Consumer Attitudes and Behaviour to 16 March 2012

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dec 5 2011 Monday, December 5, 6:00 pm Austin East Classroom, Austin Hall, Harvard Law School Free and Open to the Public; RSVP required for those attending in person via the form below Hashtag: #BerkmanCivicEd Featuring Professor Charles Nesson as Provocateur and Ellen Condliffe Lagemann (Bard College), Peter Levine (Tufts University), Harry Lewis (Harvard SEAS), Elizabeth Lynn (Project on Civic Reflection) and Juan Carlos de Martin (Berkman Center) as participants. http://cyber.law.harvard.edu/events/2011/12/civiceducation

The Fate of Civic Education in a Connected World

Expect crowd-based problem solving to fuel endless innovations in 2012, especially as for consumers, contributing will be more effortless than ever. In 2012, count on the crowdsourcing trend to continue to shake up business processes and spawn endless innovations. After all, being given a chance to contribute, or to be a part of something bigger than themselves, will be forever popular with people. http://trendwatching.com/trends/12trends2012/?idlesourcing

s 12 Consumer Trends for 2012

Most print newspapers in the United States will be gone in five years according to a new academic study. The report, Is America at a digital turning point? , is due to be released next month by the University of Southern California's Annenberg centre for the digital future. But the centre's director, Jeffrey Cole, has released its highlights, which are based on 10 years of studies. He says:

Most print newspapers in the States have only a five-year life span | Media

http://www.guardian.co.uk/media/greenslade/2011/dec/19/us-press-publishing-digital-media
Although we seem to think and talk about food almost constantly, do we really know how best to preserve it or do we leave this responsibility to technology? Design Academy Eindhoven graduate Jihyun Ryou feels we no longer understand how to treat food. Her Save Food from the Fridge project involves placing certain foods on a group of "knowledge shelves" outside the fridge. Perhaps through a better relationship with our food we may be able to waste less and conserve more energy. http://mocoloco.com/archives/012647.php

Save Food from the Fridge by Jihyun Ryou

Consumer Attitudes and Behaviour to June 2012

Consumer Attitudes and Behaviour to September 2012

Consumer attitudes and behaviours to December 2012

Consumer Attitudes and Behaviour to March 2013

Consumer Attitudes and Behaviours to June 2013

http://www.eurekalert.org/pub_releases/2012-03/afps-wtl030812.php

Want to limit aggression? Practice self-control!

Public release date: 8-Mar-2012 [ Print | E-mail | Share ] [ Close Window ] Contact: Lucy Hyde lhyde@psychologicalscience.org 202-293-9300 Association for Psychological Science
http://www.wfs.org/content/review-consumershift The most important change happening in the minds of consumers today is a shift towards post-modern values systems. ConsumerShift is a comprehensive cartography of the emerging consumer psyche. Andy Hines notes five key themes at the core of these changes -- Authenticity, Connection, Anti-Consumerism, Self-Expression, and Enoughness.

Review of ConsumerShift

How Whole Foods Became The Luxury Brand Of Millennials

http://www.fastcoexist.com/1679351/how-whole-foods-became-the-luxury-brand-of-millennials America’s definition of luxury is changing. Quiet, exclusive, and socially pedigreed extravagance is giving way to a new generation of affluent consumers (read: Millennials) who have grown up with a new definition of luxury that will forever change the way we market upscale goods. As the founder of Pavone , an integrated ad agency that specializes in food and beverage marketing, I’ve had the chance to observe these changes up close and personally. The trend is especially relevant to me because it seems to have become most distinctive in the food and beverage industries.

Couldn't 'see' this hit, or the one about the 'Oil Silo Home' by rwilson Mar 16

251na2

Not sure why but these hits (251na2, 276na5) don't open properly, and in fact won't allow you to return to pearltrees once you click on them. by rwilson Mar 16

276na5

Will carbon footprint labels make any significant change to consumer behaviour or purchasing habits? Will they lead to 'lower carbon' diets? How would that impact on food production? by rwilson Mar 16

