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Learning from game design: 11 gambits for influencing user behaviour | Design with Intent. Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, influencing people’s behaviour through their very design. Something conspicuously missing from Design with Intent v.0.9 is a satisfactory treatment of the kinds of techniques for influencing user behaviour that can be derived from games and other ‘playful’ interactions. I hope to remedy this in DwI 1.0, so here’s a preview of the eleven patterns I’ve included in the new Ludic Lens on behaviour change: patterns drawn from games or modelled on more playful forms of influencing behaviour. These aren’t original, by any means. People such as Amy Jo Kim (see her great presentation ‘Putting the fun in functional’), Sebastian Deterding, Francisco Inchauste, Jeremy Keith, Geke Ludden, and of course Ian Bogost have done work which explores this area from lots of different angles, and it also draws on decades of research in social psychology.

Design with Intent Toolkit. Game Theory « Young Urban Confessional. Ah heh. Ah heh heh heh. So I’m going to go ahead and post as if I hadn’t just stopped for two weeks. But this post is actually sort of why I suddenly stopped posting; I came to a weird realization about why I started this blog, and in general why I go through a lot of activity cycles- the same one I mentioned in one of my first posts, where I begin something in earnest, throw myself into it passionately for a few days and then abruptly stop.

And I realized this because of a game. Echo Bazaar! I said “obsessed” in the previous paragraph, because I did become obsessed. The basic problem was the game mechanism. Of course, if you’ve worked out the “optimal method” of gaming a system, in your own time, in the shower or while waiting for coffee, you’re probably addicted.

And the thing is, I definitely had an unhealthy relationship to the game, and I’ve attributed it so far to the game mechanism to having to “come back” to the game to optimize playing. Like this: Like Loading... Game Theory Dictionary - Game Theory.net.