background preloader

Frequent websites

Facebook Twitter

Freetime Studio. Kevin Lee. UDK Adventure Kit Tutorial - 01 - Introduction. Video Tutorials] - First steps with C++ and CRYENGINE v354. It shows how to add a flow graph node in C++. It also shows how to step through the code with the debugger in Visual Studio as well as how the xml ammo configuration influences the logic. The node allows you to fire rockets and other projectiles. This is the code from release 3.4.5 with only very slight modification for integration into release 3.5.4. Add it to the end of the file FlowVehicleNodes.cpp. CFlowLaunchProjectileNode( SActivationInfo * pActInfo ) { } virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { switch (event) { case eFE_Activate: if (IsPortActive(pActInfo, IN_LAUNCH)) { string classname = GetPortString(pActInfo, IN_PROJ); IEntityClass *pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass(classname); particleCache.CacheParticle("weapon_fx.rocketlauncher.tracer.tracer"); virtual void GetMemoryUsage(ICrySizer * s) const { s->Add(*this); } virtual IFlowNodePtr Clone( SActivationInfo *pActInfo ) { return new CFlowLaunchProjectileNode(pActInfo); }

50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development.

Process 1. 2. 3. 4. It makes it unnecessary to re-setup each scene.It makes loading much faster (if most objects are shared between scenes).It makes it easier to merge scenes (even with Unity’s new text-based scenes there is so much data in there that merging is often impractical in any case).It makes it easier to keep track of data across levels. You can still use Unity as a level editor (although you need not). 5. Scene Organisation 6. 7. 8. 9. 10. Art. Writing Is Thinking. Writing is intimidating. There’s this expectation of artful precision, mercurial grammatical rules, and the weird angst that comes with writing for other people.

You start with a tidy nugget of an idea, but as you try to string it into language, it feels more like you’re pulling out your own intestines. But you’re not a writer, so this isn’t your problem, right? Well, the thing is, writing is not some mystic art. It’s a practical skill—particularly since most of our online communication is text-based to begin with. When you write about your work, it makes all of us smarter for the effort, including you—because it forces you to go beyond the polite cocktail-party line you use to describe what you do and really think about the impact your work has. Done well, it means you’re contributing signal, instead of noise. No one’s born with this skill, though. But writing sucks. I mean, yeah. Think about the things you had to look up on the internet just to figure out how to do your current job. Mark 16:1-8 NIV - Jesus Has Risen - When the Sabbath was. 10 Best Survival Books (Fiction) Suspicious0bservers. Io9 - We come from the future.

Lifehacker - Tips and downloads for getting things done. Digg - What the Internet is talking about right now. ZergNet - Discover Interesting Articles. Blue's News - All the carnage that's fit to post! Concept Art World. DRUDGE REPORT 2014® CG Persia. UDK. Home. Uppermost - The Core (Physical Edition: shop.uppwind.com) by uppermost.

Concept Art World.