As we all begin to look forward to the interactive section of South By South West in March, PSFK has identified five key trends that readers should be monitoring during the festival. One of these trends, we have coined ‘ Gaming-For-Good .’ Fueled by the ability to connect and gather players from across the world and motivate them to participate by injecting competitive aspects and rewards into structured play, games are growing up and being seen as agents of change. The ability to scale enables these platforms to prompt positive action and overcome challenges on both an individual and societal level with implications for a growing number of areas from science and medicine to education and the environment. Whether improving health, fundraising for charity or solving previously unsolvable problems, games are encouraging personal and social good. One pertinent example of this trend that continues to come up in our research is ‘ Using Gaming To Leverage Collective Manpower .’ http://www.psfk.com/2012/03/gaming-for-good-sxsw.html

The Gaming-For-Good Trend [Need To Know: SXSWi]

At SXSW this week, Jane McGonigal formally unveiled her new game, SuperBetter. (Credit: Daniel Terdiman/CNET) AUSTIN, Texas--If you want to lose weight or overcome the effects of asthma, Jane McGonigal thinks she has a solution you might not have considered: a game. http://news.cnet.com/8301-13772_3-57394960-52/jane-mcgonigal-shows-how-games-make-us-resilient/

Jane McGonigal shows how games make us resilient | Geek Gestalt

http://enterprise-gamification.com/index.php/blog/2-news/59-7-gamification-predictions-for-2012 Ever since I closely started following and contributing to gamification and the gamification industry 18 months ago, I've seen many interesting discussions going on, as well as examples from many areas, and - as expected - the first consolidations. Just as a refresher, how fast gamification has gone, we don't need to look further than the number of search results for "gamification" from Google: in summer 2010 barely 500 results were returned. Fast forward end of December 2011: 2,3 million. Between then and now, we have seen the first two installments of the industry's conference Gamification Summit , gamification gurus speaking at large corporate conferences like SAP TechEd and BlackBerry DevCon , or influential forums TEDxKids@Brussels , the Wall Street Journal , LA Times , Forbes , and Informationweek covering the topic, social game startup Zynga going IPO , and of course passionate discussions between gamification supporters and critics.

7 Gamification Predictions for 2012

Definition from Wikipedia: Gamification is the use of game design techniques and mechanics to enhance non-games. Typically gamification applies to non-game applications and processes (also known as "funware"), in order to encourage people to adopt them, or to inflence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, and by taking advantage of humans' psychological predisposition to engage in gaming by futuristfi Mar 1

When Eric Tan and his partners in the architecture collective PinkCloud set out to design a sustainable living space, they knew they wanted to avoid new construction. So they started looking for existing structures that could be repurposed. “We set out to find an object that was abundant, large enough to fit a few families, and available for cheap,” says Tan. The result is the Oil Silo Home .

The Oil Silo Home: A Vision For Post-Petroleum Living

Vienna-based architecture collective Stadtpark has re-envisioned housing with this flexible and ecological concept. Nano Habitat is a wooden cabin designed to be installed in dense cities, which adapts to changes in your lifestyle. It is extendable in various ways and easy to move, so it can grow, shrink or be transported to a new location depending on your evolving needs. The minimalistic cabin would especially benefit people looking for a more nomadic lifestyle and is ideally suited to micro-dwellers.

Flexible Dwelling That Adapts With Your Changing Lifestyle

Pole has a master’s degree in statistics and another in economics, and has been obsessed with the intersection of data and human behavior most of his life. His parents were teachers in North Dakota, and while other kids were going to 4-H, Pole was doing algebra and writing computer programs. “The stereotype of a math nerd is true,” he told me when I spoke with him last year. “I kind of like going out and evangelizing analytics.”

How Companies Learn Your Secrets

Re-framing well-being « The Futures Company

Some interesting ideas here. May be worth deeper consideration via the mechanism of the newsletter. by rwilson Mar 16

Lloyds takes back £2m of bonuses paid to executives

20 February 2012 Last updated at 09:44 ET Lloyds is the first UK bank to reduce bonuses following a worse-than-expected performance Lloyds Banking Group has confirmed it is cutting £2m from bonuses paid to 13 executives, including the former chief executive Eric Daniels. Mr Daniels will lose £580,000 after his original £1.45m bonus was cut by 40%. Bonuses for another four directors will be cut by £190,000 to £260,000, while a further eight executives will receive about £100,000 less. They are being penalised for the bank's mis-selling of payment protection insurance (PPI).

SimCity and Urban Planning/Natural Disasters

A key aspect of planning, both in real life urban planning, and in SimCity, is natural disasters. [ edit ] Natural Disasters in real-life Urban Planning Many cities are constructed in places subject to flood, storm surges, extreme weather or war. City planners can cope with these.