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How Cameras in Side-Scrollers Work. Microtalks. Upload Loading... Working... ► Play all Microtalks GDC16 videos2,918 viewsLast updated on May 9, 2016 Play all Sign in to YouTube Sign in History Sign in to add this to Watch Later Add to Loading playlists... Making the World of Firewatch. Valve's Physics for Game Programmers. 50 Game Camera Mistakes. MDA.


The Big Question: Which tools are needed for the best soundtracks? Recruitment expert Amiqus consults devs and media about the most efficient audio middleware on the market In 2016, the soundtrack of a video game is becoming as important as gameplay. What are some of the best tools for the job? As technology creates more immersive game experiences, audio has an increasingly vital role in driving player engagement. Sound creates emotional narrative and supports physical player-activity through acoustics to inform spatial awareness as well as providing important aural feedback on gameplay. “Sound is the underestimated but vital element of computer game design,” claims Lucy Prebble of The Guardian. Many would agree. Col Walder, senior audio programmer at CD Projekt Red told us: “I think the modern middleware for audio is a great first stop for someone wanting to step up their soundtrack. Ian Macbeth of independent studio Resonant Sound Design concurs: “The No.1 audio implementation tool for me has to be Wwise.

“FMOD vs Wwise has become like Coke vs. 40+ Fantastic Game Development Tutorials From Across the Web.