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Inicio - Gamification Thinking

Inicio - Gamification Thinking
Related:  MaterialsCreativity & Service DesignINOVACIÓN-TECNOLOGÍA-APRENDIZAJE

150 herramientas gratuitas para crear materiales didácticos on line más de 150 herramientas gratuitas para crear materiales didácticos on line Generadores de cuadernos, libros y publicaciones digitales Cuadernia online (Consejería de Educación y Ciencia de Castilla-La Mancha). Herramienta fácil y funcional para la creación y difusión de materiales educativos digitales. Permite crear de forma dinámica y visual cuadernos digitales que pueden contener información y actividades multimedia. Tal vez también te interese visitar el portal de recursos de Cuadernia donde encontrarás diversas versiones de esta herramienta para descargar tutoriales, un foro, novedades, actividades, etc.Tikatok es una aplicación en línea que permite de forma muy sencilla la creación de libros virtuales que contengan imágenes y textos. Generadores de webquest y cazas del tesoro 1,2,3 tu WebQuest generador de webquest de Aula 21. Generadores de cuestionarios y ejercicios Generadores de cuestionarios de autoevaluación (4Teachers). Generadores de hojas de caligrafía y papel pautado Baco.

Videogiochi e simulazione: studiare sistemi complessi con rivolte, zombie, smart city Se io volessi imparare di più da fenomeni catastrofici come distruzioni, infezioni, epidemie e tutto quanto, cosa dovrei fare? Ovviamente aspettare che queste cose si verifichino è escluso: alcune sono fantasione (distruzioni globali) altre poco auspicabili (epidemie). Il modo migliore per testare un sistema complesso e le sue capacità di adattamento sono le simulazioni.Cosa sono le simulazioni? Le simulazioni sono una tecnica di ricerca piuttosto recente – in uso dagli anni ’60 – il cui scopo è quello di riprodurre un sistema complesso all’interno di un computer e vederne gli effetti manipolando le variabili qua e la. Se non avete dimestichezza con le simulazioni potrei citarvi i Sims, il leggendario gioco di Will Wright, con cui si assume il controllo della vita di una famiglia seguendone lo sviluppi. La domanda a questo punto è: esistono simulazioni che permettono di giocare scientificamente con sistemi complessi per vedere come si comporta un sistema, magari divertendosi anche?

Tecno optimismo El historiador inglés Eric Hobsbawn decía que el siglo XIX había sido largo: iniciado con la Revolución Francesa en 1789 y terminado con la Primera Guerra Mundial en 1914. 125 años donde Europa pasó del fin de la monarquía a los Estados capitalistas burgueses, con una gran guerra en el medio que estableció los ganadores del nuevo orden mundial. En cambio, decía, el siglo XX fue corto: 77 años desde 1914 hasta la caída del muro y el triunfo del capitalismo en 1991. Sucede algo parecido con el 2016 tecnopolítico visto desde Argentina: al saludarlo desde el fin del camino, parece eterno. El año empezó a los pocos días de asumir el nuevo Gobierno de Cambiemos, cuando Mauricio Macri decretó la modificación en los organismos que regulan las telecomunicaciones en Argentina (y con la excusa de la convergencia concentró más el mercado)) Siguió con acercamientos a los grandes de la tecnología durante el verano. Aquí, el resumen 2016 de la tecnopolítica, desde algún lugar de Buenos Aires:

Sensory Systems that Make up the Learning Hierarchy of a Strong Academic Foundation - Integrated Learning Strategies This article contains information regarding important sensory systems and the learning hierarchy that comes from developing each one. Affiliate links are included for your convenience. Whether a child is using his or her hands to write, ears to listen, eyes to read, or their entire body to play sports, they can execute and learn best when they are active and using all of their senses to the fullest. To build a strong foundation for learning, we must ensure our child’s sensory systems are developing properly for cognitive development and sensory integration. The Hierarchy of Learning The hierarchy of learning that impacts all five sensory systems used for developing a strong educational foundation are as follows: Vestibular SystemTactile SystemProprioceptive SystemVisual SystemAuditory System There are three systems that develop before further neurological building. Vestibular System When children tend to be sedentary, the vestibular system does not get a chance to properly develop.

Code Monster from Crunchzilla <h2>Code Monster gets kids excited about programming. It is a combination of a game and tutorial where kids experiment with learning to code. <p> Code Monster use Javascript. Please enable Javascript if you want the play with the Code Monster. I'm Code Monster! Getting Started Lesson 1 BACK How to Play | Lesson Sections | About | FAQ | Terms of Use | Privacy | Contact | © 2015 How to Play Code Monster teaches kids and adults a little about Javascript programming! It's easy to play. Click on the Reset button if you really mess up your code and want to start over on a lesson. Code Monster saves what lesson you are on, so feel free to stop at any time and come back later. Have fun! About Code Monster from Crunchzilla is an interactive tutorial for kids that focuses on action. Projects start with simple boxes and colors, rapidly progressing into exciting experiments with simple animation and fractals. Code Monster is a gentle and fun introduction to programming concepts. Sure! Terms of Use Oh my.

