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http://en.wikipedia.org/wiki/Augmented_reality

Augmented reality

Samsung SARI AR SDK markerless tracker used in the AR EdiBear game ( Android OS) Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality , in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. [ 1 ] By contrast, virtual reality replaces the real world with a simulated one. [ 2 ] [ 3 ] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition ) the information about the surrounding real world of the user becomes interactive and digitally manipulable.
Augmented Reality (AR) has the potential to do something parents can’t: free gamers from their couches and usher them into the real world, to play. ***UPDATE***if you find this interesting – check out the recent post Top AR Games of All Time . Here is my countdown of the top 10 best AR demos poised to revolutionize video games: 10. Human Pac Man When Dr. http://gamesalfresco.com/2008/03/03/top-10-augmented-reality-demos-that-will-revolutionize-video-games/

Top 10 augmented reality demos that will revolutionize video gam

http://www.internetactu.net/2010/03/01/soyons-serieux-jouons-35-le-jeu-catalyseur-de-lintelligence-collective/

Soyons sérieux, jouons ! (3/5): Le jeu catalyseur de l’intellige

Par Rémi Sussan le 01/03/10 | 6 commentaires | 4,242 lectures | Impression C’est l’un des principes émis par Jordan Weisman sur la création des Augmented Reality Games (ARG) : le jeu doit être coopératif et collectif. Les énigmes proposées par les jeux à réalité alternés sont si nombreuses et si complexes qu’un individu seul ne peut espérer les résoudre. C’est un groupe qui doit trouver la solution, et pas un petit : plus on est de fous, plus on rit, et plusieurs milliers de participants ne sont pas de trop. Jane McGonigal, conceptrice de jeux et chercheuse , est probablement celle qui a le plus intensément travaillé sur cette capacité des ARG a générer de l’intelligence collective et sur les applications “sérieuses” qui peuvent en découler.