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Social Media Club France. Les arg / définition et historique. Forum Media 2010 Marseille. Augmented reality. NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match.

Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit] Top 10 augmented reality demos that will revolutionize video gam. Augmented Reality (AR) has the potential to do something parents can’t: free gamers from their couches and usher them into the real world, to play. ***UPDATE***if you find this interesting – check out the recent post Top AR Games of All Time. Here is my countdown of the top 10 best AR demos poised to revolutionize video games: 10. Human Pac Man When Dr. Adrian David Cheok (NUS) wanted to create an exciting augmented reality game, he chose to remake the first video game to ever introduce a character – the legendary Pac Man. Cheok literally stepped into Pacman’s shoes in this first-person-shooter-like real world game. 9. In 2006 the Come Out & Play Festival turned New York City into a playground for a weekend, then did the same for the city of Amsterdam in 2007.

None of the games played in the festival made it to my top ten list – individually. 8. Tobias Lang and Blair MacIntyre (GA Tech) give us an extraordinary glance at what happens when the virtual world “leaks” into the real world. 6. Digital? Marketing? Blog!: Nesquik Augmented Reality Cereal Box. Soyons sérieux, jouons ! (3/5): Le jeu catalyseur de l’intellige. C’est l’un des principes émis par Jordan Weisman sur la création des Augmented Reality Games (ARG) : le jeu doit être coopératif et collectif. Les énigmes proposées par les jeux à réalité alternés sont si nombreuses et si complexes qu’un individu seul ne peut espérer les résoudre.

C’est un groupe qui doit trouver la solution, et pas un petit : plus on est de fous, plus on rit, et plusieurs milliers de participants ne sont pas de trop. Jane McGonigal, conceptrice de jeux et chercheuse, est probablement celle qui a le plus intensément travaillé sur cette capacité des ARG a générer de l’intelligence collective et sur les applications « sérieuses » qui peuvent en découler.

Son texte important, « ‘This Is Not a Game’ : Immersive Aesthetics and Collective Play (.pdf) » (« Ce n’est pas un jeu : esthétique immersive et jeu collectif »), commence par relater comment les « cloudmakers« , ce collectif de joueurs qui a résolu le mystère de The Beast, ont réagi sur leur forum le 11 septembre 2001 :