Qu’est-ce qu’il faut que je change pour faire apprendre en 2016 Une chose certaine c’est que le changement est là pour rester. Le monde de l’enseignement et de l’apprentissage est un monde en constant changement. Apprendre c’est changer. Henri Boudreault publie son site : La nouvelle variable à considérer, qui a souvent été négligée dans le but d’éviter le changement, c’est la diversité. En formation professionnelle il y a une diversité d’apprenants qui ont une diversité d’objets de formation à apprendre, ce qui devrait initier une diversité de méthodes et de modalités de formation à mettre en oeuvre. Si l’on veut réellement changer, voici ce qu’il faut considérer : La diversité des apprenants : La diversité des objets de formation : La diversité des méthodes La diversité des facteurs qui favorisent l’apprendre; La diversité des potentiels ; La diversité des théories de l’apprentissage; La diversité des représentations; La diversité des relations d’enseignement; An@é

Resumen y vídeos. STORM CLOUDS International Conference – STORM CLOUDS CONFERENCE El 14 de diciembre tuvo lugar la STORM CLOUDS INTERNATIONAL CONFERENCE, en el marco de la SEMANA EUROPEA DEL CLOUD, que se celebró en la sede de la Escuela de Organización Industrial – EOI de Madrid. La Conferencia tuvo como objetivo presentar los proyectos realizados al amparo del programa CIP de la Unión Europea y debatir sobre la oportunidad de la migración real a servicios públicos basados en la nube. La migración a las infraestructuras de Cloud por parte de las Autoridades Públicas exige desafíos técnicos, procesales y metodológicos. Los resultados del Proyecto de cuatro ciudades europeas, así como las experiencias en curso en otras ciudades y regiones en España permitieron contrastar un conjunto de casos de uso relevantes y de mejores prácticas. Se definieron pautas útiles sobre cómo abordar el proceso para acelerarlo tanto por parte de las Autoridades Públicas como de los responsables políticos. Resumen de los contenidos y documentación de la STORM CLOUDS International Conference

From sexual liberation to liberation from sex Young people are forever shocking their elders, and elders, however shocking they themselves may have been to their own elders once upon a time, never fail to play their generation’s perennial role of shocked onlookers to shocking youthful behavior of one sort or another. Not very long ago, well within living memory, parents found their children’s sexual behavior shocking. Sex was so open, so free, so ubiquitous, so uninhibitedly taken for granted. No hiding, no guilt, no confining it against nature within institutional straitjackets like marriage. Half a century later, kids are still shocking and elders still shocked, but for shockingly different reasons. The Asahi Shimbun has lately been running a series of reports on what it’s like to be 18 in a country no longer young. The first two may go some way toward explaining the third. Parents. But they have met. Take bathing. What’s wrong with it? A separate article in the Asahi series looks at another aspect of parent-child intimacy.

10 Breadboard Projects For Beginners Before you start making the projects, you should understand the functioning of every project to know what are you really doing. For this you need to know about important electronics components used in a circuit. So here is a brief description of all the electronic components used in the projects. I have left the ones that are not used in the projects and are too complicated to understand. Check out randofo's Basic Electronics guide that teaches you almost everything about basic electronics. (1) Resistor: A resistor is a device that reduces current in a circuit by offering obstruction to the flow of electrical current. (2) Capacitor: A capacitor is a device that stores electricity inside it when it is supplied and gives it out in a circuit when there is a loss in electricity. (3) Transistor: A transistor is a device that amplifies a small current applied on its base pin to produce a large current that flows between the collector and emitter pins. (4) Integrated Circuit (IC): (5) Diode:

35 Educational Resources to Encourage Inquiry & Inventive Thinking This is a sponsored post. I’ve scoured the internet, including all of my favourite social media sites, to bring you a fantastic collection of online inquiry and inventive thinking resources that I know will inspire and motivate both you and your students. The collection includes Lego, science, practical activity ideas, engineering, videos, animation, technology and a tonne of fun facts – so there is sure to be something for everyone! Sean Kenney Lego Certified Master Builder’s YouTube Channel: Best-selling author and artist, Sean Kenney, uses LEGO toys to build anything and everything you can imagine. CSIRO Crest: CREativity in Science and Technology (CREST) is an Australian non-competitive awards program supporting students to design and carry out their own open-ended science investigation or technology project. Pinterest is a veritable smorgasbord of great ideas across all grades and subject areas. What are your favourite online resources for inspiring kids to think? You may also like:

7 ideas sobre la educación, ahora que está tan de moda hablar sobre ella The Best Tools for Visualization Visualization is a technique to graphically represent sets of data. When data is large or abstract, visualization can help make the data easier to read or understand. There are visualization tools for search, music, networks, online communities, and almost anything else you can think of. Whether you want a desktop application or a web-based tool, there are many specific tools are available on the web that let you visualize all kinds of data. Visualize Social Networks Last.Forward: Thanks to Last.fm's new widget gallery, you can now explore a wide selection of extras to extend your Last.fm experience. Last Forward Friends Sociomap: Friends Sociomap is another Last.fm tools that generates a map of the music compatibility between you and your Last.fm friends. Fidg't: Fidg't is a desktop application that gives you a way to view your networks tagging habits. Fidg't The Digg Tools: One more: Digg Radar. YouTube: You can discover related videos using YouTube's visualizations. Visualize Music Amazon

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