background preloader

Takkik

Facebook Twitter

Elsehion

www.takkik.18sexy.pw -- ꜱеху gⅰrlꜰrⅰеnⅾ оr ⅿⅰꜱтrеꜱꜱ ⅾⅰlⅰgеnт ꜱсоuт hеrе.

Des images pour le Japon. Chers auteurs, et chers participants, à tous les enthousiastes qui nous ont accompagné dans le projet Tsunami puis Magnitude 9.

Des images pour le Japon

Nous voici un an après. Il est difficile de réaliser que douze mois sont passés tant les évènements se sont enchaînés pour nous. D’un petit blog réalisé dans l’urgence, nous sommes passés à un véritable phénomène, une mobilisation générale. De la vente aux enchères à la première édition de Magnitude 9, vite épuisée, nous avons réalisé une seconde édition et plusieurs expositions ont eu lieu. Un an après nous annonçons avec fierté la sortie de Magnitude 0, la version japonaise de Magnitude 9, réalisée en collaboration par l’équipe de Mind Creators LLC au Japon et CFSL Ink en France. Du Blog Tsunami au Livre Magnitude 9 Tout a commencé le jour même, c’était un vendredi. J’ai répondu : “vous avez de quoi faire un site ?

J’ai passé mon dimanche sur l’ordinateur, et le lundi à 15h le blog tsunami.cfsl.net était en place. (notes on) biology. 3D Animation Studio. Di seguito gli interventi pubblicati in questa sezione, in ordine cronologico.

3D Animation Studio

Trailer of the Grendizer Returns. Tribute NO PROFIT to GO-NAGAI. (c) C4DTeam Animation Studio / GO-NAGAI - DYNAMIC PLANNING Final clip coming soon, very soon!!! Stay Tuned!!! GRENDIZER ARCH ENEMY. Court Métrage : Le retour de Goldorak. Kinect + Garry's Mod. ◊ JSM-art.com ◊ Cake or death. Dans le carton de nenent. BAIDIR. MeshMixer. Cake or death. Gears Above. Dark Roasted Blend. Tomartichaut. Zelda 25th Anniversary Amazing Artwork - Making of. Making Worlds: 1 - Of Spheres and Cubes. Hopefully I'll be able to render something similar in a while.

Making Worlds: 1 - Of Spheres and Cubes

At the same time, I eagerly devoured any paper I could find on rendering techniques from the past decade, some intended for real-time rendering, some old enough to be real-time today. Out of all this, I quickly settled on my goals: Represent spherical or lumpy heavenly bodies from asteroids to suns. With realistic looking topography and features. Viewable across all scales from surface to space. For most of these points, I found one or more papers describing a useful technique I could use or adapt. The Spherical Grid To get started I needed to build some geometry, and to do that I needed to figure out what geometry I should use. If these vertical displacements are very small compared to the sphere radius, this can represent the surface of a typical planet (like Earth) at the levels of detail I'm looking for.

The big question is, how should the spherical surface be divided up and represented? Source Level of Detail Source. Artificial Terrain Generation. Universe Sandbox. Universe Sandbox is on Steam It’s been a long journey, but Universe Sandbox 2.0 is now available on Steam.

Universe Sandbox

Impacting a Comet More than 5 years ago on July 4, 2005, NASA crashed a 370 kg (815 lb) copper mass into the comet Tempel 1. I have to say I’m disappointed by the result. The right photo appears blurry because it’s taken from much further away than the composite on the left and the crater isn’t very obvious even with the yellow arrows pointing it out. What is amazing is that humans impacted a comet, then flew by it again with another spacecraft years later to take a follow up photo. You can learn more about the impact from Bad Astronomy’s analysis of this event and their follow up post. In Universe Sandbox you can slam moons into the Earth, Earths into Jupiters, or Jupiters into Sun to your hearts content. Launch Earth at Jupiter Six Planet Solar System Discovered Open the Kepler-11 simulation on your computer. ❖ LOWEND 3D ❖ — blog & forum devoted to innovative use of 3d software.

The External World. Emily carroll. Emily carroll. Parigot. Blog de tendances graphisme et inspiration : webdesign, graphisme, illustration, photographie, motion graphics, art, packaging, animation... Love tutorial. Sculpt a biomech head and torso in ZBrush (1 of 14) Salesman Buck ! Salesman Pete. Chaîne de UCBerkeley. J e f f S i m p s o n A r t. BADASS LEGO GUNS. The Vimeo HD Channel. Fallout: Nuka Break - Fan Film. Design I/O - Terrarium. Véronique Meignaud. Fin Dishonored .

Véronique Meignaud

Here is my contribution to (DLC06) : the portrait of and the ’s self-portrait. I spent a long time on the last one but I really enjoyed it. I’m glad I was able to be part of this great project, under the supervision of Sebastien Mitton (the Art Director) and his assistant Jean-Luc Monnet. DLC06 full credits Dishonored full credits Developed by Arkane Studios SA Published by Bethesda Softworks LLC. Globulo Bismuth Below an animated wip, there were much more steps of research during the colorization part, but I preferred to make it short here. .

Y dort 1000 stress . Creatures 2/2 . Games By Design. Yoji Shinkawa Live Art Show. Minecraft + Kinect : Building Worlds!

2D

Animation / Vidéos. Sculptures 3D / Timelapse. Maquettes. Programmation. Robotique. Games / 3DRT. Daily Musing. Blogs.