Avenir JV

TwitterFacebook
Get flash to fully experience Pearltrees
Imaginez une ville comme Paris modélisée en trois dimensions, où l'on reconnaît parfaitement le style haussmanien de certains quartiers, mais où chaque bâtiment est véritablement unique. Un travail requérant des milliers d'heures et mobilisant des dizaines de graphistes ? Pas nécessairement... Le développement de l'intelligence artificielle et de comportements qui ne seraient pas complètement écrits, mais générés en temps réel, dépasse la simple problématique des personnages non joueurs ... Certaines entreprises françaises comme Gamr7 ou Allegorithmic, proposent ainsi des logiciels dont le but est de créer des villes en un instant, ou de modifier les saisons, les textures, ou les visages d'un personnage. "S'il est question de modéliser la Tour Eiffel, la génération automatique de bâtiments n'a pas grand intérêt, mais s'il s'agit de concevoir une banlieue pavillonnaire, cela devient intéressant", souligne Lionel Barret de Nazaris, fondateur de Gamr7 .

Vers des environnements “intelligents” (2/3) - Playtime - Blog LeMonde.fr

http://playtime.blog.lemonde.fr/2010/10/20/vers-des-environnements-intelligents-23/
As of June 2008, Nintendo has sold nearly 30 million Wii game consoles. This significantly exceeds the number of Tablet PCs in use today according to even the most generous estimates of Tablet PC sales. This makes the Wii Remote one of the most common computer input devices in the world. It also happens to be one of the most sophisticated. It contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. This significantly out performs any PC "webcam" available today.

Johnny Chung Lee - Projects - Wii

http://johnnylee.net/projects/wii/

BioWare: Mature industry can drop violence from games // News

http://www.gamesindustry.biz/articles/bioware-mature-industry-can-drop-violence-from-games It may have been a staple of game design since the industry began, but BioWare's founders believe that soon mainstream blockbuster games could drop the reliance on combat and violence to attract players. As the audience for games expands and becomes more mainstream, even more players can be attracted to gaming for its storytelling rather than combat thrills, said Greg Zeschuk and Ray Muzyka in an interview published today . "We talk a certain amount internally about whether you need to have combat as part of the experience. Are there possibilities to actually start separating pieces of the game and actually tailor it to the audience?" said Zeschuk, creative officer of BioWare. "Certainly the core gaming experience, folks that are used to playing games over the last ten years, they want to have those battle moments, and the fighting.
Arvi Teikari ( Hempuli ) has teased his blog followers with a metroidvania going by the code name of Environmental Station Alpha for the past few months. While there is no public demo yet, he was kind enough to let me tinker with an early build of the game. As a fan of metroidvanias, I couldn't be happier; it's got the genre down to a science. Hempuli doesn't hide the fact, either. "The game is basically sort of a 'dream' project of mine; a traditional metroidvania is something I (and probably many other devs) have been longing to do for the longest time.

IndieGames.com - The Weblog

http://www.indiegames.com/blog/