VG -Development

TwitterFacebook
Get flash to fully experience Pearltrees
http://www.readwriteweb.com/archives/hey_kids_build_your_own_video_games_with_stencyl.php Although it's getting a lot easier to build your own video games, many of the tools out there for doing so require you have a background in programming. Not so with with Stencyl , a new game creation studio that launches today. "Our goal is to build the ultimate game creation experience, one that democratizes the game creation process by eliminating all technical barriers, leaving one's imagination as the limiting factor," says Stencyl co-founder Jonathan Chung. For those familiar with MIT's Scratch , Stencyl's game design tool will look pretty familiar. Stencyl uses a similar drag-and-drop system, where users pull together different building blocks in order to create programs. More advanced users can also create their own building blocks that can in turn be shared with others.

Hey Kids, Build Your Own Video Games With Stencyl

“The most interesting thing we can teach kids about computers is how to program them,” says Matthew MacLaurin, UX Director of Microsoft FUSE Labs and one of the originators of Kodu , a free, downloadable software that gets kids and teachers across the globe designing their own computer games. http://blogs.kqed.org/mindshift/2011/01/can-creating-computer-games-develop-reading-and-writing-skills/

Can Creating Computer Games Develop Reading and Writing Skills? | MindShift

Que ce soit 2d, 3d, vidéo, techniques de modélisation, présentation de vos œuvres, outils utilisés... c'est ici que cela se passe. 15/04/2012 12h54 Session juin-août 2008 pour l'atelier Graphisme. http://forum.games-creators.org/forumdisplay.php?f=83

Développement de jeux vidéo - Games Creators Network: les forums

http://girlzinweb.com/2011/07/04/comment-je-suis-devenue-designeuse-de-jeu-video-en-trois-heures/

Comment je suis devenue designeuse de jeu vidéo… en trois heures « Girlz In Web

Jeudi 23 juin, dans le cadre du festival de la Vie et de la Création Numérique Futur en Seine, avait lieu une journée dédiée au « Futur des Communications ». Au programme, conférence autour de 5 intervenants, dont Jason Della Roca, consultant expert dans le domaine des jeux vidéos. Il animait également un des workshops de l’après midi, intitulé « Social gaming : des jeux avec un impact social ».
http://www.gamedev.net/

GameDev.net

WebGL playground is a straightforward idea: type in your WebGL script and see the results. But the cool part is that the editor and the results are just on the same page and that you get a handful of features that make your life easier.... Read More » | 0 Comments NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation.
http://en.wikipedia.org/wiki/Video_game_development Video game development is the generally involved and lengthy process of creating a video game . Development is undertaken by a game developer , which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers.

Video game development - Wikipedia, the free encyclopedia

Make Games - Finishing a Game

http://makegames.tumblr.com/post/1136623767/finishing-a-game As I work towards completing my own game , I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens. We’ve all had that feeling about at least one game, comic book, movie, etc., that comes out: “Gee, I could do better than this!
http://www.01net.com/editorial/533394/les-dix-projets-de-jeux-video-francais-les-plus-ambitieux/

Les dix projets de jeux vidéo français les plus ambitieux

Heavy Rain avait été l'un des titres majeurs de 2010 ? D'autres productions pourraient bien prendre son relais à partir de cet été. A deux semaines de l'E3, les éditeurs français dévoilent justement leurs jeux. Notre sélection.
The tutorial is based on the Reality Factory Game development software. There are some copyright requirements with the Reality Factory software and the Genesis 3D game engine it is based upon. A copy of the copyright is included in the back of this ebook and here are links to the copyright notices for both programs are here: Reality Factory Copyright Page Genesis 3D Copyright Page It is recommended you read the copyrights on these products. The programs are free to use but there are restrictions you should be aware of, particularly if you are considering making video games to sell ... more. less. to other people.

How to Make a Video Game

http://beepdf.com/doc/5496/how_to_make_a_video_game.html