Kubik - encyclopedia about Minecraft | Official site. Index page - Minecraft Forums. Markus Persson (notch) The Word of Notch. Minecraft Wiki. Crafting. Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid can be accessed from the player's inventory. A 3×3 grid can be accessed by using a crafting table.
Java & Bedrock Edition crafting system[edit | edit source] For some items, the arrangement of their ingredients on the crafting grid is unimportant. These are commonly known as shapeless recipes. On the other hand, many of the more important or useful game objects must have their ingredients placed in the correct relative positions on the crafting grid. Players always have access to the 2×2 crafting grid from their inventory screen, and this can be used whenever the screen is brought up. Notes Jump up ↑ On this wiki, shapeless recipes are marked with a pair of intertwined arrows on the crafting table graphic. Recipe Book[edit | edit source] Console crafting system[edit | edit source] Pressing or. Blocks. Data values. These data values refer to the different types of blocks and items. They are used in many, many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world).
Item IDs are only valid for items. There are also Entity IDs for entities such as mobs and projectiles. Block data further defines blocks placed, describing for example the height of water or the direction a torch points. IDs[edit | edit source] Key Horse Variants[edit | edit source] Horse entities have variant fields that determine the markings on the horse. Variant names taken from the names of the texture file they correspond to. Summoning a horse entity without specifying the Variant value will result in a white horse. Using a Variant value that is not a true ID (all true IDs are displayed on the chart above) will result in an invisible horse. Biome IDs[edit | edit source] Enchantment IDs[edit | edit source] Status effects[edit | edit source] Mobs. Mobs are living, moving game entities. The term "mob" is short for "mobile"[1] and has been used as a general term referring to any moving entities in games since the first MUDs surfaced.
General behavior Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs. Mobs come to exist by spawning in various ways. List of mobs Mobs are listed and classified by their nature below. Note: The list below is categorized according to the PC edition. Passive mobs Neutral mobs Hostile mobs Tamable mobs Utility mobs Boss mobs Bosses have more complicated attack patterns and movements. Bosses Unused or removed mobs Unused mobs are found in the source code, but are not being used at this time.
Unused mobs.