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Social Media Club France. Les arg / définition et historique. Forum Media 2010 Marseille. Augmented reality. NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000.

Augmented reality

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit] Top 10 augmented reality demos that will revolutionize video gam.

Augmented Reality (AR) has the potential to do something parents can’t: free gamers from their couches and usher them into the real world, to play.

Top 10 augmented reality demos that will revolutionize video gam

***UPDATE***if you find this interesting – check out the recent post Top AR Games of All Time. Here is my countdown of the top 10 best AR demos poised to revolutionize video games: 10. Human Pac Man When Dr. 9. In 2006 the Come Out & Play Festival turned New York City into a playground for a weekend, then did the same for the city of Amsterdam in 2007. None of the games played in the festival made it to my top ten list – individually. 8. Tobias Lang and Blair MacIntyre (GA Tech) give us an extraordinary glance at what happens when the virtual world “leaks” into the real world.

The world is the battlefield, your phone is your weapon. 6. “Magical monsters appear from shadows cast by the hands of participants, reacting to gestures with sound and animation. 5. What if everyone could overlay reality with their own virtual creation? 4. 3. Digital? Marketing? Blog!: Nesquik Augmented Reality Cereal Box. Soyons sérieux, jouons ! (3/5): Le jeu catalyseur de l’intellige. C’est l’un des principes émis par Jordan Weisman sur la création des Augmented Reality Games (ARG) : le jeu doit être coopératif et collectif.

Soyons sérieux, jouons ! (3/5): Le jeu catalyseur de l’intellige

Les énigmes proposées par les jeux à réalité alternés sont si nombreuses et si complexes qu’un individu seul ne peut espérer les résoudre. C’est un groupe qui doit trouver la solution, et pas un petit : plus on est de fous, plus on rit, et plusieurs milliers de participants ne sont pas de trop. Jane McGonigal, conceptrice de jeux et chercheuse, est probablement celle qui a le plus intensément travaillé sur cette capacité des ARG a générer de l’intelligence collective et sur les applications « sérieuses » qui peuvent en découler. Son texte important, « ‘This Is Not a Game’ : Immersive Aesthetics and Collective Play (.pdf) » (« Ce n’est pas un jeu : esthétique immersive et jeu collectif »), commence par relater comment les « cloudmakers« , ce collectif de joueurs qui a résolu le mystère de The Beast, ont réagi sur leur forum le 11 septembre 2001 :