Virtual art - the immersivist. Virtual Art Layers in a virtual artwork "All artists are prepared to suffer for their work, but why are so few prepared to learn to draw? " -Banksy Over the years I have thought about what it is that I feel defines virtual art. The questions I asked myself were what makes it unique over other mediums such as painting, sculpture or cinema? For a while now I have been a practicing artist in Toronto, Canada. I decided to try the online world of Second Life out of curiosity, after reading about it in the newspaper.
In 2D painting the viewer generally observes the work from a fixed point directly in front of the artwork, and they are able to interact or connect with it on a certain level. This work by Mattia Preti is a good example of how to create an eyepath, which is a term that generally refers to how your eye subconsciously moves around within the composition of a painting.
Your eye will be drawn to and follow contrasting colours such as white against black. Suppose we now look at cinema. Graine Macbain's Musings on Art 'n' Stuff in Second Life. Death and Transfiguration. I hate to think of the loss of an important SL site as a death in the family.
Sometimes it feels like that. As with a beloved aunt or cousin who lives far away, perhaps we don’t visit as often as we should or would like to. But those people and places that hold strong memories for us become a painful loss when they are gone. And I feel guilty about not keeping better in touch. We get busy. In the last year or so we’ve seen the loss of friends and institutions that will all be sorely missed. More recently, we’ve seen the demise of the UTSA sims, which hosted so many amazing sim-wide art exhibitions including the amazing “Snowcrash” installation by Igor Ballyhoo and Rebeca Bashly – the last of a string of important activities from the UTSA sims run by Dr. And speaking of Igor, I didn’t know him, really. Both UTSA and CrossWorlds are closed due to the obscene cost of maintaining a sim. I just heard that Pop Art Display is closing due to lack of funding for the host sim.
Image via Wikipedia. Linden Endowment for the Arts. Ekphrasis: The Loveliness of the Virtual Art World. Revolt of the Mannequins by Silene Christensen.
Photo by PJ Trenton. The notorious British art dealer/patron Charles Saatchi wrote a piece for Saturday’s Guardian entitled The Hideousness of the Art World. Aside from the disturbing conclusion that I think I may have just become a fan of Saatchi (the man who launched Damien Hirst on the world; my love/hate affair with Hirst’s work is long-standing), I found the article to be revealing, by way of contrast, as to one of the reasons I am a fan of virtual art.
I miss writing about art in SL, the business of ‘first’ life has taken me away, I hope only temporarily. But Saatchi’s article has moved me to break my needful silence, and as well gave me an excuse to share some of my favourite selections from the UWA 3D Art Challenge finale, which I am privileged to judge (along with many others including our intrepid editor Saffia). Venustrap by claudia222 Jewel. Being an art buyer these days is comprehensively and indisputably vulgar. Like this: 1000+ Avatars. Selavy oh. Bluestocking. Honour's Post Menopausal View. Bryn Oh. ★ ШHΛT'S THIS ΛЯT ★