
Consumer Attitudes and Behaviour to 16 March 2012
The Fate of Civic Education in a Connected World
s 12 Consumer Trends for 2012
Most print newspapers in the States have only a five-year life span | Media
Save Food from the Fridge by Jihyun Ryou
Want to limit aggression? Practice self-control!
Public release date: 8-Mar-2012 [ Print | E-mail | Share ] [ Close Window ] Contact: Lucy Hyde lhyde@psychologicalscience.org 202-293-9300 Association for Psychological ScienceReview of ConsumerShift
How Whole Foods Became The Luxury Brand Of Millennials
Couldn't 'see' this hit, or the one about the 'Oil Silo Home' by Mar 16
251na2
Not sure why but these hits (251na2, 276na5) don't open properly, and in fact won't allow you to return to pearltrees once you click on them. by Mar 16
276na5
Will carbon footprint labels make any significant change to consumer behaviour or purchasing habits? Will they lead to 'lower carbon' diets? How would that impact on food production? by Mar 16
The Gaming-For-Good Trend [Need To Know: SXSWi]
Jane McGonigal shows how games make us resilient | Geek Gestalt
7 Gamification Predictions for 2012
Definition from Wikipedia: Gamification is the use of game design techniques and mechanics to enhance non-games. Typically gamification applies to non-game applications and processes (also known as "funware"), in order to encourage people to adopt them, or to inflence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, and by taking advantage of humans' psychological predisposition to engage in gaming by Mar 1
The Oil Silo Home: A Vision For Post-Petroleum Living
Flexible Dwelling That Adapts With Your Changing Lifestyle
How Companies Learn Your Secrets
Re-framing well-being « The Futures Company
Some interesting ideas here. May be worth deeper consideration via the mechanism of the newsletter. by Mar 16

