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Sexisme chez les geeks : Pourquoi notre communauté est malade, et comment y remédier. J’aimerais préciser quelque chose.

Sexisme chez les geeks : Pourquoi notre communauté est malade, et comment y remédier

Quand Mar_Lard a publié son article sur Joystick en août dernier sur ce blog, nous avons décidé de publier tous les commentaires afin que tout le monde puisse se rendre compte de la violence des réactions. Je suggère à ceux qui voudraient réitérer ce genre d’exploits (histoire de contribuer à la démonstration de Mar_Lard, merci les mecs) de lire la charte de modération désormais en vigueur sur ce blog au lieu de perdre leur temps. [EDIT] Devant le nombre de confusions, 2ème précision: ce blog appartient à AC Husson mais l’auteure de cette contribution est Mar_Lard. Si vous voulez la contacter par mail, je transmettrai. Attention, cet article inclut de nombreux exemples susceptibles de choquer : images d’une grande violence ou sexuellement explicites, insultes et propos à caractère fortement sexiste/homophobe/raciste, menaces de violences sexuelles et autres.

Ce paragraphe a suscité des réactions extrêmes. 1. Le problème est dans l’industrie. Meeting 2013. Interactive Software Federation of Europe. A few excerpts from the European summary of 2012 ISFE Consumer Study: 1. 25% of the European online population plays videogames at least once per week: 2. 45% of all gamers are female, 49% is at least 35 years, while 12% is younger than 20 years: 3.

Interactive Software Federation of Europe

In the Nordic countries, many parents play video games with their children: 4. Www.isfe.eu/sites/isfe.eu/files/attachments/euro_summary_-_isfe_consumer_study.pdf. PS3 Games. 2012: A year in casual gaming. Video Game Charts, Game Sales, Top Sellers, Game Data - VGChartz. 180 Amsterdam Films for PlayStation Network. Encourages gamers to spend more time online 180 Amsterdam has produced three films for Sony Computer Entertainment Europe, to encourage PlayStation gamers to spend more time playing online via their gaming network: PSN (PlayStation Network).

180 Amsterdam Films for PlayStation Network

PSN enables over 90 million gamers from all over the world to play with and against each other. The three new films, which go live on 4th February, each celebrate a different gaming genre and a different 'Way of Play' - one of the many "proverbs" used by gamers to sum up their ethos and approach to gaming. flash: Video file not found spaceplay / pause escstop ffullscreen shift + ←→slower / faster (latest Chrome and Safari) ←→seek . seek to previous 12…6 seek to 10%, 20%, …60% The campaign will unfold over the coming weeks with gamers invited to comment, share and contribute their own 'Ways of Play' to an online discussion via Social media. The three 45 second films mark the first time PlayStation has used film to talk to gamers about PlayStation Network Credits.

Publications Seven More Digital Marketing Tips For Video Game Executives 06/13. About a year ago, I wrote 10 Video and Social Media Marketing Tips for Video Game Executives.

Publications Seven More Digital Marketing Tips For Video Game Executives 06/13

Video games present unique marketing challenges and opportunities, so with E3 wrapping up last week, here are seven more digital marketing tips I’d like to add. 1. Make your video game fans into rock stars. Your fans are both your customers and your biggest marketing asset, so promote them! Create situations in which your fans can share their talents and passion for your video games.

Identify who your biggest fans are, and make sure they’re recognized as such. 2. Even the reactive engagement fans receive is from timid agency or internal social media teams that are hoping to get in and out without saying anything too inflammatory. Www.snjv.org/data/document/jeu-video-france-2011.pdf. The Art & Business of Making Games.

Agence Française pour le Jeu Vidéo.