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AR in Education

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5 Uses of Augmented Reality in Education. Last week I mentioned augmented reality during a presentation and I could tell from the looks on some people's faces that augmented reality was a new thing to them. That's not uncommon. Sometimes when people hear "augmented reality" their minds drift to some vision of a science fiction world. The truth is augmented reality isn't science fiction, it's technology that is readily available now. To learn more about it, watch the short video below (if you're reading this in RSS click here for the video). Here are five potential uses of augmented reality in education today.

Create 3D, augmented reality stories with ZooBurst. The Getty Museum offers a neat way to view art through augmented reality. Fetch! Spacecraft 3D is a free iPad app produced by NASA's Jet Propulsion Laboratory. Star & Planet Finder enables you to locate the planets and stars in the night sky through your iPhone or iPad.

About | Creating Augmented Reality for Education. The Health CARE project is currently a short term JISC* funded project being delivered by City University London. As part of the project we’ll be looking at how Augmented Reality(AR) can be used to enhance teaching and learning for students in the School of Health Sciences. Case 1 – Clinical Skills Laboratory Clinical skills are an essential component of healthcare education for trainee nurses; simulated practice is used to orientate students to the clinical environment. This example looks at how relevant resources can be overlaid over equipment, dummies and key areas within a clinical skills lab.

Case 2 – Public Health Walk/Locality Project Student nurses are allocated to a placement in East London and it is important that they gain an appreciation of the culture, history and social composition of the area they are working in. AR in Education Event We’ll also be organising an event, to share the findings of this project and promote the use of AR for all education disciplines.

Augmented Reality In Education? Here Are 20 Examples. Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments.

Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages. Second Life:Because it involves a Stephenson-esque reality where anything can happen, Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Tangible Media Group. Augmented Reality in School Environments. Existing augmented reality technology for museums is adapted to the everyday learning environment of teachers and students. The augmented-reality-teaching platform will provide 3D visual augmentation of real objects and sound and will be integrated with a multi-media database and an e-learning tool. ARiSE promotes team work, collaborative learning and communication between students, classes and schools, even across country borders.

The teaching platform will support this on the technical level by providing remote collaboration and communication functionalities. ARiSE combines classical teaching material with audiovisual media. The use of 3D presentation and interaction techniques will lead to better understanding of complex scientific and cultural content. A major part of the project is dedicated to the exploration of new methods and tools for content development by users who are no augmented reality experts. Extracted from: IST, FP6 projects. ARiSE: HOME. Augmented Reality in Education - home.

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3D. Art. EspiRA. Classroom experiences.