Why The Oculus Rift Will Transform E-Commerce - 2Checkout Blog. Last month, the largest social network in the world bought what is arguably the best virtual reality gaming headset in the world.
For $2 billion (cash and stock), Facebook acquired Oculus VR, the maker of Oculus Rift. Before we all have nightmares about Candy Crush lemon drops raining down on our heads, let’s talk about how this gaming headset will no longer be pigeonholed to the gaming world. Oculus Rift, Virtual Reality @ Inition VR Gaming Showcase. Oculus Rift gives drivers a first person POV of car crashes (no broken bones involved, thanks to virtual reality) NRMA Insurance launched the Crashed Car Showroom to promote road safety.
It used the Oculus Rift virtual reality headset to give visitors an idea what it is like to be in a car crash. (Photo : Tech Times) Thanks to cutting-edge technologies, drivers can now get a better perspective of what it is like to be in a car crash without going through the painful experience of a real car accident allowing them to better understand the importance of responsible driving. An insurance company promoting road safety is giving the public an idea what happens in a car crash without giving them the inconvenience of suffering from broken bones. NRMA Insurance launched the Crashed Car Showroom at the center of Sydney's central business district to promote road safety and spread awareness on the dangers of reckless driving using technological innovations.
Oculus acquisition. Sponsoring = Thousands of Free Oculus Rifts ? Oculus previously mentioned wanting to make the Oculus Rift "as cheap as possible", but that it couldn't make all of them free (yet) : How about making a few thousand available for free right away for the CV1 launch anyway, through sponsoring ?
There's plenty of spare room available on the Oculus Headset for sponsors, if not directly on the CV1 then at least on the non consumer DK2, and those Oculus Headsets are guaranteed to have their front displayed to millions if not billions of people, through youtube videos, worldwide media coverage and more. Companies like Coca Cola spend millions of dollars on TV commercials : How much would they pay to have their brand name displayed on that Oculus Rift, if only the DK2, as the right soda to choose to provide the best "VR presence" ?
Cnet. Facebook's $2 billion acquisition of Oculus VR, developer of the Rift headset that has reset expectations of virtual reality, represents the third in a number of big-ticket pickups by the hugely popular social network, following its Instagram and WhatsApp deals.
It's also Facebook's first move into hardware. What does a business focused on social networking want with a gadget that, some would say, falls into one of the most antisocial technologies of all time? Facebook explained its purchase as a long-term bet on the future of computing, saying that it believes virtual reality will be the next wave after mobile. Oculus Rift - Virtual Reality Headset for 3D Gaming. Oculus Developer Center. Introducing Michael Abrash, Oculus Chief Scientist. I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is.
I've told most of the parts of this story before, but never all together, and the narrative, now spanning twenty years, just keeps getting more remarkable. Image credit Steve Grever, PC Perspective Palmer, Michael, and John @ QuakeCon 2012 Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the Metaverse might be possible in my lifetime. Around the same time, I saw the first leaked alpha version of Doom. I knew John Carmack from exchanges on the M&T bulletin board a couple of years earlier, when both John and I were learning how to write 3D graphics code, so I sent him mail saying how blown away I was. John replied that his mother lived in Seattle, and maybe we could get together next time he was in town.
In late 1994 or early 1995, John let me know he was going to be back in town, and asked if I wanted to have dinner. . - Michael. Ramblings in Valve Time. Yes, that’s Commander Chris Hadfield wearing the Oculus Rift. Floating in a most peculiar way: Astronaut Chris Hadfield sports an Oculus Rift headset at TED2014.
Photo: Ryan Lash. Oculus VR may have won the headlines today by, you know, being acquired by Facebook for $2 billion. Testing the Oculus Rift Development Kit: Team Fortress 2 Virtual Reality. Oculus Rift's Chief Scientist Wants to Build Neal Stephenson's Metaverse (Whether or Not Neal Stephenson Thinks the Metaverse is the Future)
Facebook Bought Oculus VR To Create The Metaverse, Or Why Angry Kickstarter Backers Need To Chill. Editor’s note: Dan Kaplan helps startups tell their stories.
He’s done marketing for Twilio, Asana, and Salesforce and blogs about marketing, growth, and storytelling at Threadling. There are many people out there who take a pessimistic view of Facebook. To them, Mark Zuckerberg is a huckster, out to sell us the snake oils of distraction and dopamine in exchange for our eyeballs and personal data. I take the more optimistic view. I do not believe Zuckerberg is building Facebook to offer the world’s advertisers a better way to target humanity with ads.
In my mind, the future Facebook in Zuckerberg’s imagining is much grander, bolder and more futuristic. Facebook+Oculus: quali opportunità per i brand? Le possibili evoluzioni per chi si occupa di fare marketing attraverso i social network.
In questi giorni ci stiamo occupando dello shopping primaverile di Zuckerberg e soci, prima con Whatsapp, adesso, come molti di voi già sapranno, con l’acquisizione di Oculus VR, società leader nel campo della realtà virtuale. Abbiamo cercato di raccontarvi cosa significhi in termini di esperienza sensoriale, illustrandovi le particolarità di questo progetto e l’assoluta credibilità degli scenari 3D che ci propone.
Facebook buying Oculus VR for $2 billion: 90 Seconds on The Verge. What the Outrage Over the Oculus Deal Says About Facebook. Here's How Oculus Rift Could Change Advertising Watch Grateful Dead's Mickey Hart play drums with Oculus Rift. Not all players are the same!
Join GamesBeat's Dean Takahashi for a free webinar on April 29th that will explore why players leave Free to Play games and how you can change this. Sign up here. SAN JOSE, Calif. — Grateful Dead drummer Mickey Hart gave an incredible performance of the upcoming brain-training rhythm game Neuro Drummer while wearing an Oculus Rift headset — and showed how virtual reality could be a part of future treatments for degenerative conditions such as Alzheimer’s disease. The performance onstage at the Nvidia GPU Technology conference showed that Hart is a virtuoso percussionist. Oculus Rift - Virtual Reality Headset for 3D Gaming. An Oculus Rift Hack That Lets You Draw in 3-D. Gravity Sketch brings sketching to the worlds of augmented and virtual reality. Gravity Sketch Artists hold the acrylic drawing tablet like its analog counterpart and and sketch on the surface with a custom stylus.
All the while, radio frequency sensors are recording the movements and coordinates of the pad and reporting them to an Arduino hidden in the black box on its edge. The real trick of GravitySketch is that instead of requiring artists to master artistic tricks like perspective or foreshortening to suggest depth and physicality, they can simply rotate the tablet and draw lines that connect to their previous marks, creating a sense of form in the process. GravitySketch is a high-tech sketchpad that looks a bit like a prop from Tron with an etched grid made of transparent plastic and a sternly rectilinear user interface panel. Instead of making people experts at 3-D, the team realized that the goal should be to bring a 2-D experience to multiple planes. A Textbook Solution.