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SideFX Houdini OnLine Training Course “ConeXions” (Mastering Houdini Escape) « CardanFX

http://cardanfx.com/houdini-fundamentals-course/ Descripción What is Houdini ? Houdini is a High-end 3d animation application developed by SideFX.
I want to take a quick look at how you can use the LookUp CHOP to do many things such as set driven keys. Many of you may be familiar with set driven key solutions in other 3D applications and have been looking for a way of doing the same thing in Houdini. The LookUp CHOP represents a fantastic way to sample into any data with a simple reference curve. Let's learn about the LookUp CHOP then check out some examples such as the set driven key. http://www.sidefx.com/index.php?option=com_content&task=view&id=597&Itemid=216

The LookUp CHOP

Super-material for Houdini 10 To install: note: the included otl file is a non-commercial asset.

michael rice misc

http://audenmedia.com/michael/

Martin Sawtell's website

http://www.msawtell.com/research/prmanhoudini/prmanhoudini.shtml PRman and Houdini OK first off, lets link some resources: The odforce wiki page on this subject. DCT systems has a writeup.
http://softimage.wiki.softimage.com/index.php?title=Gamma%2C_Linear_Color_Space_and_HDR Part I: Gamma We’re all computer users whose primary interface for viewing images is the monitor. Everything about monitors, including their aspect ratio, comes from their ancestors: old television sets. Old television sets were bad - it took a lot of voltage to make them bright. That’s the thing to remember - that images on a monitor are “darker than they should be”, which we’ll need to know later in order to debug what’s going wrong. Monitors have a gamma of about 2.5, which looks like the graph shown here

Gamma, Linear Color Space and HDR - XSI-Wiki

DONNA & HOUDINI: Modeling in Houdini

http://tangdonna.blogspot.com/2011/04/modeling-in-houdini.html#c8413867788530098122 The best part about modeling in Houdini is having all the tools at your finger tips. Hit of a tab key, type what you want and you got it. If you're a destructive modeler (usually character modeling) you'll probably just live in the viewport and sculpt away.
http://cg.tutsplus.com/tutorials/luxology-modo/luxology_modo_modeling_lighting_rendering_soap_scene_subdivision_materials_texturing/

Create A Soap Scene In Modo

This entry is part 3 of 9 in the Best Of Modo Session - Show All « Previous Next » In this tutorial, new Cgtuts+ author Elias Sarantopoulos guides us through the process of creating a soap dispenser and refill bottle in Luxology Modo. Through-out the scene’s creation, Elias will use simple modeling tools and techniques to first block out the overall shapes, before adding subdivision and refining the objects final appearance. He’ll then discuss the material and texture setup, as well as lighting the scene for our final product shot.

3D1

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Expression cookbook - Houdini online help

http://www.sidefx.com/docs/houdini9.5/ref/expression_cookbook Use the ch("pathname") function to grab the value of another parameter. For example, to have a Tube SOP change its height based on the translation of an object named logo, set the tube’s Height parameter to the expression ch("/obj/logo/ty") . To create ch() references easily, press on the source parameter and choose Copy Parameter , then press on the target parameter and choose Paste Copied References . You can use the channel value within an arithmetic expression, for example ch("/obj/$OS/spare1") + ch("/obj/$OS/tx") + 2 takes the value of the channel $OS/spare1 and adds the X value of that point plus two.
http://cgpersia.com/2011/10/cmivfx-houdini-hip-tricks-volume-4-2-19409.html cmiVFX – Houdini Hip Tricks Volume 4 If three were not enough, we come back with the highly anticipated fourth, killer sibling, for the series! What can you say when you have a team like cmiVFX and Varomix? Simply awesome! We guarantee that you will be using this little bag of tricks for a long time to come. We take a lot of the initial problem solving out of so many of the sought after looks for film and television post production so that you can get your projects done in a quick efficient way.

cmiVFX – Houdini Hip Tricks Volume 4

cmiVFX – Houdini 3Delight Interoperability

cmiVFX – Houdini 3Delight Interoperability This video will show you all of the in and out points of this system, all while demonstrating the creative power that it can harness in each and every artist that uses it. In our projects you will learn how to achieve several crucial scenarios to the Visual Effects Pipeline so that you can be up and running full speed at the end of this video.

cmiVFX – Houdini Hip Tricks Volume 1 & 2

cmiVFX – Houdini Hip Tricks Volume 1 & 2 | .m4v | project files | 724Mb cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. Why build one kick ass VFX video when two is twice as nice! We have never been more fired up to release a training video in the history of this company.
Aug 25th, 2011 by Ir0nboy cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. If two were not enough, we come back with the highly anticipated third, killer sibling, for the series!

CMIVFX Houdini Hip Tips Volume 3

The new integrated plugin for 3dsMax has just arrived and licensed users can grab the plugin as a free update! Bundle with Motiva Colimo and create infinite variations from a single render. Perform luminance and illuminance analysis and generate reports out-of-the-box. Thea Render offers a variety of high quality Model and Material Libraries.

Thea Render

How to make the the Discovery Channel Rebrand Cube Transition Effect with Cinema 4D – Part 1

In this tutorial, I show you how to recreate the Discovery Channel Cube Effect that is the main part of a recent Discovery Channel Rebrand made by Royale . I have been trying to figure this out for a while now and I always had trouble controlling the boxes in such an organic, yet specific way. It wasn’t until I started playing with the shader effector that it dawned on me that this was the solution.