to post-.
The Arab world in seven charts: Are Arabs turning their backs on religion? Arabs are increasingly saying they are no longer religious, according to the largest and most in-depth survey undertaken of the Middle East and North Africa. The finding is one of a number on how Arabs feel about a wide range of issues, from women's rights and migration to security and sexuality. More than 25,000 people were interviewed for the survey - for BBC News Arabic by the Arab Barometer research network - across 10 countries and the Palestinian territories between late 2018 and spring 2019. Here are some of the results.
Trauma Training for Educators – Communities In Schools Of Central Texas Click the red “PLAY” icon below to view the training video. Scroll down for facilitator resources and information about the training. Be sure to read the important notice below for best accessibility of the video. See facilitator resources below Click here for the Facilitator’s Discussion Guide & Handouts (WORD) Click here for the Facilitator’s Discussion Guide & Handouts (PDF)
Device Use at Bedtime Bedtime use of cellphones or tablets by children — even just having access to them — is consistently linked to excessive daytime sleepiness and poor sleep, researchers say. They called on teachers, health care professionals, parents and children to be educated about the damaging influence of device use on sleep. The portable media devices have entered the bedroom, giving children unprecedented access to technology and media before researchers have had a chance to explore the positive and negative impacts. To explore whether there's an association between use of, or access to, media devices and sleep quantity and quality, researchers reviewed 20 sleep studies involving 125,198 children aged six to 19.
edutopia Teaching students basic knowledge about the brain’s potential can have a positive impact on their motivation, grit, and achievement. In particular, explicitly teaching them that learning changes the structure and function of their brains can be transformational in building a stronger belief in the value of working hard to master new material. Teachers who explain these findings report that the knowledge has a positive effect on students’ perceptions of their abilities as well as on their expectations for success. Examples From Elementary Classrooms Diane Dahl of Texas, a participant in our brain-based teaching program, enjoys teaching her elementary students about the brain and strategies for learning. Students learn what neurons, dendrites, and axons are and how connections between neurons created by axons and dendrites create learning.
edutopia I lost my first student to suicide not long ago. The student was no longer in my class at the time, nor even at the school, but I was flooded with the expected surge of feelings: overwhelming sadness, periodic despair, compulsive frame-by-frame replays of our every interaction. I felt the loss deeply. It was unspeakably tragic—for the student’s friends and family, for me, and for the world I’d hoped the student would help shape. I was haunted, too—I still am—by the fear of a similar tragedy among my raw-nerved and anxious students. And the recent spike in teenage suicides in my area has underscored this fear sharply. Too much screen time can delay important developmental milestones for children, study finds Too much screen time can negatively affect a young child’s development, according to a new study by researchers at the University of Calgary. The study, published Monday in the journal JAMA Pediatrics, followed a group of 2,441 children between 2011 and 2016, measuring their screen time as well as their progress in meeting various developmental milestones. The researchers found that higher levels of screen time at two and three years old was associated with poorer performance on a developmental screening test by age five. This means that children weren’t meeting benchmarks in communication, social skills, problem-solving and motor skills, said Sheri Madigan, a lead researcher on the study and assistant professor in psychology at the University of Calgary. “When children are watching a considerable amount of screens at the ages of two and three, we’re seeing some lasting impacts on their development.”
Knower’s Louis Cole - Modern Drummer Magazine For a generation of budding drummers and musicians, YouTube play counts might mean more than Billboard or iTunes charts. This multifaceted drummer found his own unique voice in that climate, thanks in part to a vast amount of talent and the help of a few friends. That voice would take him on a journey around the world. Drummer, solo artist, multi-instrumentalist, engineer, mixer, producer, video director, camera operator, content creator, viral star…. The credits don’t end there. What Are the Brain Benefits of Unplugging for Students and Teachers? Our kids are spending eight hours on electronics every single day. Some say this number is conservative once you add all the time they spend in front of computers and tablets at school. While there’s no doubt technology is a wonderful tool for education, more reports, studies, and experts are saying we’ve gone too far. In fact, our always-stimulated brains are leading experts to use dramatic terms like digital heroin. It’s not hard to understand the reaction—technology is definitely addictive. Below, we share some of the powerful brain benefits of unplugging as well as ways to create device-free time in your classroom.