Facebook Twitter
Tsunami | Des images pour le Japon Tsunami | Des images pour le Japon Chers auteurs, et chers participants, à tous les enthousiastes qui nous ont accompagné dans le projet Tsunami puis Magnitude 9. Nous voici un an après. Il est difficile de réaliser que douze mois sont passés tant les évènements se sont enchaînés pour nous. D’un petit blog réalisé dans l’urgence, nous sommes passés à un véritable phénomène, une mobilisation générale. De la vente aux enchères à la première édition de Magnitude 9, vite épuisée, nous avons réalisé une seconde édition et plusieurs expositions ont eu lieu.
(notes on) biology
3D Animation Studio
Court Métrage : Le retour de Goldorak
Kinect + Garry's Mod
◊ JSM-art.com ◊
cake or death | m • o • y • a
Dans le carton de nenent
cake or death | cake please
Gears Above
Dark Roasted Blend
Zelda 25th Anniversary Amazing Artwork - Making of
Hopefully I'll be able to render something similar in a while. At the same time, I eagerly devoured any paper I could find on rendering techniques from the past decade, some intended for real-time rendering, some old enough to be real-time today. Out of all this, I quickly settled on my goals: Represent spherical or lumpy heavenly bodies from asteroids to suns. With realistic looking topography and features. Viewable across all scales from surface to space. Making Worlds: 1 - Of Spheres and Cubes | Steven Wittens - Acko.net Making Worlds: 1 - Of Spheres and Cubes | Steven Wittens - Acko.net
Problem: when you get very close to a terrain heightfield, it looks unrealistically flat Synthetic Heightfield Detail one solution: generate a seeded random perturbation, to give the height map some high-frequency detail many games have used this approach, such as Joint Strike Fighter (Eidos, 1997) Artificial Terrain Generation Artificial Terrain Generation
Universe Sandbox | blog Universe Sandbox | blog Universe Sandbox is on Steam It’s been a long journey, but Universe Sandbox 2.0 is now available on Steam. Impacting a Comet More than 5 years ago on July 4, 2005, NASA crashed a 370 kg (815 lb) copper mass into the comet Tempel 1. I have to say I’m disappointed by the result. The right photo appears blurry because it’s taken from much further away than the composite on the left and the crater isn’t very obvious even with the yellow arrows pointing it out.
❖ LOWEND 3D ❖ — blog & forum devoted to innovative use of 3d software
The External World
emily carroll
emily carroll
blog de tendances graphisme et inspiration : webdesign, graphisme, illustration, photographie, motion graphics, art, packaging, animation... blog de tendances graphisme et inspiration : webdesign, graphisme, illustration, photographie, motion graphics, art, packaging, animation... It's been a long time I didn't wrote any interview on Ceegee.fr, but when I thought about introducing the work of Robert Proch, I wanted to ask him some questions. These last months, we saw some pictures of this multidisciplinary artist form Poland buzzing around the web, mostly his huge street art works. Often at the borders of abstraction, the artist plays with colours and shapes, giving his compositions a very original point of vue and graphic style, with a striking touch. Known for his murals and canvas, the artist also created short animation films which are really interesting, both for the direction and the graphic style.
Love tutorial
Sculpt a biomech head and torso in ZBrush (1 of 14)
Salesman Buck !
Salesman Pete
Chaîne de UCBerkeley
J e f f S i m p s o n A r t
The Vimeo HD Channel
Fallout: Nuka Break - Fan Film
Design I/O - Terrarium Design I/O - Terrarium Terrarium is an interactive, sonic ecosystem whose source of energy comes from the sounds people make interacting with the work. The sounds of the participants voices come into the world via the sound vents. These sounds are too raw for the environment so they are sucked in by the Seed Spitters who process the sounds to more manageable particles which are then expelled into the environment. These processed sound particles help spawn and sustain life within the ecosystem, providing food for the fish in the water and creating frequency sensitive plants on the land. The voice also triggers changes to the Pattern Bush who adapts the shapes of its leaves to the sounds it hears. This project was first created for BIOME, a collaboration exhibition with Meridith Ditmar, curated by Tatiana Arocha at the Riviera Gallery in Brooklyn.
Fin Dishonored . Here is my contribution to (DLC06) : the portrait of and the ’s self-portrait. I spent a long time on the last one but I really enjoyed it. URANIUM | Véronique Meignaud URANIUM | Véronique Meignaud
Games By Design
Yoji Shinkawa Live Art Show
Minecraft + Kinect : Building Worlds!

Animation / Vidéos

Sculptures 3D / Timelapse




Games / 3DRT

Daily Musing