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Ok, I did some generative art-like things before . But it was never my goal, they where always somehow the side effect of experimenting with code. But recently I did a nice project for Little Miss Robot .
Hemesh is an exciting Processing library by Frederik Vanhoutte (W:Blut) that can be used to create elaborate 3D shapes quickly. It is an implementation of the half-edge datastructure , hence the name Hemesh. What makes this datastructure interesting is it’s inherent ability to store connectivity information. So it’s much more than just a list of vertices and faces. Rather it’s about the efficient description of connections between them.
Kinect – One Week Later [Processing, oF, Cinder, MaxMSP] Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community. In case you missed our post from last week, you can see it here: Kinect – OpenSource [News] Chris from ProjectAllusion.com got to play with the Kinect and one late night he made this little demo in Processing using the hacked Kinect drivers.
There have been a number of exciting developments in the last few days related to XBox Kinect . For those that may not be aware of what it is, it’s a brand new interface to their Microsoft XBox games console. Kinect brings games without using a controller. By using projected infra-red light, the device is able to map the environment and via xbox built in software recognise gestures of any kind (see video below).
Moullinex - Catalina [Processing, Kinect] - Music video created using Kinect + Processing + Cinema 4D + After EffectsMusic video for Catalina, a track off the Chocolat EP by Moullinex, released in January on Gomma Records created using Kinect + Processing + Cinema 4D + After Effects. We started with the Kinect interface library developed for Processing and made available by Daniel Shiffman . Some modifications were introduced, to get our 3D data into Cinema 4D. Each file represents one frame with a coordinate map (point index, x, y, z lines) in plaintext. A threshold filter was added to enable us to filter out any points that were too far.
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