background preloader

Articles & Blogs

Facebook Twitter

6 Ways Gamification Is Being Used Right Now. In an unplanned series of sorts, we’re showcasing a couple of posts about the 2013 NMC/EDUCAUSE Learning Initiative Horizon Report for Higher Education . We’ve already talked about the key trends in the report and some challenges we face in implementing education technology , so we’re ready to take a look at the six technologies highlighted in the report as being game-changers for education. We’ve already looked at MOOCs and tablet computing. Educational Games and gamification were identified as part of the ‘second horizon’, (or entering mainstream use in a two to three years). Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide.

In This Post: Learn what simulations are and aren’t.Understanding where they fit in an organizations’ flow of skills.Learn best practices in designing and creating sims.

Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide

A good educational simulation may look a lot like a casual computer game. It may have stylized, fast moving graphics. Gamification Wiki. The 20 Best Blogs about Game Based Learning. Game-Based Learning to Teach and Assess 21st Century Skills. Game-Based Learning, and particularly serious games that teach content, are fast becoming utilized in the classroom.

Game-Based Learning to Teach and Assess 21st Century Skills

Frequent success stories are appearing, from Minecraft in the elementary classroom to games that teach civics. There is curriculum that pairs World of Warcraft with language arts standards, and many other variations where the gaming focus is on content. What about 21st-century skills?