Articulos

TwitterFacebook
Get flash to fully experience Pearltrees
Frances

Gender Issues From Barbie to Mortal Kombat Gender Inclusive GD Girls Inc Chercheurs/Evangélistes Researchers/Evangelists Adams, Ernest W. Aldrich, Clark Alhadeff, Eliane Alsagof, Zaid Ali Bono, Edward Buzan, Tony Chen, Jenova Csikszentmihalyi, Mihaly Jahan, Nadya Jenkins, Henry Juul, Jesper Prensky, Marc Perron, Bernard Shyba, Lory Smith, Jonas Squire, Kurt Steinkuehler, Constance http://www.clikmedia.ca/CM/CM_FR/liens_externes.html

Conception multimédia/Multimedia design

Held in the historic city of Cambridge, this conference was the first in a planned series of international conferences on serious games, i.e. game software applications that are designed to do more than entertain. The conference was a huge success and we would like to thank all those who participated to make this possible. If you would like any further information on this years event or would like to express your interest in Serious Games on the Move 09 please contact us at INSPIRE . http://barney.inspire.anglia.ac.uk/minisites/serious/index.html

serious games on the Move 08 with mGBL, inspire & anglia ruskin university

Electronic Arts crea una página para asesorar sobre cómo usar los juegos electrónicos en el aula - Educación en valores. Educación para el desarrollo.

http://www.educacionenvalores.org/spip.php?article623 Por Carmen Jané/El Periódico de Cataluña "Los videojuegos no son un juguete, y el 70% de jugadores tienen más de 18 años, pero fomentan una serie de habilidades y se pueden aprovechar en educación", explica Rafael Martínez-Avial, director general de Electronic Arts España, filial de la mayor multinacional de videojuegos del mundo.