LiveView is a specialized remote screen viewing application intended as a tool to help designers create graphics for mobile applications, it has also proven to be useful for creating quick and dirty simulations, demos, and experience prototypes. For visual designers — Develop pixel–perfect graphics for the iPhone and iPad quickly and easily with a live view of your canvas/artboard while you work. LiveView is compatible with both standard and Retina displays. For interaction designers — With your iPhone or iPad tethered via WiFi, you can interact with software prototypes and demos running on your Mac to communicate and iterate your concepts quickly. For everyone — If you've ever needed to press a button from afar or wished that you could take a piece of your monitor with you across the room, this app may prove useful from time to time.
iOS Debugging Magic
Deploying iPhone Apps to Real Devices In our previous article on getting started with iPhone development, you learnt how to use the iPhone SDK provided by Apple to develop your first iPhone application. For testing purposes, you used the iPhone Simulator, provided as part of the iPhone SDK. While the iPhone Simulator is a very handy tool that allows you to test your iPhone applications without needing a real device, nothing beats testing on a real device. This is especially true when you are ready to roll out your applications to the world - you must ensure that it works correctly on real devices.
Développement iPhone / iPad / Mac : formations & forums, Tutoriels iPhone (fr & en)
What are those little Xcode tips & tricks you wish you knew about 2 years ago Turn off the "undo past the last point" warning When you attempt to undo after saving, you will get the following prompt: "You are about to undo past the last point this file was saved.
Ipad Programming / Explore Blog Catalog
Ipad Programming / Explore Blog Catalog
Now that Apple has officially released the iPad we want to start designing for it. While Apple’s interface builder is great, it doesn’t really allow us to create custom UI elements on the fly. We decided to take a page from our iPhone GUI PSD and create one for the iPad. The PSD was constructed using vectors, so it’s fully editable and scalable. You’ll notice there are a few new UI elements as compared to the iPhone interface. The workable screen design is formatted to 768 x 1024 so anything you design in the Photoshop file can easily be brought over to the SDK.
iPad Human Interface Guidelines: Introduction
Rory Lewis, KDD, iPhone and iPad Apps, Epilepsy Prediction, Bachelor of Innovation, Zbigniew Ras, Andrzej Skowron, Immanuel Kant, Rough Set Theory, Fuzzy Logic, Genetic Algorithms, iphone and iPad Apps for Absolute Beginners, Sex, Religion, God and Music
Donate SOURCE CODE MOVED TO GITHUB: http://github.com/cocos2d/cocos2d-iphone About cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Games using cocos2d cocos2d-iphone - Project Hosting on Google Code
Three20 is a open source Objective-C library used by dozens of well-known brands in the App Store, including Facebook, Posterous, Pulse, Meetup.com, and SCVNGR. Three20 provides powerful view controllers such as the Launcher, the popular Photo Browser, and internet-aware tables. The library is modular, meaning you choose which elements of the library to include in your app. This modular design allows Three20 to be one of the only Objective-C frameworks that encourages what are called 'extensions' from the community.
I held a 6-hour workshop at NSConference in both the UK and USA recently, focusing on software design and user experience. Predictably, an extremely popular topic was the iPad, and how to approach the design of iPad applications. I gave a 90-minute presentation on the subject to start each workshop, and I want to share some of my observations here. Please note: this is about the user interface conventions and considerations which apply to creating software for the iPad platform (and touch-screen tablet devices in general).