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The Encyclopedia of Psychology

The Encyclopedia of Psychology
Submit to Add Your Site If you have a resource you feel should be listed, please use this form to have it approved. We individually review each submission, so be sure to fill in every field to expedite the process. Should your resource pass muster, we will notify you of our plans to post it. Managing Submissions To make changes to a listed resource, please email us at contact@psychology.org with URL of the resource, the issue, the fix and your name. Disclaimer: While we thoroughly vet all third party resources, we are not responsible for the information contained within a source we do not own. At any time, the owner of a resource may request his or her material be removed from our encyclopedia.

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The Collection of Computer Science Bibliographies About the Collection This is a collection of bibliographies of scientific literature in computer science from various sources, covering most aspects of computer science. The bibliographies are updated weekly from their original locations such that you'll always find the most recent versions here. The collection currently contains more than 3 millions of references (mostly to journal articles, conference papers and technical reports), clustered in about 1500 bibliographies, and consists of more than 2.3 GBytes (530MB gzipped) of BibTeX entries. More than 600 000 references contain crossreferences to citing or cited publications. More than 1 million of references contain URLs to an online version of the paper.

Center for the Study of Digital Games and Play On Tuesday February 2 the Centre for the Study of Digital Games and Play (GAP) will host its fifth seminar at Muntstraat 2a, room 1.11 from 15:00-17:00 with drinks afterwards. The aim of these regular meet-ups is to create a physical space for game scholars and excellent students to present research, to provide room for game-related discussions, and to expand our academic and professional network. This meeting, we will share three game-related projects from Utrecht University dealing with: the politics of playful cartography, identity and identity in digital games, and intergenerational game design. Casual Power: Understanding User Interfaces through QuantificationAlex Gekker, Utrecht University, Department of Media and Culture Studies. This presentation examines the interrelations of digital maps, power, technology and interfaces, asking how is power (or attempts of it) being exerted through mutable reconfiguration of geographical signs on screens and the databases behind them.

The Ten Most Revealing Psych Experiments Psychology is the study of the human mind and mental processes in relation to human behaviors - human nature. Due to its subject matter, psychology is not considered a 'hard' science, even though psychologists do experiment and publish their findings in respected journals. Some of the experiments psychologists have conducted over the years reveal things about the way we humans think and behave that we might not want to embrace, but which can at least help keep us humble. That's something.

Public Domain Review In this section of the site we bring you curated collections of images, books, audio and film, shining a light on curiosities and wonders from a wide range of online archives. With a leaning toward the surprising, the strange, and the beautiful, we hope to provide an ever-growing cabinet of curiosities for the digital age, a kind of hyperlinked Wunderkammer – an archive of materials which truly celebrates the breadth and variety of our shared cultural commons and the minds that have made it. Some of our most popular posts include visions of the future from late 19th century France, a dictionary of Victorian slang and a film showing the very talented “hand-farting” farmer of Michigan. With each post including links back to the original source we encourage you to explore these wonderful online sources for yourself.

The Geek Anthropologist An Anthropological Approach to geek culture, for science! The Geek Anthropologist is a blog where geek culture and all things geek are analysed through the perspective of socio-cultural anthropology. We write about the intersections between social science, cultural analysis and practice of anthropology with geek culture, whether they be embodied, literary, cinematic or cybernetic. In short, we’re interested in any culturally informed analysis of geek culture or things that geeks love. The ideas and opinions expressed by the authors of The Geek Anthropologists are their own.

Watch Obsessed Full Episodes & Videos Online My TV provider is not listed. Why not? We are currently working on adding more TV providers. Please check back frequently to see if your TV provider has been added. Why do I need to log in to watch some video content?

OAIster Access to OAIster A freely accessible site for searching only OAIster records is available at Additionally, OAIster records are fully accessible through WorldCat.org, and appear as WorldCat.org search results along with records from thousands of libraries worldwide. The OAIster database is searchable on the OCLC FirstSearch service, providing another valuable access point for this rich database and a complement to other FirstSearch databases. Contributing to OAIster 10 Alternatives for Google’s Wonder Wheel The consultants here at DEP are a visual group. So the death of Google’s Wonder Wheel was a complete devastation to us. Not to worry we’ve outlined a top 10 list that we’ve think will do a good job of replacing the Wonder Wheel. 1. Google’s Contextual Tool – When I asked our Google reps where the heck our wonderful wonder wheel went they really didn’t have an answer only that their contextual tool is the next best thing.

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