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Moockup.me ⋆ #1 IN GRAPHIC RESOURCES FOR DESIGNERS, BY DESIGNERSMoockup.me | #1 IN GRAPHIC RESOURCES FOR DESIGNERS, BY DESIGNERS Why WebAssembly is a game changer for the web — and a source of pride for Mozilla and Firefox With today’s release of Firefox, we are the first browser to support WebAssembly. If you haven’t yet heard of WebAssembly, it’s an emerging standard inspired by our research to enable near-native performance for web applications. WebAssembly is one of the biggest advances to the Web Platform over the past decade. This new standard will enable amazing video games and high-performance web apps for things like computer-aided design, video and image editing, and scientific visualization. Over time, many existing productivity apps (e.g. email, social networks, word processing) and JavaScript frameworks will likely use WebAssembly to significantly reduce load times while simultaneously improving performance while running. Unlike other approaches that have required plug-ins to achieve near-native performance in the browser, WebAssembly runs entirely within the Web Platform. It’s been a long, winding, and exciting road getting here. A lot has changed since then.

wwwhere C QA - Recommended list of Doctype declarations you can use in your Web document Warning The list is informative and does not try to be exhaustive (there are many other proper declarations you could use), but it has most of the declarations commonly used on the Web at the moment. Recommended Doctype Declarations to use in your Web document. When authoring document is HTML or XHTML, it is important to Add a Doctype declaration. The simplest and most reliable doctype declaration to use is the one defined in HTML5: If you need a doctype matching a specific version of (X)HTML, the doctype declaration must be exact (both in spelling and in case) to have the desired effect, which makes it sometimes difficult. Template Use the following markup as a template to create a new HTML document using a proper Doctype declaration. <! (X)HTML Doctype Declarations List HTML5 and beyond Strict Transitional Frameset Strict (quick reference) Transitional Frameset XHTML Basic 1.1 (quick reference): MathML Doctype Declarations MathML 2.0 - DTD: MathML 1.01 - DTD: Compound documents doctype declarations

Initializr - Start an HTML5 Boilerplate project in 15 seconds! Best Web Development Trends For 2017! - Usersnap Technology changes constantly, so to be at the top of your game as a web developer, it’s vital you’re keeping up. It can be confusing and discerning when so many updates and developments are being released every few weeks. With 2017 just getting started, we’ve put together some information about the anticipated trends for this upcoming year and some advice about what areas of development you should be focusing on. Discussing new frameworks, techniques, and tools which are all working to enhance UX, consider this blog your one-stop-shop for all things 2017! We at Usersnap put together all our thoughts in this article. If you like this article, give it some sharing Using Artificial Intelligence to create websites & apps Artificial intelligence programs are already used successfully by Google and Wikipedia, the technology is more than within our grasp to allow us to develop software which can think and act as a human without requiring the manpower. Screenshot from thegrid.io Internet of Things

HTML5 Reset :: A simple set of templates for any project March, 2013: The files have been updated — this web site has not! Head over to GitHub for the very latest. Like a lot of developers, we start every HTML project with the same set of HTML and CSS files. Now that modern browsers are starting to support some of the really useful parts of HTML5 and CSS3, it's time for our best practices to catch up, and we thought we'd put our files out there for everyone to use. About Version 2 The biggest change is to our stylesheets. In the same spirit, we've also moved our print styles into the main stylesheet and added a mobile/small display style block (including blocks for orientation). Also in the sprirt of simplifiction, we've eliminated the "Bare Bones" version and are now only offering one set of fully-commented files. Finally, and sigificantly, we're hosting the files on GitHub (yay!) The WordPress Theme Semantic HTML5 markup Starter CSS declarations for the basic WordPress elements A widget-ready sidebar jQuery, Modernizr and Analytics built in

The size of the World Wide Web (The Internet) Bounce – A fun and easy way to share ideas on a webpage WebAssembly 101: a developer's first steps This article will guide you along the necessary steps to port a JavaScript library of the Conway's game of life to WebAssembly (wasm). This is a simple exercise that is perfect to start beyond a trivial Hello World. I recently got interested in WebAssembly and decided to take the leap this weekend. I went through the awesome-wasm list which is a good starting point but still had to work two days on this to get some working code. There's a demo of the game of life re-implemented in wasm at the end of the article :) The following tutorial was written using Ubuntu 17.04, so your mileage may vary. This article has five parts: Setup the toolchain The provided packages are a little outdated, I got some warnings. $ . Now depending on your network speed go make yourself a coffee or read a book. So we should have everything necessary to start coding some WebAssembly.Once the installation is done, activate the sdk: $ . Make some sample C file counter.c: Compile it to wasm with emcc: And, tada ! Conclusion

Diamond grid layout with Sass Since I started my career on the web, I’ve been building websites that follow standard grid layouts. It got to a point where I was telling an intern at my company that developers think in rectangles. I mean, there’s nothing wrong with rectangular layouts. They’re like your mom’s Volvo, steady and reliable. But sometimes, it’s fun to try something different. I’m lucky enough to work with some awesome designers, and for a new project, they came up with a diamond-based grid layout. Attempt 1: Just rotate them divs On the first pass, I hadn’t gotten my hands on the actual design yet, but started experimenting with HTML and CSS first, just to try out a few ideas I had. The initial mark-up for the grid was pretty simple. Sass variables came in very handy in this case as I could create a grid-unit to use as a base for calculating the widths of all the diamonds. $gridUnit: 95vw / 16; $small: $gridUnit * 2; $med: $gridUnit * 3; $large: $gridUnit * 4; Attempt 2: Clip off them divs Wrapping up

The Cost of Frameworks Update: Nov 16th 2015 - Added an extra row in the table for React under production conditions. The good news: it’s 3x slower than vanilla, yes, but in actual terms I’d say it’s fast for TodoMVC! The Polymer TodoMVC sample was also updated to version 1.2.2 today, and that, too, is faster. If you prefer watching to reading, here’s the video of the talk (you can also get the slides, too, if you like): If you prefer reading to watching, well, keep reading… The benefits of frameworks Earlier in the year I wrote about React’s performance characteristics as the tree size it has to manage gets larger (TL;DR the bigger the tree, the more computation work it has to do). Frameworks are fun to use. The key message I heard over and over, sometimes explicitly, and often implicitly, is that ergonomics are the most important factor for many developers. The key message I heard over and over, sometimes explicitly, and often implicitly, is that ergonomics are the most important factor for many developers.

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